Converted from 2nd Edition Monstrous Manual to 3rd Edition
5/1/01	Robert J Schwalb	robert84@mindspring.com
				Mountain Giant
Huge Giant
Hit Dice: 15d8+90 (157 hp)
Initiative: -1 (Dex)
Speed: 40 feet, (50 base)
AC: 17 (+6 natural, +3 Hide armor, -2 Size)
Attacks: Gargantuan Great Club +21/+16/+11 or Rock +11/+6/+1
Damage: Gargantuan Great Club2d8+10, Rock 2d8+10
Face/Reach:10ft. x 5ft./ 15 ft.
Special Attacks: Rock Throwing, Summon Allies
Special Qualities: Darkvision 60 ft. Rock Catching
Saves: Fort+15, Ref+4, Will+5
Abilities: Str 31, Dex 9, Con 22, Int 10, Wis 11, Cha 10
Skills: Climb+15, Jump+15, Wilderness Lore+7
Feats: Power Attack, Precise Shot, Cleave
							
Climate/Terrain: Any Mountainous region
Organization: Solitary, Pair, Family (1d2+2) 20% chance of Adept, Tribe 4d2+8 Mountain Giants, 2 3rd level Mountain Giant adepts, plus 2d10+10 Ogres, 2d6+6 Trolls, and 2d4 Hill Giants
Challenge Rating: 12
Treasure: Standard
Alignment: Usually Chaotic Neutral
Advancement: By Character Class
Mountain Giants, which appear similar to the common Hill Giant, towers over its cousins, standing about 15 feet tall, weighing in over 2000 pounds. With skin color ranging from a ruddy tan to a slightly burned appearance, they wear their straight black hair long and in braids. Males almost universally have long shaggy beards, as it is a sign of weakness amongst their tribes to be cleanly shaven. Both genders, however, sport enormous girths, with their fat hanging well past the lion skins that provides some covering and protection. Generally, mountain giants are easily detectable by their sour stench of old sweat and grime.						
This breed of giant is not one notorious for deceit and cunning. Instead, they are bold combatants, preferring to engage their foes directly. Despite the tendency for directness, it is not above their ethics to stand upon outcroppings and pelt their enemies with boulders hewn directly from the mountain face.
Rock Throwing (Ex): Adult giants are accomplished rock throwers and receive a +1racial bonus to attack rolls when throwing rocks. Mountain giants may toss boulders weighing as much as 80 pounds.
Rock Catching (Ex): As mountain giants meet the requirements to catch boulders, they catch boulders of any size equal to or smaller than large. Once per round, a giant that would normally be hit by a rock can make a Reflex save to catch it as a free action. The DC is 15 for a small rock, 20 for a medium, and 25 for a large one. 
(If the projectile has a magical bonus to attack, the DC increases by that amount.) Obviously, the giant must be ready and aware of the attack.
Summon Ally (Sp): Mountain Giants have the ability to summon and control specific types of monsters. They may make an attempt once per day, and the activation time is 1 minute. After the call has been made, the called creatures arrive in 1d6 hours. The mountain giant has no a priori notion as to what will arrive. So, likely he will be as surprised as anyone else. The results of the Call are as follows:
D100 Roll	Result
01-70	1d10+5 Ogres
71-90	1d6+3 Trolls
91-100	1d4 Hill Giants 
One must note that the relationship between the summoned creatures and the mountain giant is tenuous at best. While these creatures will act in defense of the giant, they will always value their own lives, if seriously endangered. Simple, broad, and direct commands will usually be obeyed... but not always.