True Bladesinger
Prestige Class
Kyle Rivest krivest@escape.ca

	In elven society there are fighter-wizards and then there are bladesingers. Often imitated by others races and even other elfs, a true bladesinger is the embodiment everything it means to be an elf. They are both warriors and spellcasters of the highest order. They've dedicated their lives to upholding and protecting the elven way of life, and woe to all those who would cross them.
	Fighters, rangers and paladins are well suited to becoming bladesingers. Doing so adds the arcane magic that elves hold in high regard to their already impressive combat abilities. Wizards and sorcerers often become true bladesingers to gain the elite combat skills of the class. Bards who become bladesingers are rare, but are trully fearsome opponants. Monks, barbarians, clerics and druids and rouges have less to gain from taking up the life of a bladesinger.
	NPC true bladesingers are often lone roving elves, seeking to protect the elven way of life beyond the citys and forest homes of the elves. They are held in equal parts fear, respect and awe.
	All true bladesingers have a visible tattoo representing their chosen weapon. Though the tattoo varies from region to region it is commonally an anaimal easily associated with their chosen weapon. Complex runes are also common.
	Hit Die: d8

Requirments
To qualify to become a true bladesinger, a character must fufill the following critera.
Race: Elf
Base Attack Bonus: +8
Feats: Blind-Fight, Combat Casting, Weapon Focus (any one handed tiny, small or medium melee weapon)
Preform (Dancing): 6 ranks
Tumble: 6 ranks
Spellcasting: Ability to cast 1st level arcane spells.

		Base
Class		Attack	Fort	Ref	Will		Spells per Day
Level		Bouns	Save	Save	Save	Special	1	2	3	4
1st		+1	+0	+2	+2	Cast Armored, Evasion	1	-	-	-
2nd		+2	+0	+3	+3	Chosen  Weapon (Skilled)	1	1	-	-
3rd		+3	+1	+3	+3		2	1	1	-
4th		+4	+1	+4	+4	Somatic Strike	2	2	1	1
5th		+5	+1	+4	+4		2	2	2	1
6th		+6	+2	+5	+5	Chosen Weapon (Expert)	3	2	2	2
7th		+7	+2	+5	+5		3	3	2	2
8th		+8	+2	+6	+6	Imbue Weapon	3	3	3	2
9th		+9	+3	+6	+6		3	3	3	3
10th		+10	+3	+7	+7	Chosen Weapon (Master)	3	3	3	3

Class Skills
The true bladesinger's class skils (and the key abilities for each skill) are Concentration (Int), Craft (Int), Diplomacy (Cha), Jump (Str), Knowledge (Arcana) (Int), Perform (Cha), Spot (Wis), Swim (Str), Tumble (Dex)

Class Features
All the following are features of the true bladesinger prestige class.
	Weapon and Armor Proficiency: True bladesingers dedicate themselves to mastering one single weapon and forsake all others. This  chosen weapon is always a tiny, small or medium melee weapon she has already taken the Weapon Focus feat in. Standard choices are: battle axe, dagger, halfspear, longsword, rapier, scimatar, short sword and whip. They become so devoted to mastering this single weapon that they loose proficency in all others, regardless of thier other class, melee and ranged and recive -4 pentalty to using all other weapons. True bladesingers are profeciant with light armor but not with shields. Not that armor chek penalties for armor heavier then leather apply to the skills Balance, Climb, Escape Artist, Hide, Jump, Move Silently,  Pick Pocket and Tumble. Also, Swim checks suffer a -1 penalty for every 5 pounds of armor and equipment carried. Like any other arcane spellcaster, a true bladesinger can cast spells while wearing armor or using a shield but suffers a chance of spell failure if the spell in question has a somatic componant (most do).
	Spells: A true bladesingers cast arcane spells. She is limited to a certain number of spells per day per level accoding to her class level. A bladesinger must prepare her spells ahead of time by getting a good night's rest and studying her spellbook for at least one hour. While studying is when a true bladesinger decieds which spells to prepare. To learn, prepare, or cast a spell, a bladesinger must have an Intellagence score of at least 10 + the spells level. A true bladesinger's bonus spells are based on Intellagence. The Difficulty Class for for saving throws against bladesinger spells is  is 10 + the spell's level + the true bladesinger's Intellagence modifier.
	Like wizards, there is no limit to the number of spells a true bladesinger can learn.
	Cast Armored: A true bladesinger is so adapt at casting spells in combat that she recieves a 20% reduction to the arcane spell failure penalty for wearing armor.
	Evasion: A true bladesinger can avoid even magical and unusual attacks with great agility. If a true bladesinger makes a successful Reflex saving throw against an attack that normally deals half damage on a successful save (such as a red dragon's firey breath or fireball), the bladesinger instead takes no damage. Evasion can be used only if the true bladesinger is wearing light armor or no armor. It is an extrodinary ability.
	Chosen Weapon (Skilled): At 2nd level a true bladesinger has become so familiar with her chosen weapon that while wielding her it and wearing light armor or no armor, a she recieves a +1 bonus to all attack and damage rolls and a + 1 to AC. Also, while wielding her chossen weapon and wearing light armor or no armor, a true bladesinger can fight as though she had the feat Dodge and with two weapons as if she had the feats Ambidexterity and Two-Weapon fighting, regardless of the requitments. The off-hand weapon can be any tiny, small or medium weapon of the bladesinger has available.
	Somatic Attack: At 4th level a true bladesinger becomes so familiar with casting spells in combat situations they can use thier chossen weapon as part of the somatic componant while casting a spell. This allows them to cast spells in a combat situation even if they don't have a hand free. This special ability can only be used while the bladesinger is wielding her chossen weapon. Because of the extream difficulty of doing this, there is a 20% chance of spell failure everytime a true bladesinger uses a somatic attack. The somatic attack is an extrodinary ability.
	Chosen Weapon (Expert): Upon reaching 6th level, a bladesinger has dedicated herself to her chosen weapon enough to be an expert in it's use. Her bonus to attack and damage rolls is now +3. She also recieves a +3 bonus to AC while wielding her chosen weapon. As an expert, a true bladesinger fight as though she had the feats Cleave, Deflect Arrows, Improved Disarm, Mobility and Power Attack while using her chosen weapon and wearing light armor or no armor, regardless of requirments. Deflect Arrows is performed with the bladesinger's chosen weapon as opposed to her hand.
	Chosen Weapon (Master): When a true bladesinger reaches 10th level, she has become an undisputable master with her chosen weapon. She recives a +5 bonus to attack and damage rolls as well as a +5 bonus to AC while using her chosen weapon. She also gains the ability to use the feats Improved Great Cleave,  Spring Attack and Whirlwind Attack while using her chosen weapon and wearing light armor or no armor, regardless of the requirments. She is so familiar with her chosen weapon that she knows it's wieght and balance well enough to be able to hurl it as a thrown weapon with no penalties.
	Spellbooks: A true bladesinger must study their spellbook each day to prepare her spells. She can cast all the spells from the wizard's spell list with the exception that 0 level cantrips count as 1st level spells. To do so though, she must study her spellbooks each day to prepare her spells. A true bladesinger can not prepare any spell not recorded in her spellbook. Upon becoming a bladesinger, the character recieves a spellbook (provided she does not already have one, in which case she simply continues to use her old spellbook) containing five first level spells of the player's choice. The only way for a true bladesinger to gain more spells is to record them from other spellbooks.
	True Baldesinger's Pledge: All true bladesingers are sworn not only to uphold and advance the elven way of life, but also to give aid to any elf in need. Unless the elf in question is a proven enemy of the elven way of life, a true bladesinger must sacrifice life and limb to protect him. It is up to the judgement of the individual bladesinger as to whether or not an elf has a need of his assistance. However, if a true bladesinger makes the wrong judgement, her grief in her error causes her to lose all benifits of the true bladesinger prestige class until she atones for her error. During the atonment period, she must still abide by the restrictions imposed upon her by being a bladesinger.