golem, ice
Large Construct (cold)
Hit Dice: 5d10 (28 hp)
Initiative: -1 (Dex)
Speed: 30 ft. (can’t run)
AC: 18 (-1 size, -1 Dex, +10 natural)
Attacks: Slam +6 melee
Damage: Slam 1d8+4
Face/Reach: 5 ft by 5 ft. / 10 ft.
Special Attacks: Numbing touch
Special Qualities: Construct, damage reduction 5/+1, density, cold sub-type
Saves: Fort +1, Ref +0, Will +1
Abilities: Str 17, Dex 9, Con , Int , Wis 11, Chr 1
Climate/Terrain: Any land and underground
Organization: Solitary or gang (2-5)
CR: 3
Treasure: None
Alignment: Always neutral 
Advancement: 6-12 HD (Large); 13-18 HD (Huge)
	An ice golem is a large animated statue carved from ice. Depending on the sculpting skill of  its creator, the statue may vary in appearance from perfectly life-like to only vaguely hominid and rough-hewn. 
Combat
Numbing touch (Ex): Anyone hit by an ice golem in combat must make a Fort save (DC 12) or take a point of temporary Dex damage from the numbing cold that surrounds it. Creatures protected by endure elements and the like are immune to this effect.
Density (Ex): Due to its great density and hardness, an ice golem takes only half damage from piercing  and slashing attacks (figured before damage resistance).
Cold subtype (Ex): Cold immunity; double damage from fire on failed save.
Construction
An ice golem must be crafted from a single block of ice weighing at least 2,000 pounds. The golem costs 10,000 gp to create; assembling the body requires a successful Craft (sculpting) check (DC 15). The ritual requires an 8th-level caster who can cast either arcane or divine spells. Completing the ritual drains 500 xp from the creator and requires bull’s strength, polymorph other, protection from elements, and wall of ice.