2nd Edition to 3rd Edition conversion
by Robert J Schwalb
hyenodon from Monstrous Compendium Annual: Volume Two TSR 2158  1995.
					Hyenodon
Large Beast
Hit Dice: 5d10+15 (42 hp)
Initiative: +1
Speed: 30 feet
AC: 13 (-1 Size, +1 Dex, +3 natural)
Attacks: Bite+7
Damage: Bite 1d8+4
Face/Reach: 5ft. x 10ft./5 ft.
Special Attacks: -
Special Qualities: Scent, low-light vision, darkvision 60 feet.
Saves: Fort+7, Ref+5, Will+1
Abilities: Str 18, Dex 13, Con 17, Int 3, Wis 11, Cha 10
Skills: Listen+2, Move Silently+4, Spot+2
							
Climate/Terrain: Any warm plains
Organization: Solitary, Pack (2d4)
Challenge Rating: 3
Treasure: None
Alignment: Usually Neutral
Advancement: 6-10 HD (Large), 11-15 HD (Huge)

A prehistoric pack animal and ancestor of the modern hyena, these beasts dwell in arid plains. Hunter and scavenger, the hyenodon is not particular about what constitutes its next meal. The hyenodon has a shaggy coat of brown and black stripped or spotted fur. Often these creatures are in the company of Gnoll rangers and druids, usually as the favored animal companion.

Combat
Scent (Ex): This ability functions in the same manner as described in the Monster Manual 3e, pp. 10.