Prestige Classes For Use With: Greyhawk Campaign Setting
								By Tom Gingras

Knight of the Watch
     The Knights of the Watch were usually drawn from the armies of Bissel, GranMarch, Geoff, and Keoland. Their purpose and goal was to protect the lands to the east from Baklunish raids and invasions. The resent wars have currently decreased their numbers to such an extent that membership in the order has been opened up to those who meet the requirements, with former military service no longer required. Knights of the Watch have constructed and manned castles and keeps along the border in order to protect and guard the people.   

Requirements:
Race: Any
Alignment: Lawful Good, Lawful Neutral.
Base Attack Bonus: +5
Skills: Ride 4, 
Feats: Mounted Combat, Cleave

Skills: Handle Animal (Cha), Inuit Direction (Wis),  Knowledge: Fortifications (Int), Knowledge: Heraldry
        (Int), Ride, Spot.

Class Features:

 Weapon and Armor Profieciency: The Knight of the Watch is profiecent in all simple and martial weapons as well as all armors. All hinderances due to armor heavier than leather are applicable.

Support of Locals: When the Knight of the Watch is in the Kingdom that they are defending they can expect hospitality in any home and depend on the people for aid. Nobles in the lands of Keoland and the Gran March can be rely upon replacement of normal weapons.

Skill at Mounted Combat: The Knight of the Watch is an expert at fighting mounted and as his skill in riding increases so does the ability to fight mounted. This increase is to both attack and damage (attk/dmg).

Protection of the Realm: Once the Knight has built a Keep in order to defend the borders of the Realm the Order will send out the word that the Knight has done so in order to assist in the recruiting to man the Keep. This allows the Knight to double the number of followers that he will receive do to a combination of his fame and the support of the order. This Includes the Leadership Feat.

Class Level	Base Attack	Fort Save	Ref Save	Will Save	Special	
1	+1	+2	+0	+0	Mounted Combat +1	
2	+2	+3	+0	+0		
3	+3	+3	+1	+1	Mounted Combat +1/+1	
4	+4	+4	+1	+1		
5	+5	+4	+1	+1	Protection of the Realm	
6	+6	+5	+2	+2		
7	+7	+5	+2	+2	Mounted Combat +2/+1	
8	+8	+6	+2	+2		
9	+9	+6	+3	+3	Mounted Combat +2/+2	
10	+10	+7	+3	+3		

Knight of the Dispatch
     This order of Knights though not seperate from the Knights of the Watch the time is fastly approaching when a break will occur forming two distinct orders. While the Knights of the Watch are content to wait behind strong walls the Knights of the Dispatch it is nessacery to go out and actively combat the foes upon their borders in order to justify the aid that they receive. Knights of the Dispatch are looking for a different type of Knight within their group and the training and skills of the Knights of Dispatch varies.

Requirements:
Race: Any
Alignment: Lawful Good, Lawful Neutral.
Base Attack Bonus: +5
Skills: Tracking 5
Feats: Blind Fighting, Track
 
Skills: Hide (Dex), Inuit Direction (Wis), Knowledge: Survival (Int) Search (Int), Spot (Wis).

Class Features:

 Weapon and Armor Profieciency: The Knight of the Dispatch is profiecent in all simple and martial weapons as well as all armors. All hinderances due to armor heavier than leather are applicable.

Support of Locals: When a Knight of the Dispatch is in the Kingdom that they are defending they can expect hospitality in any home and depend on the people for aid. Nobles in the lands of Keoland and the Gran March can be rely upon replacement of normal weapons.

Favored Enemy: As per the Ranger Ability on pg45 3e PHB. 

 Protection of the Realm: Once the Knight has built a Keep in order to defend the borders of the Realm the Order will send out the word that the Knight has done so in order to assist in the recruiting to man the Keep. This allows the Knight to double the number of followers that he will receive do to a combination of his fame and the support of the order. Because the Knights of the Dispatch spend most of their time away this ability comes some what later than with their sister Order. This includes the Leadership Feat.

Class Level	Base Attack	Fort Save	Ref Save	Will Save	Special	
1	+1	+2	+0	+0	Favored Enemy	
2	+2	+3	+0	+0		
3	+3	+3	+1	+1		
4	+4	+4	+1	+1	Favored Enemy +2	
5	+5	+4	+1	+1		
6	+6	+5	+2	+2		
7	+7	+5	+2	+2	Protection of the Realm	
8	+8	+6	+2	+2		
9	+9	+6	+3	+3	Favored Enemy +3	
10	+10	+7	+3	+3