The Legion of Steel

Legionnaire Warrior

Product Number: ?
Year Published:  1997

Converted from  Heroes of  Steel (5th age) to 3rd Edition D&D 
by Markus Essers, Markus_Essers@gmx.de
Last Updated: 10/18/00

Legionnaire Warriors are mainly normal fighters (not a prestige class) and they use the standard fighter rules for Armor and Weapon Proficiencies, advancement, Base Attack Bonus, Saves and gaining Feats. But additionally they gain at 1st level the Right to Hospitality, at 3rd level Ambitiousness and at 7th level the Aura of Righteousness. 
When entering the Legion they are empowered with 4 additional Skill Points at the next level, which they can use for Ride, Handle Animal, Spot, Listen, Disguise or Craft. 

Class features:

Aura of Righteousness: The Legionnaire Warrior radiates an aura of resoluteness and forthrightness in a 10’ radius. All creatures in this area suffer at a penalty equal to the Legionnaire’s charisma bonus to Bluff and Sense Motive checks if the intention is to deceive or perceive weakness in others. This ability works regardless of whom the character is trying to deceive. This feat can only be used, if the character can be recognised as a member of the Legion of Steel.

Right to Hospitality: When travelling in his homeland, or within those lands subject to it, the Legionnaire can demand food and shelter for himself and his companions. Most often, the common folk will provide such services gladly. This feat can only be used, if the character can be recognised as a member of the Legion of Steel.

Ambitiousness: The Legionnaire Warrior gets a +2 to hit bonus when fighting against other Knights. 

Requirements:

To qualify to become a Legionnaire Warrior, a character must fulfil all the following criteria. 
Race: any 
Base Attack Bonus: +1
Alignment: any not evil
Craft (any): 2 Ranks; plus one of the following 2-skill-packages:

Spot: 2 Ranks and
Listen: 2 Ranks ; or
Ride: 2 Ranks and
Handle Animal: 2 Ranks ; or
Heal: 2 Ranks and
Disguise: 2 Ranks

(This should reflect the great variety of skills and personal characters the Legion attach great importance to.)

Legionnaire Scout

Product Number: 9517XXX1901
Year Published:  1997

Converted from  Heroes of  Defiance (5th age) to 3rd Edition D&D 
by Markus Essers, Markus_Essers@gmx.de
Last Updated: 10/18/00

Legionnaire Scouts are mainly normal rogues (not a prestige class) and they use the standard rogue rules for Armor and Weapon Proficiencies, advancement, Base Attack Bonus, Saves and gaining Feats. 
But additionally they gain at 1st level Track and a False Role. 
When entering the Legion they are empowered with 6 additional Skill Points at the next level, which they can use for Ride, Handle Animal, Spot, Listen, Disguise, Profession, Gather Information, Bluff or Hide. 
The Legionnaire Scout does not get the ability to search for traps, when the difficulty is greater than 20. The slightly paranoid air about him makes him a less-than-inspirational leader and the Legionnaire Scout may never take the Leadership feat.

Class features:

False Role: A hero can have many secrets. The biggest one of all might be his true role. The hero has one role at any given time, but he gives the impression of a completely different one. When assuming his False Role, he gains +2 to all Bluff checks. 
 
Requirements:

To qualify to become a Legionnaire Scout, a character must fulfil all the following criteria. 
Race: any 
Base Attack Bonus: +1
Alignment: any not evil not Lawful 
Profession (any): 1 Rank and 
Gather Information : 2 Ranks; plus one of the following 2-skill-packages: 

Spot: 2 Ranks and
Listen: 2 Ranks ; or
Hide: 2 Ranks and
Disguise: 2 Ranks ; or
Ride : 2 Ranks and
Handle Animal : 2 Ranks

(This should reflect the great variety of skills and personal characters the Legion attach great importance to.)

Legionnaire Mystic

Product Number: 9546XXX1901
Year Published:  1997

Converted from  Heroes of  Hope (5th age) to 3rd Edition D&D 
by Markus Essers, Markus_Essers@gmx.de
Last Updated: 10/19/00

Legionnaire Mystics are mainly normal clerics (not a prestige class) and they use the standard cleric rules for Armor and Weapon Proficiencies, advancement, Base Attack Bonus, Saves and gaining Feats. 
The Legionnaire Mystic counts always as a favored class and so it doesn’t reduce the character’s experience points at any circumstances. This should reflect the teaching philosophy of the Legion and assumes that the hero has the opportunity to discuss his findings with other mystics during or after an adventure.
But additionally they gain at 1st level the Right to Hospitality, at 3rd level Animosity and at 7th level the Aura of Righteousness. 
When entering the Legion they are empowered with 6 additional Skill Points at the next level, which they can use for Heal, Profession, Spot, Listen, Disguise, Spellcraft, Concentration, Knowlledge (Religion), Gather Information and Diplomacy. 
The Legionnaire Mystic may gain three mystic schools of his choice, even Necromancy. But he must have a good reason learning the dark ways of mysticism. (ask your DM, of course…)

Class features:

Aura of Righteousness: The Legionnaire Mystic radiates an aura of resoluteness and forthrightness in a 10’ radius. All creatures in this area suffer at a penalty equal to the Legionnaire’s charisma bonus to Bluff and Sense Motive checks if the intention is to deceive or perceive weakness in others. This ability works regardless of whom the character is trying to deceive. This feat can only be used, if the character can be recognised as a member of the Legion of Steel.

Right to Hospitality: When travelling in his homeland, or within those lands subject to it, the Legionnaire can demand food and shelter for himself and his companions. Most often, the common folk will provide such services gladly. This feat can only be used, if the character can be recognised as a member of the Legion of Steel.

Animosity: The Legionnaire Mystic gets a +2 animosity bonus to Spellcraft when other Knights (Dark Knights or Solamnic) are involved as an opponent. Additionally the saving throws of the opponent are reduced by –2 when they try to avoid any effect, cast by the Legionnaire Mystic.

Requirements:

To qualify to become a Legionnaire Mystic, a character must fulfil all the following criteria. 
Race: any 
Base Attack Bonus: +1
Alignment: any not evil
Profession (Herbalist): 2 Ranks 
Knowledge (Religion): 2 Ranks; plus one of the following 2-skill-packages:

Heal: 2 Ranks
Spellcraft: 2 Ranks; or
Diplomacy: 2 Ranks and
Concentration: 2 Ranks; or
Gather Information: 2 Ranks and
Disguise: 2 Ranks

(This should reflect the great variety of skills and personal characters the Legion attach great importance to.)