Ranger`s Kit.
Ranger`s Handbook second edition.
Converted to 3 E

Version 1.00
By
Steve Lévesque
E-mail : Rfrankl@sympatico.ca

This is a kit.  You can start as a non-standart Ranger by using this.
The kit is not a prestige class.

Ranger Seeker  (The Battle Druid) :
« Today… i`m one with nature.  Today… I see wind… see spirit of nature… and I know that I am one with that nature.  Today… I know that the animals are my friends, that the world is alive, and thus, today, I talked to God. »  

Description : 	Devoted to spiritual Awarness and self-enlightenment, the seeker`s deep beliefs affect him more than any other elements of his life.  Thes seeker seeksfulfillment by following the tenets of his faith and striving to understand the relationship between himself and the natural world.  He views animal followers as fellow travellers on his spiritual journey.
Seekers come from any culrure, but typically originate from societies placing a premium on scholarship, and more on religion.  Others are self-taught philosophers or restless academicians hungry for knowledge that can be learned from books.
No particular religion is common to all seekers.  They know that to have a wise spirit, they need a tough body, so that`s why they are primary warriors and not true druids, but also, unlike the druids, they wander much more, and they venerate nature itself as an unknowable but all-encompassing force.  All Seeker however share a reverence for life and a philosophy that embodies discipline, and personal responsability, and self sacrifice.

Requirement :	Since a seeker is more attune with internal and external force, he needs a wisdom score of 15 to cast all the spells avalaible to him.  Also, he must not have a chaotic spirit, nor can he be evil.

Weapons :	He his a warrior, but do not like violence at all.  This is shown here.  The Ranger seeker can use only the weapon availaible to druids.

Armors :	He his a warrior, but do not like violence at all.  This is shown here.  The Ranger Seeker can use only the armors availaible to druids.

Skills :	Alchemy, Knowledge religion, Scry, Spellcraft are now class skills.  Since they devoted to their own spiritual path, the skill proffession is now a cross class skill.

Species enemy :	The species enemy must be evil.  Also, anyone in an evil specific cult can become a special enemy.  Since they are so connected with nature, and less with war, they can have only ONE type of species ennemy at a time.  If their enemy is a cult with 5 members, and all 5 members dies, then they can choose another group of special ennemy only at the next level.  Species enemy of a Seeker can also be a specific ennemy of his sacred animals.	

Special Benefits :

1-	Increased access to spells :  The Seeker as access to more spells.  In fact, the Seeker can cast spells up to level 5.  Also, those spells somce from the Animal, Good, Healing, Knowledge, Plant, Protection, and Travel Domain.
2-	Increased Minor spells :  The Seeker as access to any priest 0 level spells.
3-	Magic item use :  The Seeker can use Druids and Priests magic items that can normally be used only by them.
4-	A Seeker gain some sacred animal bonus.  Example :  If the sacred animal of a Seeker is the wolf.  Then the Seeker can look at a normal standart wolf in the monster manual.  Their, they say that a wolf as a +3 to hide, +6 to listen, Move silently +4, Spot +4, and wilderness Lore +1.  At the end of his meditating seesion, the Seeker can choose one aspect of his sacred animal.  Let`s say here : Listen.
For the duration of that day, if the meditation was uninterupted, the Seeker will also have a +6 bonus to listen.	

Special Hindrances :

1-	Meditation :  A seeker must spend a full hour in prayers, and one hours in silent meditation on himself per day.  This hour of prayer is to gain his spells.  This hour of meditaion must be done at each day, at the same time always, such as the first hour of dawn or at high noon.  If a seeker neglects to meditate, or his interrupted more than once (for more than a total of 2 rounds), he suffer a –1 penalty to all rolls the following day since he does not feel confident because he see himself driving away from his spiritual ways.

2-	Sacred Animals :  Every seeker as a sacred animal that symbolizes his ideals.  A seeker`s sacred animal is determined at the same time of his special ennemies.  In compliance with his religious principles, the Seeker has vowed to protect his sacred animal in the following ways :

A-	He is forbiden from intentionally or unintentionally inflicting harm on his sacred animal, or standing by while others do.
B-	He is required to take care for injured or ailing sacred animals at all time.
C-	He must liberate captive sacred animals held against their will.  This requirement excludes followers of other rangers, or domesticated animals, serving as pets or mounts.  However, it includes farm animals that are being raised for consumption.
D-	He must protect his sacred animals from trappers, hunters, predators.
If he did not follow his ways, he is unable to cast spells for a full week.  If he killed his sacred animal, he cannot cast spells for a full month.  This is true until he can find a priest of level 12 that will use the Spell Atone.
If, during a week without spells, he kill his sacred animal on purpose for no apparent reason, he loose his ranger status and will never be a ranger again.  He will have to choose a new class.

For anything else, the ranger Seeker is considered to be a normal ranger.

Seeker Spell progression

Level of the Seeker	Casting level	Level 0 	Level 1	Level 2 	Level 3	Level 4	Level 5
	2			1	3	0	-	-	-	-		
	3			1	3	0	-	-	-	-
	4			2	4	1	-	-	-	-
	5			2	4	1	-	-	-	-
	6			3	4	1	1	-	-	-
	7			3	4	1	1	-	-	-	
	8			4	5	2	1	1	-	-	
	9			4	5	2	1	1	-	-
	10			5	5	2	2	1	1	-	
	11			5	5	2	2	1	1	-	
	12			6	6	3	2	2	1	1	
	13			6	6	3	2	2	1	1
	14  			7	6	3	3	2	2	1
	15			7	6	3	3	2	2	1
	16			8	6	4	3	3	2	2
	17			8	6	4	3	3	2	2
	18			9	6	4	4	3	3	2
	19			9	6	4	4	3	3	2
	20			10	6	5	4	4	3	3