MARUT
	Huge Size Construct
	Hit Dice: 15dd10 (82 hp)
	Initiative: +0 
	Speed: 40 ft. (can’t run)
	AC: 35 (-2 size, +5 breastplate, +22 natural)   
	Attacks: Slams +26/+21/+16
 	Damage: Slam 4d8+25
	Face/Reach: 10 ft. by 10 ft./15 ft.
	Special Qualities: Construct, damage reduction 50/+3, 
immunities, regeneration 5, spell-like abilities, SR 13
	Saves: Fort +5, Ref +5, Will +5
	Abilities: Str 45, Dex 11, Con –, Int 14, Wis 11, Cha 1
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	Climate/Terrain: Any land 
	Organization: Solitary 
	Challenge Level: 13
	Treasure: None
	Alignment: Always lawful neutral
	Advancement:  16-22 HD (Huge), 23-45 HD 
(Gargantuan)

Maruts are the servants of the powers throughout the Upper Planes.  They go forth from Mechanus and spread the power’s will across the Outer Planes.
	Maruts look like red-eyed, unliving giants carved from a single piece of polished stone with no discernible joints or seams.  Maruts wear golden armor with wide plates on the shoulders and armbands.
Maruts speak only in response to direct questioning, save when relaying messages given to them.  They understand all languages.

COMBAT
Matruts are awesome opponents.  Their slams alone can fell all but the most powerful opponents.  
Construct:  Immune to mind-influencing effects, poison, disease, and similar effects.  Not subject to critical hits, subdual damage, ability damage, energy drain, or death from massive damage.
Immunities (Ex):  Maruts are immune to acid, and have fire and cold resistance of 20.  They are immune to all trap the soul effects from spells, spell-like abilities and supernatural abilities.
Spell-Like Abilities (Sp): At will— animate object, blink, cause disease, continual flame, dominate person, blindness/deafness, earthquake, hold person, lighting bolt, and summon shadow.  These abilities are as the spells cast by a 15th level caster (save DC 10 + spell level).

MARUT SOCIETY
Maruts spread the will of the power they serve, whether a god of disease, love, or magic.  They interact with others only if it directly involves  the service they are currently performing or if hindered from performing that service.  Otherwise they seem oblivious to what occurs around them.  However, nothing could be further from the truth.  Maruts are highly intelligent and keenly alert to their environment.
	Although maruts seem evil, they are only servitors who obey the will of their masters to the absolute letter.  When the situation warrants it, their master may even send them to aid a power of anther alignment. Of course, when the maruts’ actions no longer serve their master’s will, they leave the scene immediately.
	Maruts are enchanted constructs that the god of disease, Rudra, has imbued with intelligence and sentience.  The marut body itself is made of pure onyx and is worth hundreds of thousands of gold pieces.  
	Maruts exist only to spread the will of their master or to serve those their master has chosen.  They spread the will of their master even when assigned other tasks.  
	All maruts were created directly from the will of Rudra but have changed hands many times since.  Because Rudra spreads disease, his own maruts harm their environment by casing disease in plants, animals, and sapient creatures.  The god has given maruts to fellow powers as gifts for services rendered.  In fact, at times it serves Rudra’s ends to assist the causes of good.  In those times, his maurts directly serve a good deity.