Orcs clerics have the same abilities and class features presented for the cleric class presented in the Player Handbook (pages 29-33). Every orc god grants to his clerics special powers that are unique for that particular clergy.

This document is based on the information given on Monsters Mythology.

Here are the cleric classes for every orc god:

GRUUMSH

Alignment: Chaotic Evil.
Domains: Cavern, Chaos, Evil, Strength, War (choose any two).
Favored Weapon: Spear (any).
Class Skills: Concentration (Con), Climb (Str), Craft (Int), Diplomacy (Cha), Intimidate (Cha), Jump (Str), Knowledge (religion) (Int), Scry (Int, exclusive skill), and Spellcraft (Int).

	Skills Points at 1st Level: (2 + Int modifier) x 4
	Skills Points at Each Additional Level: 2 + Int modifier

Special Powers
Gruumsh’s Scorn: A cleric of Gruumsh gains a +1 morale bonus on attack rolls against elves.
Gruumsh’s Aid: Starting at 3rd level, a cleric of Gruumsh can casts aid (on self only).
Gruumsh’s Reward: Starting at 6th level, a cleric of Gruumsh heal self for 1d8 hit points for each sentient creature slain in battle.
Gruumsh’s Wrath: Starting at 9th level, a cleric of Gruumsh can enchant a spear for 2 rounds/level.

Level	Base
Attack Bonus	Fort
Save	Ref
Save	Will
Save	
Special	
1	+0	+2	+0	+2	Gruumsh’s Scorn	
2	+1	+3	+0	+3		
3	+2	+3	+1	+3	Gruumsh’s Aid (1/day)	
4	+3	+4	+1	+4		
5	+3	+4	+1	+4		
6	+4	+5	+2	+5	Gruumsh’s Reward	
7	+5	+5	+2	+5		
8	+6/+1	+6	+2	+6	Gruumsh’s Aid (2/day)	
9	+6/+1	+6	+3	+6	Gruumsh’s Wrath (double damage)	
10	+7/+2	+7	+3	+7		
11	+8/+3	+7	+3	+7		
12	+9/+4	+8	+4	+8		
13	+9/+4	+8	+4	+8	Gruumsh’s Aid (3/day)	
14	+10/+5	+9	+4	+9	Gruumsh’s Wrath (Improve Critical)	
15	+11/+6/+1	+9	+5	+9		
16	+12/+7/+2	+10	+5	+10		
17	+12/+7/+2	+10	+5	+10		
18	+13/+8/+3	+11	+6	+11	Gruumsh’s Aid (4/day)	
19	+14/+9/+4	+11	+6	+11		
20	+15/+10/+5	+12	+6	+12		

BAHGTRU

Alignment: Chaotic Evil.
Domains: Chaos, Evil, Strength (choose any two).
Favored Weapon: Unarmed strike.
Class Skills: Concentration (Con), Climb (Str), Craft (Int), Intimidate (Cha), Jump (Str), Knowledge (religion) (Int), Scry (Int, exclusive skill), and Spellcraft (Int).

	Skills Points at 1st Level: (2 + Int modifier) x 4
	Skills Points at Each Additional Level: 2 + Int modifier

Special Powers
Bahgtru’s Fists: A cleric of Bahgtru gains the Improved Unarmed Strike feat and deal normal damage rather than subdual damage with his fists.
Bahgtru’s Mighty Strength: Starting at 3rd level, a cleric of Bahgtru can casts bull’s strength (on self only).
Bahgtru’s Powerful Blows: Starting at 7th level, a cleric of Bahgtru can casts greater magic fang (on his fists only).

Level	Base
Attack Bonus	Fort
Save	Ref
Save	Will
Save	
Special	
1	+0	+2	+0	+2	Bahgtru’s Fists (damage 1d6)	
2	+1	+3	+0	+3		
3	+2	+3	+1	+3	Bahgtru’s Mighty Strength (1/day)	
4	+3	+4	+1	+4		
5	+3	+4	+1	+4		
6	+4	+5	+2	+5		
7	+5	+5	+2	+5	Bahgtru’s Powerful Blows (1/day)	
8	+6/+1	+6	+2	+6	Bahgtru’s Mighty Strength (2/day)	
9	+6/+1	+6	+3	+6		
10	+7/+2	+7	+3	+7	Bahgtru’s Fists (damage 1d8)	
11	+8/+3	+7	+3	+7		
12	+9/+4	+8	+4	+8	Bahgtru’s Powerful Blows (2/day)	
13	+9/+4	+8	+4	+8	Bahgtru’s Mighty Strength (3/day)	
14	+10/+5	+9	+4	+9		
15	+11/+6/+1	+9	+5	+9		
16	+12/+7/+2	+10	+5	+10		
17	+12/+7/+2	+10	+5	+10	Bahgtru’s Powerful Blows (3/day)	
18	+13/+8/+3	+11	+6	+11	Bahgtru’s Mighty Strength (4/day)	
19	+14/+9/+4	+11	+6	+11	Bahgtru’s Fists (damage 1d10)	
20	+15/+10/+5	+12	+6	+12		

ILNEVAL

Alignment: Neutral Evil.
Domains: Destruction, Evil, Planning, War (choose any two).
Favored Weapon: Bastard sword.
Class Skills: Concentration (Con), Climb (Str), Craft (Int), Diplomacy (Cha), Intimidate (Cha), Jump (Str), Knowledge (religion) (Int), Scry (Int, exclusive skill), Spellcraft (Int), and Spot (Wis).

	Skills Points at 1st Level: (2 + Int modifier) x 4
	Skills Points at Each Additional Level: 2 + Int modifier

Special Powers
Ilneval’s Guiding Hand: A cleric of Ilneval gains a +1 morale bonus on attacks and damage rolls when using a bastard sword.
Ilneval’s Favor: Starting at 5th level, a cleric of Ilneval can casts prayer.
Ilneval’s Command: Starting at 8th level, a cleric of Ilneval can casts domination.

Level	Base
Attack Bonus	Fort
Save	Ref
Save	Will
Save	
Special	
1	+0	+2	+0	+2	Ilneval’s Guiding Hand	
2	+1	+3	+0	+3		
3	+2	+3	+1	+3		
4	+3	+4	+1	+4		
5	+3	+4	+1	+4	Ilneval’s Favor (1/day)	
6	+4	+5	+2	+5		
7	+5	+5	+2	+5		
8	+6/+1	+6	+2	+6	Ilneval’s Command (1/week)	
9	+6/+1	+6	+3	+6		
10	+7/+2	+7	+3	+7	Ilneval’s Favor (2/day)	
11	+8/+3	+7	+3	+7		
12	+9/+4	+8	+4	+8		
13	+9/+4	+8	+4	+8	Ilneval’s Command (2/week)	
14	+10/+5	+9	+4	+9		
15	+11/+6/+1	+9	+5	+9	Ilneval’s Favor (3/day)	
16	+12/+7/+2	+10	+5	+10		
17	+12/+7/+2	+10	+5	+10		
18	+13/+8/+3	+11	+6	+11	Ilneval’s Command (3/week)	
19	+14/+9/+4	+11	+6	+11		
20	+15/+10/+5	+12	+6	+12	Ilneval’s Favor (4/day)	

LUTHIC

Alignment: Neutral Evil.
Domains: Cavern, Earth, Evil, Healing, Family (choose any two).
Favored Weapon: Sickle.
Class Skills: Concentration (Con), Craft (Int), Diplomacy (Cha), Heal (Wis), Knowledge (arcane) (Int), Knowledge (religion) (Int), Profession (Wis), Scry (Int, exclusive skill), and Spellcraft (Int).

	Skills Points at 1st Level: (2 + Int modifier) x 4
	Skills Points at Each Additional Level: 2 + Int modifier

Special Powers
Luthic’s Gift: A cleric of Luthic can lay on hands 1 hit point/level after a battle.
Luthic’s Cloak: Starting at 4th level, a cleric of Luthic can casts darkness.
Luthic’s Helping Whisper: Starting at 7th level, a cleric of Luthic can regenerate 1 hit point per round for two minutes when she’s underground.

Level	Base
Attack Bonus	Fort
Save	Ref
Save	Will
Save	
Special	
1	+0	+2	+0	+2	Luthic’s Gift	
2	+1	+3	+0	+3		
3	+2	+3	+1	+3		
4	+3	+4	+1	+4	Luthic’s Cloak (1/day)	
5	+3	+4	+1	+4		
6	+4	+5	+2	+5		
7	+5	+5	+2	+5	Luthic’s Helping Whisper	
8	+6/+1	+6	+2	+6		
9	+6/+1	+6	+3	+6	Luthic’s Cloak (2/day)	
10	+7/+2	+7	+3	+7		
11	+8/+3	+7	+3	+7		
12	+9/+4	+8	+4	+8		
13	+9/+4	+8	+4	+8		
14	+10/+5	+9	+4	+9	Luthic’s Cloak (3/day)	
15	+11/+6/+1	+9	+5	+9		
16	+12/+7/+2	+10	+5	+10		
17	+12/+7/+2	+10	+5	+10		
18	+13/+8/+3	+11	+6	+11		
19	+14/+9/+4	+11	+6	+11	Luthic’s Cloak (4/day)	
20	+15/+10/+5	+12	+6	+12		

SHARGAAS

Alignment: Chaotic Evil.
Domains: Chaos, Darkness, Evil, Trickery (choose any two).
Favored Weapon: Quarterstaff.
Class Skills: Concentration (Con), Craft (Int), Diplomacy (Cha), Hide (Dex), Knowledge (arcane) (Int), Knowledge (religion) (Int), Move Silently (Dex), Scry (Int, exclusive skill), and Spellcraft (Int).

	Skills Points at 1st Level: (2 + Int modifier) x 4
	Skills Points at Each Additional Level: 2 + Int modifier

Special Powers
A cleric of Shargass can multiclassing freely (without XP penalty) with the rogue class.
A cleric of Shargass can calculate the sneak attack ability of the rogue class adding her cleric level to her rogue level.
Shargass’s Dark Hand: Starting at 5th level, a cleric of Shargass can casts deeper darkness.
Shargass’s Terrifying Cloak: Starting at 7th level, a cleric of Shargass can casts cloak of fear (as the fear spell, but on a 10 feet circle) combined with deeper darkness in which the cleric can see.

Level	Base
Attack Bonus	Fort
Save	Ref
Save	Will
Save	
Special	
1	+0	+2	+0	+2		
2	+1	+3	+0	+3		
3	+2	+3	+1	+3		
4	+3	+4	+1	+4		
5	+3	+4	+1	+4	Shargass’s Dark Hand (1/day)	
6	+4	+5	+2	+5		
7	+5	+5	+2	+5	Shargass’s Terrifying Cloak (1/day)	
8	+6/+1	+6	+2	+6		
9	+6/+1	+6	+3	+6		
10	+7/+2	+7	+3	+7	Shargass’s Dark Hand (2/day)	
11	+8/+3	+7	+3	+7		
12	+9/+4	+8	+4	+8	Shargass’s Terrifying Cloak (2/day)	
13	+9/+4	+8	+4	+8		
14	+10/+5	+9	+4	+9		
15	+11/+6/+1	+9	+5	+9	Shargass’s Dark Hand (3/day)	
16	+12/+7/+2	+10	+5	+10		
17	+12/+7/+2	+10	+5	+10	Shargass’s Terrifying Cloak (3/day)	
18	+13/+8/+3	+11	+6	+11		
19	+14/+9/+4	+11	+6	+11		
20	+15/+10/+5	+12	+6	+12	Shargass’s Dark Hand (4/day)	

YURTRUS

Alignment: Neutral Evil.
Domains: Death, Destruction, Evil, Suffering (choose any two).
Favored Weapon: Heavy mace.
Class Skills: Concentration (Con), Craft (Int), Diplomacy (Cha), Heal (Wis), Knowledge (arcane) (Int), Knowledge (religion) (Int), Profession (Wis), Scry (Int, exclusive skill), and Spellcraft (Int).

	Skills Points at 1st Level: (2 + Int modifier) x 4
	Skills Points at Each Additional Level: 2 + Int modifier

Special Powers
Yurtrus’s Breath: Starting at 2nd level, a cleric of Yurtrus can casts stinking cloud.
Resists Poison and Disease: Starting at 4th level, a cleric of Yurtrus gains a resistance bonus on her Fortitude saves against poisons and diseases.
Yurtrus’s Touch: Starting at 6th level, a cleric of Yurtrus can casts contagion.

Level	Base
Attack Bonus	Fort
Save	Ref
Save	Will
Save	
Special	
1	+0	+2	+0	+2		
2	+1	+3	+0	+3	Yurtrus’s Breath (1/day)	
3	+2	+3	+1	+3		
4	+3	+4	+1	+4	Resists Poison and Disease +2	
5	+3	+4	+1	+4		
6	+4	+5	+2	+5	Yurtrus’s Touch (1/day)	
7	+5	+5	+2	+5	Yurtrus’s Breath (2/day)	
8	+6/+1	+6	+2	+6		
9	+6/+1	+6	+3	+6		
10	+7/+2	+7	+3	+7		
11	+8/+3	+7	+3	+7	Yurtrus’s Touch (2/day)	
12	+9/+4	+8	+4	+8	Yurtrus’s Breath (3/day)	
13	+9/+4	+8	+4	+8		
14	+10/+5	+9	+4	+9	Resists Poison and Disease +3	
15	+11/+6/+1	+9	+5	+9		
16	+12/+7/+2	+10	+5	+10	Yurtrus’s Touch (3/day)	
17	+12/+7/+2	+10	+5	+10	Yurtrus’s Breath (3/day)	
18	+13/+8/+3	+11	+6	+11		
19	+14/+9/+4	+11	+6	+11		
20	+15/+10/+5	+12	+6	+12		

The new domains: Cavern, Darkness, Family, Planning, and Suffering are from The Living City Guide to the Forgotten Realms.

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Manuel Ruiz Segura
mruizs@teleline.es