Knight of the Dispatch (Dispatcher)
2E kit from the Player’s Guide to Greyhawk

Product Number: 9578
Year Published:  1998

Converted from 2nd Edition to 3rd Edition D&D 
by Kajal, the Southern Oracle; thecage77@hotmail.com
Last Updated: October 13, 2000

Summary of Conversion:  I tried to stay as true to the original kit as possible, but issue #274 of Dragon magazine recommended a special ability for every level of a prestige class, so I’ve added new abilities to keep it in line with the prestige classes in the Dungeon Master’s Guide.

Class Level	Base Attack Bonus	Fortitude Save	Reflex Save	Will Save	Special	
1	+1	+2	+0	+0	Request Aid	
2	+2	+3	+0	+0	Favored Enemy +1	
3	+3	+3	+1	+1	Emulate Enemy I	
4	+4	+4	+1	+1	Rapid Shot	
5	+5	+4	+1	+1	Favored Enemy +2	
6	+6	+5	+2	+2	Emulate Enemy II	
7	+7	+5	+2	+2	Improved Rapid Shot	
8	+8	+6	+2	+2	Favored Enemy +3	
9	+9	+6	+3	+3	Emulate Enemy III	
10	+10	+7	+3	+3	Hail of Arrows	

Knight of the Dispatch (Dispatcher)
	Hit Die: d10

Requirements:
	Base Attack Bonus: +5
	Craft (Armorsmithing) or Craft (Bowmaking) or Craft (Weaponsmithing): 5 ranks
	Feats: Point Blank Shot, Precise Shot
	Special: Must have the sponsorship of a current Dispatcher

Class Skills:
	Craft (Armorsmithing, Bowmaking, Trapmaking, Weaponsmithing) (Int), Intuit Direction (Wis), Ride (Dex), Use Rope (Dex), Wilderness Lore (Wis)
	Skill Points at Each Level: 2 + Int modifier

Class Features:
	Weapon and Armor Proficiency: A dispatcher is proficient with all simple and martial weapons, light and medium armor, and shields.
	Request Aid: At 1st level, a dispatcher receives a tabard and standard which advertise his/her affiliation.  When seen by landowners in Gran March or Keoland, a dispatcher can request “reasonable” aid (a small amount of provisions, shelter for the night, etc.).  Abuse of this benefit can lead to complaints and the revoking of membership.
	Favored Enemy: At 2nd level, a dispatcher chooses one humanoid type as his/her favored enemy.  This ability is the same as a ranger’s (see the ranger entry in the Player’s Handbook), except that additional enemies may not gained at higher levels.  The bonus increases to +2 at 5th level, and +3 at 8th level.
	Emulate Enemy I: At 3rd level, a dispatcher has studied his/her favored enemy in great detail and has learned to speak the enemy’s language.
	Rapid Shot: At 4th level, a dispatcher gains the Rapid Shot feat (if s/he does not already have it).  The prerequisites are waived (see the rapid shot entry in the Player’s Handbook).
	Emulate Enemy II: At 6th level, a dispatcher has learned how to mimic his/her favored enemy’s tracks.  (This may be accomplished any number of ways.  Perhaps the dispatcher has taken to wearing the footgear common to his/her favored enemy, or perhaps s/he has the mummified foot of an enemy as a memento.)  Anyone examining the tracks may make a Wilderness Lore check (DC situational + 5 higher than necessary) in order to realize the tracks are staged.
	Improved Rapid Shot: At 7th level, a dispatcher gains the Improved Rapid Shot feat (if s/he does not already have it).  The prerequisites are waived (see the improved rapid shot entry in Dragon #275 and below).
	Emulate Enemy III: At 9th level, a dispatcher is able to cast a change self spell once per day to appear as his/her favored enemy (see the change self spell in the Player’s Handbook).
	Hail of Arrows: At 10th level, a dispatcher is able to fire a hail of arrows just like an arcane archer (see the arcane archer entry in the Dungeon Master’s Guide).

Improved Rapid Shot [General] {Copied from Dragon #275}
	You are an expert at firing weapons with exceptional speed.
		Prerequisites: Point Blank Shot, Rapid Shot, DEX 13+, base attack bonus +2 or higher.
		Benefit: When using the Rapid Shot feat, you can ignore the -2 attack penalty on all your ranged attacks.
		Normal: All attacks normally suffer a -2 attack penalty when using the Rapid Shot feat.