More Classic Dragonlance Characters
Dragons of Mystery was the first official Dragonlance source book, and included the original pregenerated character sheets for the classic characters. It fixed a number of minor errors given in DL1 (such as Caramon and Sturm’s hit points). Dragons of Ice introduced Elistan as a PC, as well as Derek Crownguard and Aaron Tallbow.

Product Number: 9135 DL5 Dragons of Mystery, 9140 DL6 Dragons of Ice
Year Published:  1984, 1985

Converted from 1st Edition to 3rd Edition D&D 
by Cam Banks, boymonster@mindspring.com
Last Updated: 5/2/01

Summary of Conversion:  Most characters required only surface changes in order to meet 3rd edition standards. Skills, in general, were chosen to fit the written descriptions given in the module (for example, Gilthanas is said to be a ‘polished diplomat’). Note that in the classic Dragonlance series of modules, neither Wizards of High Sorcery nor Knights of Solamnia were any different, rules-wise, to standard D&D wizards and fighters, hence no prestige classes have been included. None of the wizards in the classic modules were affected in a game sense by the moons, either.

Tika Waylan
Female Human, 2nd Level Fighter/3rd Level Rogue

Strength	14	+2		Fortitude Save	+5
Dexterity	16	+3		Reflex Save		+6
Constitution	13	+1		Will Save		+2
Intelligence	9	-1		Alignment		NG
Wisdom	12	+1		Speed			30 ft
Charisma	14	+2		Size			5’8”

Hit Points 22
Armor Class 17 (+4 chain shirt, +3 Dex)
Initiative Modifier +3
Melee Attack Bonus +6
Ranged Attack Bonus +7
Weapons Heavy frying pan +7 (1d8+2, x2), short sword +7 (1d6+2, 19-20, x2), dagger +6 (1d4+2, 19-20, x2)
Skills Bluff +6, Climb +10, Disable Device +3, Hide +5, Intimidate +6, Jump +3, Move Silently +5, Open Lock +7, Pick Pocket +9, Profession (barmaid) +5, Ride +4, Search +3, Sense Motive +5, Tumble +7
Feats Dodge, Mobility, Spring Attack, Weapon Focus (heavy mace), Weapon Focus (short sword)
Languages Common, Plainsman
Special Abilities Sneak attack +2d6, evasion, uncanny dodge
Possessions Dagger, short sword, heavy frying pan (treat as heavy mace), chain shirt (-2 check penalty), gold ring (on a chain around her neck)
(Notes: Tika was originally a 3rd thief/4th fighter in 1st edition. I opted for the 2/3 split above to give her good attack bonuses as well as plenty of skill points. She was originally detailed as having leather armor, though all illustrations have her wearing a chain shirt, greaves, and very little else. Later modules suggested that the gold ring her father gave her is a combined +3 ring of protection and ring of elemental resistance, minor: DMs can introduce this hidden benefit. )

Gilthanas
Male Elf, 4th Level Wizard/2nd Level Fighter

Strength	12	+1		Fortitude Save	+5
Dexterity	16	+3		Reflex Save		+4
Constitution	12	+1		Will Save		+4
Intelligence	14	+2		Alignment		CG
Wisdom	10	0		Speed			30 ft
Charisma	13	+1		Size			5’ 8”

Hit Points 17
Armor Class 18 (+4 chain shirt, +1 buckler, +3 Dex bonus)
Initiative Modifier +3
Melee Attack Bonus +5
Ranged Attack Bonus +7
Weapons masterwork longsword +6 (1d8+1, 19-20, x2), longbow +7 (1d8, x3)
Skills Climb +6, Concentration +9, Diplomacy +5, Knowledge (arcana) +6, Listen +3, Ride +5, Search +4, Spellcraft +6, Spot +2, Swim +3
Feats Combat Casting, Dodge, Expertise, Point Blank Shot, Scribe Scroll, Still Spell
Languages: Common, Elven, Magius, Gnome, Kender, Goblin
Special Abilities Immune to magic sleep spells or effects, +2 racial saving throw bonus to Enchantment spells or effects, low-light vision, racial weapon proficiencies, +2 racial bonus on Listen, Search and Spot checks.
Spells 0th: 4, 1st: 4, 2nd: 3
Spellbook 1st: hold portal, magic missile, protection from evil, sleep, true strike. 2nd: cat’s grace, levitate, resist elements, web
Possessions masterwork longsword, longbow, quiver with 20 arrows, chain shirt (-2 check penalty, 20% arcane spell failure), buckler (-1 check penalty, 5% arcane spell failure)
(Notes: Like Tika, Gilthanas was a multi-classed PC in the original modules (4th mage/5th fighter) so an approximate conversion was made a la Conversion Manual. Also note that his spellbook has always been extremely light on spells, so more were added to complement his selection.)

Gilthanas Sorcerer variant: As a variant to the version of Gilthanas given above, here are the modifications necessary to make him a Sorcerer 4/Fighter 2: Spells Known (6/7/4): 0-level: detect magic, daze, flare, light, read magic, resistance. 1st level: magic missile, sleep, true strike. 2nd level: web.

Laurana
Female Elf, 4th Level Fighter

Strength	13	+1		Fortitude Save	+6
Dexterity	17	+3		Reflex Save		+4
Constitution	14	+2		Will Save		+4
Intelligence	15	+2		Alignment		CG
Wisdom	12	+1		Speed			20 ft
Charisma	16	+3		Size			5’6”

Hit Points 24
Armor Class 20 (+6 masterwork breastplate, +1 small steel shield,  +3 Dex)
Initiative Modifier +3
Melee Attack Bonus +5
Ranged Attack Bonus +7
Weapons Short sword +7 (1d6+1, 19-20, x2)
Skills Diplomacy +6, Handle Animal +7, Perform (dance, singing) +6, Ride +9, Swim +7
Feats Dodge, Iron Will, Weapon Focus (short sword), Weapon Finesse (short sword)
Languages Common, Elven, Gnome, Kender, Goblin
Special Abilities Immune to magic sleep spells or effects, +2 racial saving throw bonus to Enchantment spells or effects, low-light vision, racial weapon proficiencies, +2 racial bonus on Listen, Search and Spot checks.
Possessions Masterwork breastplate (check penalty –3), small steel shield (check penalty –1), short sword

Elistan
Male Human, 7th Level Cleric

Strength	13	+1		Fortitude Save	+6
Dexterity	12	+1		Reflex Save		+3
Constitution	12	+1		Will Save		+8
Intelligence	14	+2		Alignment		LG
Wisdom	17	+3		Speed			20 ft
Charisma	16	+3		Size			5’ 9”

Hit Points 40
Armor Class 16 (+5 chain mail, +1 Dex bonus)
Initiative Modifier +1
Melee Attack Bonus +6
Ranged Attack Bonus +6
Weapons Warhammer +6 (1d8, x3)
Skills Concentration +9, Craft (carpentry) +8, Diplomacy +13, Heal +13, Knowledge (religion) +12, Listen +5, Sense Motive +6, Spot +5
Feats Alertness, Extra Turning, Leadership, Toughness
Languages: Common, Seeker, Elven
Spells* 0th: 6, 1st: 5+1, 2nd: 4+1, 3rd: 3+1, 4th: 1+1.
Domains* Good (+1 caster level w/Good spells), Protection (protective ward 1/day)
Special Abilities* Turn undead 10 times/day, spontaneous casting
Possessions Chain mail, medallion of faith, robes, warhammer
* Elistan does not become a full (spell-using) cleric until he finds knowledge of the true gods. He cannot use any clerical spells or powers until that occurs.

Derek Crownguard
Male Human, 8th Level Fighter

Strength	17	+3		Fortitude Save	+9
Dexterity	13	+1		Reflex Save		+3
Constitution	16	+3		Will Save		+4
Intelligence	12	+1		Alignment		LG
Wisdom	11	0		Speed			20 ft
Charisma	12	+1		Size			5’ 10’ 

Hit Points 62
Armor Class 18 (+8 half-plate armor)
Initiative Modifier +1
Attack Bonus +11/+6
Ranged Attack Bonus +9/+4
Weapons +1 halberd +12/+7 (1d10+5, 19-20, x3)
Skills Climb +9, Diplomacy +6, Handle Animal +9, Knowledge (Solamnic history) +6, Ride +7, Swim +5
Feats Cleave, Great Cleave, Improved Critical (halberd), Iron Will, Mounted Combat, Power Attack, Sunder, Weapon Focus (halberd), Weapon Specialization (halberd)
Languages: Elven, Ergothic, Plainsman, Solamnic
Special Abilities None
Possessions +2 half-plate armor (check penalty –6), +1 halberd, dagger

Aaron Tallbow
Male Human, 7th Level Fighter

Strength	15	+2		Fortitude Save	+6
Dexterity	18	+4		Reflex Save		+6
Constitution	12	+1		Will Save		+2
Intelligence	14	+2		Alignment		LG
Wisdom	10	0		Speed			20 ft
Charisma	16	+3		Size			6’ 2”

Hit Points 45
Armor Class 19 (+5 chain mail, +2 Dex, +2 magical small steel shield)
Initiative Modifier +4
Melee Attack Bonus +9/+4
Ranged Attack Bonus +11/+6
Weapons Masterwork longbow +13/+8 (1d8+2, x3) or with magical arrows +15/+10 (1d8+4, x3), longsword +9/+4 (1d8+2, 19-20, x2)
Skills Climb +6, Craft (bowyer) +6, Diplomacy +7, Handle Animal +7, Jump +6, Knowledge (Solamnic history) +6, Ride +8, Spot +5, Swim +6
Feats Far Shot, Mounted Archery, Mounted Combat, Point Blank Shot, Precise Shot, Rapid Shot, Weapon Focus (longbow), Weapon Specialization (longbow)
Languages: Elven, Ergothic, Kenderspeak, Plainsman, Solamnic
Special Abilities None
Possessions Chain mail (-5 action check penalty), +1 small steel shield, longsword, masterwork longbow, quiver with +2 arrows (x4) and normal arrows (x20)