Crag Cat

Large Magical Beast

HD:  3d10 (20 hp)
Initiative: +6 (Dex, Improved Initiative)
Speed: 40 ft (leap: 60ft horizontal)
AC: 14 (-1 size, + 2 Dex, + 3 natural)
Attacks: 2 Claws +6 melee, Bite +4 melee
Damage: Claws 1d6 +6, Bite 4d4 +1, Rear Claws 1d4 +4
Face/Reach: 5ft by 10ft./5ft.
Special Attacks: Pounce, Improved grab, rake 1d4 +4
Special Defenses: Spell turning (see description)
Special Qualities: Scent.
Saves: Fort +4, Ref +6, Will +2 
Abilities:  Str 16, Dex 14, Con 12, Int 13, Wis 12, Chr 13 
Skills: Balance +7*, Hide +4*, Jump +5*, Listen +5, Move Silently +11, Spot +5.
Feats: Multiattack, Improved Initiative.
Climate/Terrain: Any hills, plains and mountains
Organization: Solitary, Pair, or pack (2-6) 
Challenge Rating: 3
Treasure: Nil
Alignment: CN

Description: The fabled Hunter-of-Men is a many-fanged, sure-footed predator of the
North. It may be found anywhere except deep forest, but prefers the
rock ledges and cliffs of the high country near the mountains.
Its cry sounds like a sudden, human scream of terror. It also often
causes such sounds from its victims as it hunts, for it prefers human flesh
to all other prey. Crag cats can’t be detected or traced by magic, though many folk
say they can feel when one is near or watching. Crag cats have a natural
spell turning ability that works like a ring of spell turning for most spells,
but always turns all enchantment/charm spells 100%, causing the caster
to be feebleminded for the spell duration (or until the usual methods
for recovering from a feeblemind are applied). If the source of the spell is
an item, it is rendered useless for 1 day per level of the spell used, but
thereafter functions normally again. This ability is automatic, working
whenever a crag cat is alive. It need not even be conscious. This defense
affects all magic directed at the crag cat in a given round. 
The Hunter-of-Men is intelligent. It knows its territory well, and usually stalks its prey. 
It prefers to trap prey, avoiding counterattacks or ambushes. It often attacks when its
prey is asleep, exhausted, or other- wise weakened. A favorite attack form
is the pounce from above. This is usually the only time the cat can use
its rear claws in combat. Crag cats can leap 60 feet horizontally, but can
descend twice that distance in a leap before any falling damage applies.
(Consider 120 feet to be the start of the fall for determining falling
damage.) Though these cats are usually solitary hunters, they avoid
fighting each other, and may be found in family groups of two parents
and 1d4 cubs in spring, or in hungry packs of 1d4+2 adults in severe
winter weather. Cubs are half strength, and have no pounce or rear
claw attacks.
Skills: In areas of rock ledges and cliffs the Crag Cat receives a +4 bonus to Balance, Hide and Jump checks.