Beholder-Kin, Gorbel
Medium-size Aberration
Hit Dice: 2d8+2 (11 hp)
Initiative: +2 (Dex)
Speed: 5 ft., fly 50 ft. (average)
AC: 20 (+2 Dex, +8 natural)
Attacks: Claw +1 melee
Damage: Claw 1d4
Face/Reach: 5 ft. by 5 ft./5 ft.
Special Attacks: Explosion, Improved grab, all around vision
Special Qualities: Blunt weapon immunity, vulnerabilities
Saves: Fort +1, Ref +2, Will +4
Abilities: Str 10, Dex 14, Con 13, Int -, Wis 13, Cha 11
Skills: Listen +5, Spot +7, Search +2
Feats: None
Climate/Terrain: Any tropical land
Organization: Solitary, herd (1-20)
Challenge Rating: 1
Treasure: None
Alignment: Always neutral
Advancement: --

 The creature usually appears as a red globe of translucent, thin rubbery material. Equally spaced around the top of the spherical body are six tiny red eyes on short, retractable eyestalks. It eats, breathes, and gives birth through a tiny mouthlike opening, and uses its short, clawed legs while walking, or in attacks. Gorbels are a mere six inches in size when born, but rapidly grow to full size of 3 feet diameter within six months. A multitude of tiny teeth around the edge of the mouth aid in holding onto larger, struggling prey while the mouth stretches to accommodate the meal.

Combat
Gorbels will attack and attempt to eat anything that moves, rapidly drifting towards prey, and then latching on with sharp claws. They have even been known to attack trees swaying in the breeze. 
   Improved Grab (Ex):  The gorbel must successfully hit with its claw to use this ability.  If it gets a hit, it attaches to the victim, automatically dealing 1d6 points of claw damage per round.  Once attached to its prey, the gorbel's grip is so strong that it cannot be detached until either the gorbel or the victim is dead.
   Blunt Weapon Immunity (Ex): A hit with a blunt weapon merely bounces off of the gorbel's rubbery hide, inflicting no damage.
   Vulnerabilities (Ex):  A successful hit with a piercing or slashing weapon bursts the gorbel's balloon‑like body, releasing a cloud of pyrophoric gas, which explodes for 1d4 points of blast damage to all within 5-foot range. Magically‑incurred damage (magic missile, etc) will also cause the creature to explode, regardless of damage actually inflicted. Gorbels are not immune to the explosions of their herd‑mates if in range; entire herds have been known to have been destroyed themselves accidentally in a chain‑reaction explosion caused by damage to a single creature.
   All-Around Vision (Ex): Gorbels are exceptionally alert and circumspect. Their many eyes give them a +4 racial bonus to Spot and Search checks, and they can’t be flanked.
   Flight (Ex): A gorbel’s body is naturally buoyant. This buoyancy allows it to fly as the spell, as a free action, at a speed of 20 feet. This buoyancy also grants it a permanent feather fall effect with personal range.

*  Converted by Archimagus@aol.com