bonesnapper (Fiend Folio)
Medium-size Beast
Hit Dice: 4d10+12 (34 hp)
Initiative: +2 (Dex)
Speed: 30 ft.
AC: 16 (+2 Dex, +4 natural)
Attacks: Bite +5 melee; tail rake +0 melee
Damage: Bite 1d8+4; tail rake 1d4+1
Face/Reach: 5 ft by 5 ft. / 5 ft.
Special Attack: Improved grab
Special Qualities: Scent
Saves: Fort +7, Ref +6, Will +2
Abilities: Str 15, Dex 14, Con 17, Int 2, Wis 12, Chr 7
Skills: Hide +7*, Listen +7, Spot +7
Climate/Terrain: Temperate and warm forest or marsh
Organization: Solitary, pair, or clutch (3-4)
CR: 2
Treasure: None
Alignment: Always neutral 
Advancement: 5-7 HD (Medium-size); 8-9 HD (Large)
The bonesnapper is a smallish descendant of the tyrannosaurus, as stupid as it is aggressive, and adapted to slightly cooler climates and marshy surroundings. A bonesnapper is typically 5 feet tall, with a tail nearly 10 feet in length. It is a grey-green colour, mottled with dark grey spots and patches. Its eyes are quite small and scarlet coloured, and its teeth are prominent and yellowish-white. 
Combat
Bonesnappers generally lie in hiding along frequented trails, waiting for prey to come to them. Due to its aggressive nature, a bonesnapper always fights to the death. It attacks with its vicious, crushing bite, and by lashing with its serrated tail, which is long enough to attack opponents in any direction. 
	Improved grab (Ex): If a bonesnapper hits with its bite attack, it deals normal damage and latches onto its opponent as a free action, without provoking an attack of opportunity. Each subsequent round, it does normal bite damage and it is not itself considered grappled while it holds an opponent. 
	Skills: *Due to its coloration, a bonesnapper has a +4 racial bonus to Hide in natural surroundings or underground.