HUNTER of the DEAD

  Hunters of the dead are dedicated to seeking out and eliminating the undead. While hunters of the dead come from a variety of backgrounds, and possess a wide range of alignments and religious beliefs, all of them share an all-consuming hatred for the undead. Their primary motivation is to rid the world of the unholy abominations, and because not all hunters are good, the end usually justifies the means. Hunters of the dead often find common cause with similar prestige classes, such as slayers of the infernal or ancestral avengers.
   Hit Dice: d8. 
  
Requirements
  To qualify to become a hunter of the dead, a character must fulfill the following criteria.
  Alignment: Any non-evil.
  Base Attack Bonus: +5.
  Knowledge (undead): 4 ranks.

Class Skills
  The hunter’s class skills (and the key ability for each skill) are Concentration (Con), Knowledge (religion) (Int), Knowledge (undead) (Int), Profession (Wis), Ride (Dex), Search (Int).
  
  Skill Points at Each Additional Level: 2 + Int modifier.

Class Features
  All of the following are class features of the hunter of the dead prestige class.
  Weapon and Proficiency: Hunters of the dead gain proficiency in all simple and martial weapons. They also gain proficiency in all light, medium, and heavy armors, and all shields. 
  Spells: Beginning at 2nd level (or 1st level if the hunter has a wisdom bonus), a hunter of the dead gains the ability to cast a small number of divine spells. To cast a spell, the hunter must have a Wisdom of at least 10 + the spell’s level, so a hunter with a Wisdom of 10 or lower cannot cast these spells. Hunter of the dead bonus spells are based on Wisdom, and saving throws against these spells have a Difficulty Class of 10 + spell level + Wisdom modifier.
  Detect Undead: A hunter of the dead can detect undead as per the spell of the same name.
  Undead Bane: The hunter of the dead gains a magical bonus of +1 on his attack rolls and 1d6 on his damage rolls against any type of undead creature. At higher levels, undead bane increases to +2/+2d6 and +3/+3d6. This is a supernatural ability. 
  Turn Undead: A 1st level hunter of the dead is able to turn undead as a cleric of equal level. If the hunter possessed previous turning abilities, then the levels stack. The hunter can turn the undead a number of times per day equal to 3 + his Charisma modifier.
  Spurn Death’s Touch: A 3rd level hunter of the dead gets to apply double his Wisdom modifier (if positive) as a bonus to all saving throws versus effects and spells used by undead. 
  True Death: Undead slain by a 5th level hunter, either by melee or magic, can never rise again as undead. 
  Positive Energy Burst: In lieu of two normal turning attempts, a 7th level hunter can create a positive energy burst that inflicts 1d6 damage for every class level to every undead creature within 100 feet of the character. Undead are allowed a Reflex save (DC of 10 + hunter’s level) to avoid half of the damage.
  Sealed Life: A 9th level hunter of the dead cannot suffer level loss as a result of undead special attack forms.
  Spell Resistance: A 10th level hunter has a spell resistance of 10 plus his class level against spells cast by the undead. Furthermore, this spell resistance applies to all necromancy spells, regardless of spell caster. This is a supernatural ability.

Hunter of the Dead Spell List
  Hunters of the dead choose their spells from the following list:
1st level – cure light wounds, invisibility to undead, magic weapon, remove fear.
2nd level – continual flame, cure moderate wounds, darkvision, bull’s strength.
3rd level – cure serious wounds, halt undead, protection from elements, searing light.
4th level – cure critical wounds, death ward, freedom of movement, restoration.

The Hunter of the Dead
	Base
	Attack	Fort	Ref	Will					Spells per Day
Level	Bonus	Save	Save	Save	Special			1st	2nd	3rd	4th	
1	+1	+2	+0	+2	Detect undead; undead bane +1/+1d6; turn undead	0	-	-	-	
2	+2	+3	+0	+3		1	-	-	-	
3	+3	+3	+1	+3	Spurn death’s touch	1	0	-	-	
4	+4	+4	+1	+4	Undead bane +2/+2d6	1	1	-	-	
5	+5	+4	+1	+4	True death	1	1	0	-	
6	+6	+5	+2	+5		1	1	1	-	
7	+7	+5	+2	+5	Positive energy burst	2	1	1	0	
8	+8	+6	+2	+6	Undead bane +3/+3d6	2	1	1	1	
9	+9	+6	+3	+6	Sealed life	2	2	1	1	
10	+10	+7	+3	+7	Spell resistance	2	2	2	1