Kensai

Kevin Rocha <Krocha@email.smith.edu>

Requirements:
Race: Any
Alignment: Any Lawful
Base Attack Bonus: +8
Skills: Perform 5 
Feats: Quick Draw, Weapon Focus: Chosen Weapon, Improved Critical: Chosen Weapon

Class Skills: 
Balance, Concentration, Craft, Jump, Perform, Tumble.

Class Features:
Alignment: any Lawful.
Hit Dice: d10 
Skills: 2 + Int modifier
Weapons and Armor allowed: Katana, Naginata, Wakizashi, Simple and Martial Weapons (no missile weapons allowed.)  The Kensai may not wear armor or bracers. At 1st level the Kensai must choose a “Weapon of Choice.”  If the Kensai uses another weapon or wears armor, he does not enjoy any of the listed class features while doing so, and may have to seek “spiritual atonement” for a period of time before becoming “one” with his chosen weapon again.
All Around Sight: at 2nd level the kensai cannot be caught flat-footed.
Quick Strike: at 4th level the kensai gains a +4 bonus to Initiative.
A Thousand Eyes: at 6th level the kensai cannot be flanked
Perfect Strike: at 8th level the kensai can focus his ki and convert a full attack action into a single blow that gains a bonus to hit equal to 10 + the kensai’s level.  If the attack hits, maximum damage is delivered. This action is useable a number of times equal to the kensai’s level per day (i.e. a 8th level fighter/8th level kensai could use this power 8 times per day) and is stackable with all other modifiers.
Death Blow: at 10th level the kensai can focus his ki and convert a full attack action into a single killing blow. The kensai makes a single attack with his chosen weapon. If the Kensai hits, then his opponent must make a Fortitude save at DC 10 + the kensai’s level or be instantly slain. Constructs, oozes, undead and all creatures immune to critical hits, may not be slain in this manner. Even if the save is successful, the attack is considered a “critical hit” that causes maximum damage. This action is useable 1 + Wisdom modifier times per day.

Class Level	Base Attack	Fort Save	Ref Save	Will Save	Special	
1	+1	+2	+0	+0	+1 to Hit, Damage and AC	
2	+2	+3	+0	+0	All Around Sight	
3	+3	+3	+1	+1	+1 to Hit, Damage and AC	
4	+4	+4	+1	+1	Quick Strike 	
5	+5	+4	+1	+1	+1 to Hit, Damage and AC	
6	+6	+5	+2	+2	A Thousand Eyes	
7	+7	+5	+2	+2	+1 to Hit, Damage and AC	
8	+8	+6	+2	+2	Perfect Strike	
9	+9	+6	+3	+3	+1 to Hit, Damage and AC	
10	+10	+7	+3	+3	Death Blow