Converted to 3rd Edition from the 2nd Edition Mystara Monstrous Compendium Appendix TSR 2501.
Robert J Schwalb
robert84@mindspring.com

			Blackball
Medium Construct
Hit Dice: 1d10 (5 hp)
Initiative: +0
Speed: 20 feet fly (perfect)
AC: 10 
Attacks: None
Damage: Disintegrate
Face/Reach: 5 ft. by 5 ft./ 0 ft.
Special Attacks: Disintegrating touch
Special Qualities: Immunities
Saves: Fort+2, Ref+7, Will+0
Abilities: Str -, Dex 10, Con -, Int -, Wis -, Cha -
Skills: -
Feats: -
						
Climate/Terrain: Any
Organization: Solitary
Challenge Rating: 
Treasure: None
Alignment: Always Neutral
Advancement: None

“The blackball is a mysterious and extraordinarily dangerous opponent. No one knows precisely how this creature comes into being or even if it is alive. Also called the deadly sphere, it is simply a featureless black globe, exactly five feet in diameter. It levitates about slowly and silently, in apparently random patterns, disintegrating everything in its path” (16).

Combat
Disintegrating Touch (Su): Like the sphere of annihilation, the black ball disintegrates anything that it touches. However, instead of simply pulling matter into it’s void, the black ball erases whatever object it touches. Whenever it moves into an occupied space with an object the black ball immediately destroys it, moving through any and all matter that it touches. If it enters a space occupied by a creature or character, the potential victim is granted a Reflex save DC 18. Success indicates that they were able to “get out of its way.” Failure, on the other hand, forces the victim to roll on the following table. 
Roll	Result
1	Hand (50% chance of left or right) Consult DMG 66-67 for results
2	Arm (50% chance of left or right) Consult DMG 66-67 for results
3	Foot (50% chance of left or right) Consult DMG 66-67 for results
4	Leg (50% chance of left or right) Consult DMG 66-67 for results
5	Both arms (50% chance of left or right) Consult DMG 66-67 for results
6	Both legs (50% chance of left or right) Consult DMG 66-67 for results
7	Abdomen (Immediate Death)
8	Torso (Immediate Death)
9	Head (Immediate Death)
10	Entire Body (Immediate Death)- impossible to raise.

Victims so affected may only restore lost body parts by either a miracle or wish. Obviously, if a character or creature is slain in this manner they may be resurrected provided that there is enough remaining matter required to cast the spell. 

Immunities: As a construct, the blackball is immune to min-influencing effects (charms, compulsions, phantasms, patterns, and morale effects), poison, sleep, paralysis, stunning, disease, death effects, necromantic effects, critical hits, subdual damage, ability damage or drain, and finally death by massive damage. Unlike Spheres of Annihilation, the black ball cannot be controlled, and it is immune to all spells. The only things that can affect a black ball are the following: 

Device/Spell/&c.	Result
Rod of Cancellation	Rod is destroyed, Black ball immobile for 1 round

Portable Hole placed 	Sends the black ball to a random 
into a bag of holding	plane

Touched by a Sphere	The black ball and everything 
of Annihilation 	within 200 feet is completely destroyed, including the sphere of annihilation.