Giant Lobster
Converted from Night Below
TSR 1125
1995
Converted by Robert J Schwlalb
robert84@mindspring.com

				Giant Lobster
Large Vermin (Aquatic)
Hit Dice: 4d8+8 (24 hp) 
Initiative: -1
Speed: 20 feet, Swim 30 feet
AC: 16 (+8 Natural, -1 Dex, -1 Size)
Attacks: 2 Claws +7
Damage: Claw 1d6+4
Face/Reach: 5’x 10’/ 5’
Special Attacks: None
Special Qualities: Vermin, Darkvision 60 feet.
Saves: Fort+4, Ref+0, Will+1
Abilities: Str 19, Dex 9, Con 14, Int-, Wis 10, Cha 4
Skills: Hide+2, Listen+3, Move Silently+2, Spot+3
Feats: None
						  
Climate/Terrain: Any body of Saltwater
Organization: Solitary, or Clutch (1d4)
Challenge Rating: 1
Treasure: Standard
Alignment: Always Neutral
Advancement: 5-8 HD (Large), 9-12 HD (Huge)

The Giant Lobster has a multi-plated shell, numerous legs, eyes set on stalks, and two wicked pincers. It is generally a muddy brown or sand colored.
Vermin: Immune to all mind-influencing effects (charms, compulsions, phantasms, patterns and morale effects).