LEUCROTTA
Large Magical Beast
Hit Dice: 6d10+12 (45 hp)
Initiative: +4 (Dex)
Speed: 40 ft.
AC: 16 (-1 size, +4 Dex, +3 natural)
Attacks: Bite +9 melee
Damage: Bite 2d8+6
Face/Reach: 5 ft by 10 ft. / 5 ft.
Special Attacks: Sundering bite, parting kick 1d6+4
Special Qualities: Mimicry, stench
Saves: Fort +7, Ref +9, Will +3
Abilities: Str 19, Dex 19, Con 15, Int 10, Wis 12, Chr 11
Skills: Bluff +15, Hide +4*, Listen +11, Spot +7
Feats: Dodge, Mobility, Skill Focus (Bluff)
Climate/Terrain: Temperate or warm wastes, ruins, deserted lands and underground
Organization: Solitary, pair, gang (2-4)
CR: 4
Treasure: Standard
Alignment: Always chaotic evil
Advancement: 7-11 HD (Large); 12-13 HD (Huge)
	The leucrotta is a creature of hideous appearance and worse temperament that haunts deserted places, seeking to lure prey with its remarkable ability to mimic sounds. The ugliness of leucrotta is legendary, which makes the fact that they haunt desolate regions a blessing in more ways than one. They generally reside in deep, treacherous ravines and rocky spires and are as surefooted as mountain goats. Caves, old abandoned towers, or hollowed out deadfalls are the preferred lairs for these disgusting creatures. 
	The average leucrotta stands almost 7 feet at the shoulder and can reach a length of 9 feet at maturity. The body resembles that of a stag, with a leonine, tufted tail and cloven hooves. Its head resembles that of an enormous badger, but instead of teeth it has sharp, jagged bony ridges of a sickly grey hue. The body is tan, with the neck gradually darkening until the fur turns black at the head. Its eyes glow with a feral red light. It is normally extremely difficult to identify leucrotta tracks as such, since they are virtually identical to those of a great stag. 	 
COMBAT
The leucrotta is very sly and uses its mimicry ability to lure its intended prey to within striking distance. It hunts humans, humanoids, and beasts alike. Most leucrotta know a smattering of basic phrases and expressions in many humanoid tongues, to better enable them to mimic language. 
	Once a leucrotta renders an opponent helpless, it will generally survey the area to make sure no other enemies are nearby, attacking viciously if it spots other intruders. This is particularly the case if it can see or knows of another opponent nearby. Leucrotta will usually give brief chase to an enemy or to other prey, but will never leave sight of any prey already taken. 
	Sundering bite (Ex): Any time a leucrotta successfully bites a target who is wearing armour or using a shield, it automatically makes a sunder attack as a free action. This attack does not provoke an attack of opportunity. The sundering attack always affects any shield used, until destroyed, and then any armour being worn. In any case, the bite still inflicts normal damage to the target as well. 
	Parting kick (Ex): A leucrotta may make a parting attack with its rear legs as a free action if it then double-moves away from melee, and still provokes no attacks of opportunity in doing so. This mule-like kick is a +4 melee attack which does 2d6+6 points of damage to its target if successful. 
	Mimicry (Ex): Leucrotta can mimic the sounds or voice of virtually any humanoid or beast it might have heard. A leucrotta may make a Bluff check (opposed to a Listen check) to fool a listener into thinking that he or she has actually heard whatever the leucrotta desires (perhaps an endangered comrade, a wounded child or animal, etc). 
	Stench (Ex): Leucrotta smell of rotting flesh and have incredibly bad breath. Any creature that enters a leucrotta lair must immediately make a Fortitude save (DC 15) or be helpless with gagging for 1d4 rounds, assuming the creature has an olfactory sense. A creature with the scent ability suffers a –2 circumstance penalty to this save. 
	Skills: Leucrotta have a +6 racial bonus to Bluff and a +4 racial bonus to Listen. *Due to its coloration, a leucrotta gains a +6 racial bonus to Hide in ruins and rocky, broken terrain. 
LEUCROTTA SOCIETY
For every two leucrotta found in a lair, there is a 10% chance that an extra one, an immature leucrotta of 2-3 HD, is present as well. Leucrotta are not a family-oriented species, and their nasty tempers often extend to one another. A powerful and evil person may entrap or capture a leucrotta and force it into service for a time, but the beast will rebel eventually (and most likely at the first opportunity). 
	Since the leucrotta is not a very social creature, it considers strangers to be nothing more than food. These beasts may range over a territory of up to 20 miles.