Frost Man converted from 1st Edition Fiend Folio, 1981 to 3rd Edition
by Robert Schwalb
robert84@mindspring.com
				Frost Man (Ice demon)
Medium Elemental (Cold, Ice)
Hit Dice: 4d8+4 (22 hp)
Initiative: +0
Speed: 30 feet.
AC: 16 (+6 natural)
Attacks: Heavy Pick+4 melee or Light Crossbow +3 ranged
Damage: Heavy Pick 1d6+1, Light Crossbow 1d8
Face/Reach: 5 ft. x 5 ft./ 5 ft.
Special Attacks: Ice Blast
Special Qualities: Cold subtype, elemental
Saves: Fort+4, Ref+1, Will+3
Abilities: Str 13, Dex 11, Con 12, Int 10, Wis 11, Cha 10
Skills: Climb+5, Hide+6*, Intimidate+4, Move Silently+4, Search+2
Feats: Iron Will
							 	
Climate/Terrain: Any cold mountainous region, glaciers, or subterranean
Organization: Solitary, family (1d4+1 and  1d6 devil dogs), tribe (10-40 and 2d10 devil dogs)
Challenge Rating: 3
Treasure: standard
Alignment: Usually Lawful Evil
Advancement: by character class

A frost man, or as commoners call them “ice demons,” appear as normal human males of average height and build, clothed in bear skins. However, slightly blue tinged skin, white eyes, and a noticeable chill in the air, reveal the true nature of these creatures. Frost men are rare as they only dwell in the coldest of regions, and only rarely descend into more moderate climates. Most who survive an encounter report that the ice demon fights and lives in solitude. However, some claim that these creatures are often in the company of devil dogs, or even in troops of their own kind. Frost men can advance in any class, although they most commonly, 75%, advance as fighters, where only 15% advance as rogues, 8% as clerics, and the remaining 2% as sorcerers.
Combat
Ice Blast (Sp): Three times per day, the frost man may emit a cone of ice starting from his left eye 35 feet long, and 35 wide at its end. Victims within the area of effect may make a reflex save with a DC 15 for half damage. Those who fail suffer 3d6 points of cold damage.
Cold: Immune to cold damage, and takes double damage from fire based attacks, unless a successful saving throw for half is made, in which case it only suffers half damage.
Elemental: As an elemental, the frost man is immune to poison, sleep, paralysis, and stunning attacks. However, unlike most elementals, the frost man is subject to flanking and critical hits. All frost men have darkvision 60 feet.