Wolf, Mist
Medium-size Magical Beast
Hit Dice: 3d10+3 (19 hp)
Initiative: +4 (Dex)
Speed: 50 ft.
AC: 14 (+2 Dex, +2 natural) 
Attacks: Bite +5 melee
Damage: Bite 1d8+1
Face/Reach: 5 ft. by 5 ft./5 ft.
Special Attacks: Trip
Special Qualities: Scent, SR 13, spell-like abilities, mist breath, darkvision 60 ft., low light vision 
Saves: Fort +4, Ref +4, Will +2 
Abilities: Str 12, Dex 15, Con 13, Int 10, Wis 12, Cha 10 
Skills: Climb +4, Hide +5, Listen +7, Move Silently +6, Spot +8, Wilderness Lore +1*, 
Feats: Weapon finesse (Bite), Alertness, Dodge
Climate/Terrain: Any subarctic and temperate land
Organization: Solitary, pair, pack (2-20)
Challenge Rating: 2
Treasure: None
Alignment: Always lawful good
Advancement: 4-5 HD (Medium-size); 6-7 HD (large)

Mist wolves are cousins of normal wolves, but they are larger and have some magical abilities. Although they're lawful good in alignment, mankind's innate fear and hatred of wolves ensure that these creatures are treated with distrust.
     Mist wolves are almost identical to their nonmagical cousins, except that they're taller at the shoulder and their fur is gray with white tips on the hackles. They're slim and muscular, with fearsome‑looking teeth. Their eyes are black, without the red tinge often seen in wild wolves.
     Mist wolves have their own rich language consisting of yips, barks, and growls. They understand the common tongue, but they are unable to speak it for anatomical reasons.

Combat
Mist wolves attack in packs like common wolves, often using the sheer weight of numbers to drag down opponents. They're more intelligent than their cousins, so they are less likely to continue an obviously losing battle.
   Scent (Ex): Mist wolves can locate creatures within 30 ft. by smell. If it takes a round, it can pinpoint a foe’s location within 30 ft. A mist wolf also can track by scent, making Wisdom checks, as the Track feat.
   Trip (Ex):  A mist wolf that hits with a bite attack can attack can attempt to trip the opponent as a free action (pg. 139 in Player’s Handbook) without making a touch attack or provoking an attack of opportunity.  If the attempt fails, the opponent cannot react to trip the mist wolf.
   Spell-Like Ability:  At will—detect evil.   This ability is as the spell cast by a 5th-level sorcerer.
   Mist Breath (Su):  2/day—A mist wolf can exhale clouds of thick mist, as per the spell obscuring mist.  This ability operates as per the spell cast by a 5th-level sorcerer. The mist is purely defensive, since it's as opaque to the wolves as it is to their opponents.
   Skills:  *Mist wolves receive a +4 racial bonus to Wilderness Lore checks when tracking by scent.

*  Converted by Archimagus@aol.com