HOSPITALLER

The hospitaller is a knight dedicated to protecting and assisting the followers of a particular religion. Hospitallers function in a protective capacity, ensuring the physical well being of their deity’s followers and seeking to aid them whenever possible. Hospitallers are granted powers with which to heal, protect their deity’s worshippers, and ward against as well as repel all types of enemies. 
  Hit Die: d10.

Requirements
  To qualify to become a hospitaller, a character must meet the following criteria.
  Base Attack Bonus: +5.
  Knowledge (religion): 4 ranks.
  Diplomacy: 2 ranks.
  Heal: 4 ranks.
  Feats: Alertness.

Class Skills
The hospitaller’s class skills (and the key ability for each) are Concentration (Con), Craft (Int), Diplomacy (Cha), Heal (Wis), Knowledge (religion) (Int), Perform (Cha), Profession (Wis), Ride (Dex).

  Skill Points at Each Additional Level: 2 + Int modifier.

Class Features
  All of the following are class features of the hospitaller prestige class:
  Weapon and Armor Proficiency: The hospitaller is proficient in all simple and martial weapons. He is proficient in light, medium, and heavy armor. It should be kept in mind that armor check penalties always apply when the hospitaller is utilizing the skills (while in armor heavier than leather) Balance, Climb, Escape Artist, Hide, Jump, Move Silently, Pick Pocket, and Tumble. Also, Swim checks suffer a –1 penalty for every 5 pounds of armor and equipment carried.
  Lay on Hands: The hospitaller can cure a number of hit points each day equal to his Charisma bonus multiplied by his level. For example, a 3rd level hospitaller with a 17 charisma (+3 bonus) may cure up to 9 hit points each day. If the hospitaller was formerly a paladin, then the levels stack.
  Divine Health: The hospitaller is immune to all types of diseases. At 2nd level he gains immunity to poison. If the hospitaller has levels as a paladin, the both class levels stack regarding the number of times per day the character can remove disease.
  Beneficiary: Beginning at 2nd level the hospitaller can, once per day, designate one individual as his beneficiary. Whenever the hospitaller casts a beneficial spell the beneficiary also gains the benefits of that spell. Every two levels thereafter, the hospitaller can choose an additional beneficiary. Beneficiaries must be within 10 ft. per level of the hospitaller for the benefits to accrue. The beneficiaries must be chosen before the spell is cast and only spells from the hospitaller spell list can be used in this way. This is a supernatural ability.
  Spells: Beginning at 2nd level (or 1st level if the hospitaller has a wisdom bonus), a hospitaller gains the ability to cast a small number of divine spells. To cast a spell, the hospitaller must have a Wisdom of at least 10 + the spell’s level, so a hospitaller with a Wisdom of 10 or lower cannot cast these spells. Hospitaller bonus spells are based on Wisdom, and saving throws against these spells have a Difficulty Class of 10 + spell level + Wisdom modifier. 
  Identify Disease: At 3rd level, the hospitaller is able to identify the exact type of disease afflicting an individual merely by examining that individual for one round. This is an extraordinary ability.
  Identify Poison: At 3rd level, the hospitaller is able to identify the exact type of poison afflicting an individual merely by examining that individual for one round. This is a extraordinary ability.

Hospitaller Spell List
  Hospitallers choose their spells from the following list:
  1st level – cure light wounds, detect chaos/evil/good/law, detect poison, protection from chaos/evil/good/law, sanctuary.
  2nd level – cure moderate wounds, delay poison, lesser restoration, magic circle against chaos/evil/good/law, remove paralysis, shield other.
  3rd level – create food and water, cure serious wounds, glyph of warding, helping hand, magic vestment, remove blindness/deafness, remove curse, remove disease.
  4th level – cure critical wounds, death ward, dismissal, neutralize poison, restoration, spell immunity, status.

The Hospitaller
	Base	
Class	Attack	Fort	Ref	Will					Spells per Day	
Level	Bonus	Save	Save	Save	Special			1st	2nd	3rd	4th	
1st	+1	+2	+0	+2	Lay on hands; divine health ~ immune to disease 	0	-	-	-	
2nd	+2	+3	+0	+3	Beneficiary ~ one	1	-	-	-	
3rd	+3	+3	+1	+3	Divine health ~ immune to poison 	1	0	-	-	
4th	+4	+4	+1	+4	Identify disease 	1	1	-	-	
5th	+5	+4	+1	+4	Identify poison	1	1	0	-	
6th	+6	+5	+2	+5	Beneficiary ~ two	1	1	1	-	
7th	+7	+5	+2	+5		2	1	1	0	
8th	+8	+6	+2	+6		2	1	1	1	
9th	+9	+6	+3	+6		2	2	1	1	
10th	+10	+7	+3	+7	Beneficiary ~ three	2	2	2	1