Giant, Cyclops
Huge Giant
Hit Dice: 13d8+52 (110 hp)
Initiative: -1 (-1 Dex)
Speed: 50 ft.
AC: 18 (–2 size, -1 Dex, +11 natural)
Attacks: Huge greatclub +20/+15, or rock +8/+3 ranged
Damage: Huge greatclub 2d6+11; or rock 2d6+11
Face/Reach: 10 ft. by 10 ft./15 ft.
Special Attacks: Rock throwing
Special Qualities: Darkvision 60 ft., rock catching
Saves: Fort +12, Ref +3, Will +4
Abilities: Str 33, Dex 9, Con 19, Int 10, Wis 10, Cha 11
Skills: Spot +3, Climb +7, Jump +7
Feats: Cleave, power attack, weapon focus (greatclub)
Climate/Terrain: Temperate hills and mountains
Organization: Solitary, pair, gang (3-5)
Challenge Rating: 10
Treasure: Standard
Alignment: Usually chaotic evil
Advancement: By character class

Cyclops is a single-eyed giant, less common than their smaller cousins the cyclopskin.  They are around 20 feet tall and weigh over 9,000 pounds.  
     Cyclops speak Giant and Common and can live to be around 450 years old.

Combat
Cyclops are commonly armed with a huge greatclub.  As a missile weapon, they use boulders and can hurl them up to 150 yards away, inflicting 4d10 points of damage.  They prefer to hurl boulders at an opponent first, before closing in with their huge greatclubs.  
     Poor Vision (Ex):  Since the single eye of the cyclops gives them poor depth perception, they suffer a -1 penalty to all missile attack rolls, but not to damage. 

*  Converted by DJBehringer (Archimagus@aol.com)