Bladeling

Medium-Size Outsider
Hit Dice: 2d8+2 (11)
Initiative: +0
Speed: 30 ft.
AC: 18 (+8 natural)
Attacks: Longsword +2 melee
Damage: Longsword 1d8
Face/Reach: 5 ft. by 5 ft./5 ft.
Special Attacks: Razor storm
Special Qualities: SR 8, see below
Saves: Fort +4, Ref +3, Will +3
Abilities: Str 10, Dex 10, Con 12, Int 10, Wis 10, Cha 8
Skills: Listen +5, Hide +3, Spot +3, Jump +2, Climb +2
Feats: Weapon focus: longsword

Climate/Terrain: Acheron
Organization: Theocracy
Challenge Rating: 3
Treasure: Standard
Alignment: usually Lawful Evil
Advancement: by character class	Bladelings come from the plane of Acheron. Though they do not originate from there, they have estabilished themselves on that plane and are now considered native. They are tall and human-shaped, but their bones protrude out of the skin in the form of sharp blades, made of wood, ice and steel, jutting out at all angles. Their eyes glow like translucent chips of glacial ice tinged with purple and their blood has the color and consistency of oil. They are highly resistant to many forms of attack, and for this reason they are quick to leap into a fray. They are extremely xenophobic and, while they will be courteous to strangers met outside their homes, they will attack on sight those who enter their territory. Only one bladeling city is known to exist, and that is Zoronor, on the layer of Ocanthus on Acheron. The city is a pulpy mass of wood and other less savory, unidentifiable materials, which protects the residents from the whirling blades that are the main feature of that layer.	

Combat
Resistances (Ex): Bladelings have SR 8, and they have cold and fire resistance 15. They are immune to acid and corrosion, but other metal-affecting spells work on them normally (heat metal for example deals double damage; other heating spells do nothing unless they work specifically on metal). They are also immune to nonmagical piercing and slashing weapons.

Razor storm (Ex): Once per week, a bladeling can explode his outer skin, sending razor-sharp shrapnel in a cone 15 feet long in front of him. This deals 3d12 damage, which can be halved with a Reflex save (DC 16). The razor storm weakens the bladeling’s torso: his natural armor falls from +8 to +4 if the opponent states he is attacking that area. Attacks dealt on the torso deal double damage to the bladeling; fire and cold do normal damage, and his magic resistance falls to 5. These weaknesses last until the blades have regrown (in 1d4 days).

Bladeling characters
A bladeling’s favored multiclass is fighter. Bladelings worship unknown gods, and some of them (usually females) become clerics. Bladeling wizards often specialize in the conjuring school. Bladelings speak their own language.

Converted by Zappo. Further details on bladelings can be found in the Planes of Law Monstrous Compendium Appendix, found in the Planes of Law boxed set.