MOON DOG
Medium-Size Outsider
Hit Dice: 8d8+24 (60 hp)
Initiative: +4 (Dex)
Speed: 50 ft., 20 ft on two legs
AC: 18 (+4 Dex, +4 natural), 20 in semi-darkness, 22 in darkness
Attacks: Bite +10/+5 melee
Damage: Bite 2d4+3
Face/Reach: 5 ft by 5 ft / 5 ft.
Special Attacks: Spell-like abilities, holy baying, holy howl, holy bark, moon shadows
Special Qualities: Uncanny dodge, SR 14, damage reduction 10/+2, cold, electricity, and fire resistance 20, moon dog traits
Saves: Fort +9, Ref +10, Will +8
Abilities: Str 15, Dex 18, Con 16, Int 15, Wis 15, Chr 16
Skills: Animal Empathy +11*, Heal +10, Hide +15*, Jump +11, Listen +16, Move Silently +12, Sense Motive +14, Spot +16, Use Magic Device +11.
Feats: Alertness, Endurance
Climate/Terrain: Any land and underground
Organization: Solitary, pair, or pack (3-8) 
CR: 7
Treasure: 1/10 coins; otherwise, standard
Alignment: Always neutral good
Advancement: 9-15 HD (Medium-size); 16-21 HD (Large)
The moon dog, also known as the black hound or night prowler, is often mistaken for a baneful monster because it is often seen only when evil is afoot. However, the moon dog is in fact a stalwart protector of good, seeking out evil predators to slay in the night. 
	The moon dog is largely canine, resembling a great black or mottled grey wolfhound. Its head, however, is vaguely human-looking, and its forepaws are prehensile with partially apposable digits. Eye colour is typically amber. Moon dogs are capable of bipedal locomotion at a reduced speed, and often use this method of movement when approaching humanoids with friendly intent. 
COMBAT
The moon dog may attack with its powerful bite, but has numerous magical and vocal abilities that it can use to great effect, particularly against evil foes. Due to its great intelligence and prehensile forepaws, a moon dog may use Small or Tiny objects in its hands, and thus, given its Use Magic Device skill, will sometimes use magic items such as wands in combat. 
	Spell-like abilities (Sp): at will, 1/round  change self, dancing lights, darkness, improved invisibility, light, mirror image, non-detection, obscuring mist; 1/day  shades. These abilities are as the spells cast by a 12th-level sorcerer (save DC 13 + spell level). 
	Holy baying (Su): A moon dog’s baying causes all evil opponents in a 240-foot spread to make a Will save (DC 17) or become panicked. This is a sonic, mind-affecting fear effect, and is a full round action. For every moon dog baying beyond the first, the Will DC for this attack increases by one. 
	Holy howl (Su): A moon dog’s howl causes all evil opponents in a 180-foot spread to make a Fort save (DC 17) or suffer 1d4+4 points of damage. This is a sonic attack, and is a full round action. For every moon dog howling beyond the first, the Will DC for this attack increases by one. 
	Holy bark (Su): A moon dog’s bark acts exactly like a dismissal spell cast by a cleric of the same level. This is a sonic attack, and is a full round action.
	Moon shadows (Su): In shadowy or darker conditions, a moon dog can move in such a way as to effectively create a hypnotic pattern spell that affects only evil creatures; further, all good creatures in the area of effect gain the benefit of a magic circle against evil and a remove fear effect. Treat the area of effect as a 15-foot spread centred on the moon dog. This is a full round action and lasts as long as the moon dog maintains its movement, plus two rounds. 
	Uncanny dodge (Ex): A moon dog has the uncanny dodge ability of an 11th-level rogue.
Moon dog traits (Ex): Moon dogs benefit from a number of racial traits:
•	A moon dog receives a +4 racial bonus to Listen, Sense Motive, and Spot checks.
•	A moon dog’s natural coloration gives it a +4 racial bonus to Hide in semi-darkness (twilight or flitting shadows), and this increases to +8 in darkness or deep shadows. 
•	A moon dog has a +4 racial bonus to Animal Empathy checks when dealing with canine or lupine creatures.
•	Due to its coloration and ability to blend into shadows, a moon dog gains a +2 competence bonus to AC in semi-darkness, and this bonus increases to +4 in darkness.
•	A moon dog’s sense are so acute that it can always detect evil and detect snares and pits as a free action; it can discern illusions as well as detect invisibility and detect magic as a standard action. 
•	Magical whine (Su): A moon dog’s whine can function as a dispel magic that targets a single illusion spell. This ability is a full round action, and functions as the spell of the same name cast by a 12th-level sorcerer.
•	Healing lick (Su): A moon dog may lick itself or another creature as a standard action. This functions as either cure light wounds, cure disease, or slow poison spell cast by an 8th-level cleric, as the moon dog desires. Each function can affect a given creature only once per day. 
•	Darkvision up to 120 feet.
•	Astral Projection and Etherealness (Su): These function just like the spells of the same names as cast by a 12th-level sorcerer. 
•	Association with a moon dog for one hour or more serves to dispel charm or remove curse as the spells of the same names cast by an 8th-level cleric.
•	A moon dog can effectively dispel magic by concentrating, but to do so it is forced to return to its own plane immediately afterwards. This ability is a full round action, and functions as the spell of the same name cast by an 8th-level sorcerer.

MOON DOG SOCIETY
Encounters with moon dogs never occur in heavily populated areas. Normally only one moon dog will be encountered, but in certain areas of greatly concentrated evil, from 2-8 may be encountered. They serve only good deities or their most powerful celestial servants.
	Moon dogs speak Celestial and also have their own language, which allows them to converse with all intelligent canine or lupine creatures. Additionally, they can speak Common and can communicate by a limited form of telepathy (basic concepts only). While they will thus communicate with all good-aligned humanoids and aid such beings (or seek aid from them) in need, they will not associate with them for extended periods.