Samurai

Kevin Rocha <Krocha@email.smith.edu>

Requirements:
Race: Any
Alignment: Any Lawful
Base Attack Bonus: +5
Skills: Craft: Calligraphy 3, Craft: Painting 3, Ride 5
Feats: Weapon Focus: Katana, Weapon Focus: Daikyu, Quick Draw

Class Skills: 
Craft: Calligraphy, Craft: Painting, Diplomacy, Intimidate, Perform, Ride, Speak Language and Swim.  

Class Features:
Hit Die: d10
Skill Points: 2 + Int modifier per level
Weapon and Armor Proficiency: Simple and Martial weapons, plus the following Exotic Weapons:  Daikyu, Katana, Naginata and Wakizashi.  Armor (light, medium, and heavy.)
At 2nd level the samurai may focus his ki to raise his strength by +4.  This “move-equivalent” action takes the form of a fearsome kiai (shout) and its benefits stay in effect for the remainder of the round and the entire following round.  He may do this 3 + Cha modifier times per day. 
At 4th level the samurai cannot be normally caught flat-footed (as rogue ability.)
At 6th level the samurai gains a 10 + character level spell resistance to fear effects.
At 8th level the samurai may Cause Fear as per the cleric spell for 3 + Cha modifier times per day.
At 10th level the samurai can perform a great kiai.  The character cannot have used his ki power that day. If he uses the great kiai he gets a +6 to strength and all opponents will be considered “flat-footed” unless they make a Will save vs. DC 20.  It is an advanced ki power and may only be used once per day (no other ki effects can be used after using a great kiai for the rest of the day.)  In all other respects it acts like a normal kiai.

Class Level	Base Attack	Fort Save	Ref Save	Will Save	Special	
1	+1	+2	+0	+0	+1 Damage	
2	+2	+3	+0	+0	Ki Power (Kiai)	
3	+3	+3	+1	+1	+1 Damage	
4	+4	+4	+1	+1	Cannot be caught flat-footed	
5	+5	+4	+1	+1	+1 Damage	
6	+6	+5	+2	+2	Resistance to Fear	
7	+7	+5	+2	+2	+1 Damage	
8	+8	+6	+2	+2	Cause Fear	
9	+9	+6	+3	+3	+1 Damage	
10	+10	+7	+3	+3	Ki Power (Great Kiai)