Abishai (Lesser Baatezu)

Hit Dice:
Initiative:
Speed:
AC:
Attacks:
Damage:
Face/Reach:
Special Attacks:
Special Qualities:
Saves:
Abilities:

Skills:

Feats:

Climate/Terrain:
Organization:
Challenge rating:
Treasure:
Alignment:
Advancement:	Black	
Large Outsider (Evil, Lawful)
4d8+4 (22)
+4 (+1 Dex, +4 Imp. Init., -1 size)
30 ft, fly 40 ft (average)
16 (+5 natural, +1 dex)
2 claws +6 melee, tail +1 melee
Claws 1d4+3, tail 1d4+3 and poison
5x5/5 ft.
Poison
SR 13, See below
Fort +5, Ref +5, Wil +4
Str 17, Dex 12, Con 13, Int 10, Wis 11, Cha 10
Intimidate +5, Concentration +8, Hide +2, Listen +5, Move silently +6, Spot +5
Flyby attack, Improved initiative

Baator
Solitary, Team (2-8) or Squad (10-20)
4
Standard
Always Lawful Evil
5-8 HD (Large)	Green	
Medium Outsider (Evil, Lawful)
5d8+5 (27)
+6 (+1 Dex, +4 Improved initiative)
30 ft, fly 40 ft (average)
18 (+7 natural, +1 dex)
2 claws +6 melee, tail +1 melee
Claws 1d4+3, tail 1d4+3 and poison
5x5/5 ft.
Poison
SR 13, See below
Fort +6, Ref +6, Wil +5
Str 16, Dex 13, Con 13, Int 10, Wis 11, Cha 10
Intimidate +5, Concentration +9, Hide +7, Listen +5, Move silently +6, Spot +5, Sense motive +6
Flyby attack, Improved initiative

Baator
Solitary or Team (2-8)
5
Standard
Always Lawful Evil
6-7 (Medium)
8-9 (Large)	Red	
Medium Outsider (Evil, Lawful)
6d8+6 (33)
+7 (+2 Dex, +4 Improved initiative)
30 ft, fly 40 ft (average)
21 (+9 natural, +2 dex)
2 claws +7 melee, tail +2 melee
Claws 1d4+3, tail 1d4+3 and poison
5x5/5 ft.
Poison
SR 13, See below
Fort +6, Ref +7, Wil +5
Str 16, Dex 14, Con 13, Int 10, Wis 11, Cha 10
Intimidate +7, Concentration +10, Hide +8, Listen +6, Move silently +8, Spot +6, Sense motive +8
Flyby attack, Improved initiative

Baator
Solitary
6
Standard
Always Lawful Evil
7-9 (Medium)
10-12 (Large)	
Abishai look like gothic gargoyles. The three differing colors correspond to ascending station. They have large wings and long, prehensile tails. All have a vinegary smell, and the air seems considerably warmer in their presence.

Combat
Abishai attack with their claws and their poisonous tail. They have the qualities common to all Baatezu.

Poison (Ex): The DC for the black, green and red abishai’s poison is 13, 15 and 17 respectively. The initial and secondary damage is 1d6, 1d8 and 2d6 Constitution damage, respectively.

Spell-like abilities: All abishai can cast animate dead, change self, charm person, command, desecrate, major image, produce flame, pyrotechnics, scare and suggestion at will as sorcerors of a level equal to their HD.

Summon Baatezu (Su): Once per day an Abishai can summon 1 to 8 lemures (60% chance of success) or another abishai of the same station or lower (30% chance).

Converted by Zappo. Further details on abishais can be found in the Planescape Monstrous Compendium Appendix (TSR 2602).