coffer corpse (Fiend Folio)
Medium Undead
Hit Dice: 2d12 (16 hp)
Initiative: +1 (Dex)
Speed: 30 ft.
AC: 12 (+1 Dex, +1 natural)
Attacks: Bash +2 melee; light mace +2 melee
Damage: Bash 1d6+1; light mace 1d6+1
Face/Reach: 5 ft by 5 ft. / 5 ft.
Special Attacks: Improved grab, frightful presence
Special Qualities: Undead, +4 turn resistance, damage reduction 10/+1
Saves: Fort +0, Ref +0, Will +2
Abilities: Str 13, Dex 10, Con , Int 6, Wis 10, Chr 12
Skills: Hide +5, Listen +2, Move Silently +5, Spot +2 
Feats: Toughness
Climate/Terrain: Any land and underground
Organization: Solitary
CR: 1
Treasure: None
Alignment: Always chaotic evil
Advancement: 3-6 HD (Medium-size)
These foul creatures are sometimes found in stranded funeral barges as well as crypts and dungeons. A coffer corpse is virtually indistinguishable from a zombie. 
Combat
A coffer corpse is occasionally found with a weapon, but otherwise it attacks with its bare hands, latching onto opponents and clawing or strangling with its unnatural strength. Most notably, a coffer corpse will use a frightening tactic that involves bluffing opponents into thinking that their normal weapons have in fact destroyed it, and then rising again to terrifying effect. 
	Improved grab (Ex): If a coffer corpse hits with its bash attack, it deals normal damage and latches onto its opponent as a free action, without provoking an attack of opportunity. Each subsequent round, it does normal bash damage and it is not itself considered grappled while it holds an opponent. 
	Frightful presence (Ex): Once its opponents have inflicted 15 or more points of damage on a coffer corpse with non-magical weapons, whether or not any of this damage has actually penetrated the creature’s damage resistance, it falls to the ground, feigning lifelessness. Then, in the next round, it stands up again as a move-equivalent action. By doing so, it evokes its frightful presence. All opponents within 30 feet who witness this unsettling “resurrection” must make a Will save (DC 12) or be frightened for 2d4 rounds. A creature who succeeds at this Will save is immune to the frightful presence of that particular coffer corpse for one day.