Spelljammer Races

Dracons
Converted from The Complete Spacefarer’s Handbook.
Description:	Centauroids with the body of a pygmy elephant and the torso of a draconian.  Height is 72” + 2d10; base weight is 400 lbs. with a modifier of x (1d10).	
Lands:	Special.	
Religion:	See Player Gods.	
Languages:	Common, Draconic	
Racial Traits:	+2 Str, -2 Dex
Despite being Large creatures, dracons move at a speed of 50 feet.
They have a +1 natural AC bonus.
Dracons have the Improved Unarmed Strike feat, and their thumb spikes cause 1d4 damage.
A dracon’s Strength score only reflects upper body strength; the following load capacities apply to carrying loads on the body or dragging loads.
Light Load: 150 lbs.
Medium Load: 151-300 lbs.
Heavy Load: 301-450 lbs.
Drag: 1,000 lbs.
Favored class is fighter.	
Age:	Starting: 15 + 1d8 years
Middle: 62 years
Old: 83 years
Venerable: 125 years
Maximum: 125 + 3d20 years	

Giffs
Converted from The Complete Spacefarer’s Handbook.
Description:	Hippopotamus humanoids.  Height is 102”/100” + 1d10; base weight is 520 lbs./500 lbs. with a modifier of x (2d10).	
Lands:	Special.	
Religion:	Giffs have no gods of their own, preferring to worship martial gods of other races.	
Languages:	Common, Draconic, Dwur (Dwarven), Giff, Olve (Elven)	
Racial Traits:	+4 Str, -2 Int, -2 Cha
Giffs are Large creatures, and they have a +5 natural AC bonus.
They have Spell Resistance 13 and can headbutt for 2d6 damage.
Favored class is fighter.	
Age:	Starting: 14 + 1d6 years
Middle: 30 years
Old: 40 years
Venerable: 60 years
Maximum: 60 + 2d8 years	

Grommams
Converted from The Complete Spacefarer’s Handbook.
Description:	Gorilla humanoids.  Height is 50” + 2d10; base weight is 250 lbs./150 lbs. with a modifier of x (1d12).	
Lands:	Special.	
Religion:	Grommams worship demi-gods that live among their people.  A grommam cleric can choose from the following domains: Animal, Good, Healing, Plant.	
Languages:	Common, Grommish, Olve (Elven)	
Racial Traits:	Males: +2 Str, +2 Dex, -2 Int, -2 Wis, -2 Cha.  Favored class is fighter.
Females: -2 Str, -2 Dex, +2 Int, +2 Wis.  Favored class is sorcerer.
All grommams have a +8 racial bonus to climb, and move and climb at a speed of 30 feet.
Their feet have opposable thumbs just like their hands, enabling them to manipulate objects and giving them the Multidexterity feat (see the Monster Manual).	
Age:	Starting: 15 + 1d4 years
Middle: 45 years
Old: 60 years
Venerable: 90 years
Maximum: 90 + 2d20 years	

Hadozees
Converted from The Complete Spacefarer’s Handbook.
Description:	Apelike humanoids with a membrane stretching from wrist to ankle.  Height is 78”/75” + 2d6; base weight is 130 lbs./110 lbs. with a modifier of x (1d10).	
Lands:	Special	
Religion:	Hadozees worship the primal forces of the multiverse.  Hadozee clerics may choose any two domains.	
Languages:	Common, Dwur (Dwarven), Euroz (Orcish), Hadozee, Jebli (Goblin), Noniz (Gnomish), Olve (Elven)	
Racial Traits:	+2 Dex, -2 Wis, -2 Cha
Hadozees gain a +4 racial bonus to Climb and Jump checks.
They have a move of 30 feet and, thanks to their membranes, are able to glide for a move of 50 feet with clumsy maneuverability.
Hadozees are adept at wielding weapons with their hands and feet (at the same time even!), giving them the Multidexterity and Multiweapon Fighting feats (see the Monster Manual).
Favored class is rogue.	
Age:	Starting: 20 + 3d4 years
Middle: 45 years
Old: 60 years
Venerable: 90 years
Maximum: 90 + 2d20 years	

Hurwaets
Converted from The Complete Spacefarer’s Handbook.
Description:	Reptilian humanoids resembling a toad from the waist down and a wart-skinned human from the waist up.  Height is 72” + 1d12; base weight is 110 lbs. with a modifier of x (1d10).	
Lands:	Special	
Religion:	See Player Gods.	
Languages:	Common, Draconic	
Racial Traits:	+2 Wis, -2 Con
Hurwaets have a +8 racial bonus to Jump checks and a +5 natural AC bonus.
Their move is 30 feet.
Once per day they can exhale a cloud equal to an obscuring mist spell.	
Age:	Starting: 10 + 2d6 years
Middle: 125 years
Old: 167 years
Venerable: 250 years
Maximum: 250 + 5d10 years	

Rastipedes
Converted from The Complete Spacefarer’s Handbook.
Description:	Insectoids resembling preying mantises (distantly related to thri-kreen and xixchils).  Height is 44” + 1d4; base weight is 100 lbs. with a modifier of x (3d10).	
Lands:	Special	
Religion:	Rastipedes worship Bralm, the suel goddess of insects.  See Player Gods.	
Languages:	Common, Beholder, Dwur (Dwarven), Euroz (Orcish), Jebli (Goblin), Olve (Elven), Rastipede	
Racial Traits:	-4 Str
Rastipedes begin as Small creatures, gaining a +1 AC bonus and a +1 attack bonus due to size.
They have a +6 natural AC bonus due to their chitin, their move is 40 feet, and their claws do 1d3 damage.
Rastipedes have Stonecunning (see the dwarf entry in the Player’s Handbook) and the Scent ability (see the Monster Manual), both due to their extremely sensitive antennae.
Favored class is bard.
Upon reaching 4th level, a rastipede goes through a molting period (lasting one week) and grows into a medium creature.  The following changes are made.
+4 Str, -2 Dex, +2 Con
+1d4” in height; x (1d4) lbs.
+2 natural AC bonus
-1 AC penalty and -1 attack penalty due to size
Claws now cause 1d4 damage.
Upon reaching 7th level, a rastipede molts again (lasting one week) with the following changes being made.
+1d4” in height; x (1d4) lbs.
Claws now do 1d6 damage.	
Age:	Starting: 20 + 3d4 years
Middle: 50 years
Old: 67 years
Venerable: 100 years
Maximum: 100 + 1d100 years	

Scro
Converted from The Complete Spacefarer’s Handbook.
Description:	Black-skinned orcs with bat ears and noses.  Eyes may be any color, and they have no pupils.  Height is 60” + 3d10; base weight is 200 lbs./190 lbs. with a modifier of x (2d4).	
Lands:	Special	
Religion:	Scro worship the orcish pantheon.  See Player Gods.	
Languages:	Common, Euroz (Orcish), Olve (Elven)	
Racial Traits:	+2 Str, -2 Wis, -2 Cha
Scro have darkvision 60 feet and pronounced fangs, allowing them to bite for 1d3 damage.
Favored class is fighter.	
Age:	Starting: 12 + 1d8 years
Middle: 35 years
Old: 47 years
Venerable: 70 years
Maximum: 70 + 3d8 years	

Xixchils
Converted from The Complete Spacefarer’s Handbook.
Description:	Insectoids resembling preying mantises (distantly related to thri-kreen and rastipedes).  Their limbs end in serrated spikes, however, preventing them from using normal equipment and weapons (but see below).  Height is 60” + 2d10; base weight is 100 lbs. with a modifier of x (1d10).	
Lands:	Special	
Religion:	Xixchils worship Bralm, the suel goddess of insects.  See Player Gods.	
Languages:	Common, Rastipede	
Racial Traits:	-2 Str, +2 Dex, +2 Con, -2 Cha
Xixchils have a +4 natural AC bonus and the Multiattack feat (see the Monster Manual).
Their claws cause 2d4 damage, and they bite for 1d4 damage.
Once a xixchil has tasted an opponent (by making a successful bite attack), it is able to formulate a person-specific paralytic poison (DC 18).  The poison completely numbs the body and lasts 1d6 minutes.  Once a successful saving throw is made, however, an opponent is forever immune to that xixchil’s poison.
Xixchils focus on enhancement and improvement of existing things.  They are particularly adept at machinery, medical experimentation, tattooing, etc.  Thanks to them, the Bioenhancement feat is available (see below).
Favored class is monk.	
Age:	Starting: 14 + 2d6 years
Middle: 50 years
Old: 67 years
Venerable: 100 years
Maximum: 100 + 1d100 years	

Bioenhancement [General] {Converted from The Complete Spacefarer’s Handbook.}
	You can perform enhancement surgery on living creatures.
		Prerequisites: Dex 18+, Int 18+, Ambidexterity, spellcasting ability
		Benefit: You can reattach a limb that has been severed, replace a severed limb with another, or graft a new limb onto a creature’s body.  Requirements: Access to a laboratory, 2,000 gp, 2 weeks, caster level 11+, animate object, Bigby’s forceful hand.  The patient must succeed at a Fortitude check (DC 20) each week, or the limb is rejected and the operation is unsuccessful.  If a clawed limb is added, damage is 1d4 regardless of the source of the limb.
			You can attach a weapon to an existing limb.  Requirements: Access to a laboratory, 2,000 gp plus the cost of a masterwork weapon, caster level 11+, animate object.  The patient must succeed at a Fortitude check (DC 20) or the weapon is rejected and the operation is unsuccessful.  If the initial operation is performed with a weaponsmith for consultation, the weapon socket can be designed for interchangeable parts.
			You can improve a creature’s natural Armor Class up to +5 by rafting adamantine plates to its body.  Requirements: Access to a forge and laboratory, 5,000 gp, 1 week per +1 bonus, caster level 11+, animate object, mending.  The patient must succeed at a Fortitude check (DC 20) each week or die.
		Normal: Without this feat it is impossible to transplant limbs or enhance a creature’s AC through surgery.
		Special: No one can use the Bioenhancement feat on himself/herself.  No more than two limbs may be added to any creature’s body.  Successful use of this feat can remove sheen modifications to living creatures.