Bladesinger Prestige Class

Ross Watson
rosesthorns10@hotmail.com

Table x1-1: The Bladesinger
Class	Base		Fort	Ref	Will	
Level	Attack Bonus	Save	Save	Save	Special
1	+1		+0	+1	+1	Elven Code, Bladesong
2	+2		+0	+2	+1	+1 Spell Level
3	+3		+1	+2	+1	Dance of the Blade
4	+4		+1	+3	+2	+1 Spell Level, Dance Feint, Spellsword
5	+5		+1	+3	+2	Whistling Blade
6	+6		+2	+4	+2	+1 Spell Level
7	+7		+2	+4	+3	Arcane Duet
8	+8		+2	+5	+3	+1 Spell Level
9	+9		+3	+5	+3	Improved Reflexes
10	+10		+3	+6	+4	+1 Spell Level, Improved Bladesong

Hit Die: d8

Requirements:
	Race: Elf or Half-elf (GM Approval for Half-elves required, may vary by culture).
	Base Attack Bonus: +6.
	Perform: 5 ranks.
	Spellcraft: 5 ranks.
	Knowledge (Elven Culture): 4 ranks.
	Tumble: 4 ranks.
	Balance: 4 ranks.
	Concentration: 5 ranks.
	Feats: Weapon Focus (Chosen Weapon), Dodge, Mobility, Expertise, Combat Casting.
	Spellcasting: Ability to cast 2nd level Arcane spells.

Class Skills: Perform (Cha), Tumble (Dex), Spellcraft (Int), Balance (Dex), Knowledge (Elven Society or Customs or history) (Int), Jump (Str), Listen (Wis), Sense Motive (Wis), Spot (Wis), Diplomacy (Cha), Concentration (Con). 
	Skill points at each level: 4 + Int modifier.

Class Features:
	Weapon and Armor Proficiency: A Bladesinger is not inherently proficient in any additional weapons or armor or shields. In fact, so focused are the Bladesingers with their chosen weapon that to use anything else is difficult for them. The Base Attack Bonus granted by the Bladesinger Prestige Class only applies when using the chosen weapon of the character. (In other words, the weapon he has Weapon Focus for. If the character has multiple Weapon Focus feats, select one and only one. That, from then on, is the character’s chosen Bladesinger weapon.)

	Elven Code: Bladesingers are sworn to advance the cause of elvenkind. Individual Bladesingers use their discretion to interpret this code, but simply put, the Bladesinger is the champion of the elven cause and must always have that uppermost in mind in any situation. 

	Spellsword: Bladesingers add one half their class level to their concentration checks.

	Bladesong: Bladesingers focus their fighting ability into a dance-like fighting style known as the Bladesong. It is called Bladesong regardless of the weapon used by the practitioner, primarily because the most commonly used weapon is a sword of some sort. A first level bladesinger gains a +1 competence bonus to hit and damage with his chosen weapon, as well as a +1 competence bonus to Armor Class. 
	
	Spell Level: Every other level, the Bladesinger gets an increase in the number of spells per day he can learn and cast for his arcane spellcaster class. His effective caster level will also increase. Simply add the level bonus as it applies to spellcasting. For example a 4th level Bladesinger who has 4 levels of Sorceror casts spells like a 6th level Sorceror. 
	
	Dance of the Blade: When not wearing armor, bladesingers add their intelligence bonus (if any) to their Dexterity bonus to modify Armor Class while wielding their chosen weapon. If the Bladesinger is caught flat-footed or otherwise denied his dexterity bonus, he also loses this bonus. 

	Dance Feint: The bladesinger may use his Perform (Dance) skill in place of bluff in order to make a feint. Bluff feints are described on page 65 of the Player’s Handbook. This ability is a free action and is an extraordinary ability. 

	Whistling Blade: If the Bladesinger chooses to fight defensively or use all-out defense in melee combat, he gains an additional +1 dodge bonus to his AC for each level of Bladesinger he has attained. This is an extraordinary ability. 

	Arcane Duet: As long as the Bladesinger has one hand free (no shield of any kind or anything in the hand), he may forgo any attacks of opportunity in return for one attack at his highest attack bonus and cast one arcane spell with a casting time of one round or less. This ability requires using the full attack option and the Bladesinger must use his chosen weapon.

	Improved Reflexes: The bladesinger gains at 9th level a +2 bonus to initiative. This bonus stacks with the improved initiative feat and dexterity modifiers. 
 
	Improved Bladesong: At 10th level, the bladesinger’s bladesong ability increases from +1 to +2 to hit, damage, and Armor Class when using his chosen weapon.