Ranger's Kit
Baldur's Gate II: Shadows of Amn (2e rules)
Converted to 3rd Edition

by Douglas Poynor
E-mail: dlpoynor@digitalpassage.com

This is a kit or variant of the original Ranger class as in the PHB. You may start as a non-standard Ranger using this.

Ranger Archer

Description: The archer is the epitome of skill with the bow. He is the ultimate marksman, able to make almost any shot no matter how difficult. To become so skilled with the bow, the archer has had to sacrifice some of his proficiency with melee weapons and heavier armor.

Requirements: Dexterity is a very important skill when dealing with archery and other missile weapons. Otherwise follow the PHB guidelines.

Weapons: Standard Ranger

Armor: Standard Ranger

Skills: Standard Ranger

Feats: Any missle attack-related feats, otherwise use own discretion.

Benefits:

	+1 attack/+1 damage with any missile weapon every 3 levels.
	Called Shot ability (Once/day) every 4 levels
		'Called Shot': When activated, this ability affects any shot made within 2 rounds and augments them in the 			following fashion, according to level:
		4th Level: Target takes -1 to attack rolls
		8th Level: Target makes -1 Saves related to magic
		12th Level: Target incurs -1 Strength penalty
		16th Level: +2 Damage

Difficiencies:

	Cannot specialize in any melee weapons (No Focus feats to melee)
	Restricted armor: Studded leather or less