Dragonnel
Huge Beast
Hit Dice: 8d10+40 (84 hp)
Initiative: +1 (+1 Dex)
Speed: 60 ft., fly 50 ft. (average)
AC: 15 (–2 size, +1 Dex, +6 natural)
Attacks: 2 claws +12 melee; bite +7 melee
Damage: Claw 2d6+8; bite 2d8+8
Face/Reach: 10 ft. by 20 ft./10 ft.
Special Attacks: Low-light and darkvision 60 ft., tail slap
Special Qualities: None
Saves: Fort +11, Ref +7, Will +3
Abilities: Str 26, Dex 13, Con 20, Int 4, Wis 13, Cha 10
Skills: Listen +7, Spot +7
Feats: None
Climate/Terrain: Any non-artic land
Organization: Solitary or band (1-4)
Challenge Rating: 6
Treasure: None
Alignment: Usually neutral (evil)
Advancement: 9-12 HD (Huge) 

Dragonnels are distantly related to both dragons and pteranodons.  Their four legs, huge wings, and long tails give them a dragon-like appearance, and from a distance it is easy to mistake a dragonnel for one of its more fearsome cousins.
     Most dragonnels cannot speak, but those with an Intelligence of 5 or greater can speak Draconic.  

Combat
Though not very right, they tend to be evil, cunning, and malicious.  Dragonnels have no breath weapon; in battle, they strike with their clawed forefeet and bite with their beaks.  
     Tail Slap (Ex):  If a dragonnel does not attack with its claws, it can slap one opponent each round with its tail (+7 melee).  A tail slap deals 2d6+13 damage.  

* Converted by DJBehringer (Archimagus@aol.com)