Holy Slayer
	I’m not going to waste time and space with unneeded text.  All descriptive material from the core Al Qadim books and Assassin Mountain still applies.  Holy Slayers are assassins for the faith.

Requirements
Background: Enlightened
Ability: Sneak Attack
Skills: Disguise-4 ranks, Move Silently-8, Hide-4, Knowledge (religion)-4
Feats: Improved Initiative
Alignment: Any Lawful
Special: Any Fellowship duties.  The Call: Holy Slayers have a cumulative 10% chance per level of getting ‘the call’ from their fellowship to perform a slaying or other important duty.  Once a call is rolled, the roll starts over from 10% next level.

Class Skills (4+int. modifier)
Balance, Bluff, Climb, Craft, Diplomacy, Disable Device, Disguise, Escape Artist, Forgery, Gather Information, Hide, Innuendo, Intimidate, Intuit Direction, Jump, Knowledge (religion and nobility/royalty), Listen, Move Silently, Open Locks, Perform, Pick Pockets, Profession, Read Lips, Search, Sense Motive, Speak Language, Spot, Tumble, Use Rope.

Hit Die: D6

Armor and Weapon Proficiency: Light armor only, no shields.  Rogue weapons plus all other simple and martial weapons usable in one hand.

Level	Attack Bonus	Fort. Save	Ref. Save	Will Save	Special
1	+0 (+1)		+0		+2		+2		+1d6 sneak attack,										Fellowship Weapon,										Ambush	
2	+1 (+2)		+0		+3 		+3		Fellowship Ability
3	+2 (+3)		+1		+3		+3		+2d6 sneak attack,										Indomitable Belief
4	+3 (+4)		+1		+4		+4		Ambush
5	+3 (+5)		+1		+4		+4		+3d6 sneak attack, 
6	+4 (+6)		+2		+5		+5		Fellowship Ability,										Indomitable Belief
7	+5 (+7)		+2		+5		+5		+4d6 sneak attack
8	+6 (+8)		+2		+6		+6		Fellowship Ability
9	+6 (+9)		+3		+6		+6		+5d6 sneak attack,										Indomitable Belief
10	+7 (+10)		+3		+7		+7		Fellowship Ability

Class Features
Sneak Attack: This works exactly as the rogue ability, and stacks with sneak attack from any other class or classes.
Fellowship Weapon: Each holy slayer brotherhood, sisterhood, or fellowship has its’ own signature weapon that its’ slayers perform their holy slayings with whenever possible.  They receive extensive training with this weapon, and attack with it more effectively than with others (see parenthetical attack bonus above).
Ambush: Holy Slayers are experts at surprise, their attacks sudden and quick.  At first level, under certain circumstances, a holy slayer employing stealth may impose a penalty equal to his dexterity modifier on his victims opposed rolls to detect him.  This penalty takes effect any time the slayer is striking from disguise, a crowd, with a concealed weapon, from shadows, or after a successful approach with move silently.  The first three circumstances may work together to accumulate multiple penalties if more than one of the circumstances is present, as can the last two.  At 4th level, the holy slayer becomes even better at surprising his targets, receiving a full round of actions on the surprise round rather than only a partial action.  
Fellowship Ability: Each holy slayer fellowship can grant certain abilities to their members that others do not.  Fellowships that use an oathbinder genie ceremony (such as the Everlasting) usually receive spell-like abilities.  Others receive more training oriented powers.  Each group should be different, and the DM and players are free to create their own. Slayers of the Everlasting gain the same abilities in the same order detailed in Assassin Mountain.  These should be used as a guide when detailing other groups, in terms of ability power and total spell levels received.  However, these abilities are only usable while performing an official operation.  Spell-like abilities are lost if the oathbinder genie is ever slain.
Indomitable Belief: Though some are certainly more so than others, holy slayers are fanatic by definition.  You’ve got to be to assassinate for your cause.  In the face of foes who are unenlightened, offenders of the slayers faith (enlightened or not), and any time the slayer is performing an official mission, this strong belief manifests itself to help the slayer against certain effects.   At 3rd level, holy slayers may apply their wisdom modifier to all saving throws (double for Will saves).  At 6th level, the slayer receives the rogue ability Slippery Mind, and at 9th level, they receive spell resistance of 15 + the slayers wisdom modifier.  Again, these abilities only take effect in the situations mentioned above.

				Mark Sims, born350bce@aol.com
				12/15/2000