Dao
A Genie native to the Elemental Plane of Earth

Product Number: 2ed Monster Manual
Year Published:	XXXX

Converted from 2nd Edition to 3rd Edition D&D 
by David Fair, dafair@bellatlantic.net
Last Updated: 10/23/2000

Summary of Conversion:	The Dao was not included in the new 3E MM, so I created this conversion using the information in the 2E MM for Genies and comparing to the 3E. This is not a strict, power-for-power conversion, but rather a conversion that uses only the core 3E rules to capture the spirit of the Dao. Abilities have been added where they were new to 3E, and other abilities have been modified or dropped to fit. For more info on their ecology or other info, see the 2nd Ed MM.

Genie, Dao
Large Outsider (Earth, Evil)
Hit Dice:	8d8+24 (50 hp)
Initiative:	+7 (+3 Dex, +4 Improved Initiative)
Speed:	30 ft, Burrow 20 ft
AC:	17 (-1 Size, +3 Dex, +5 Natural)
Attacks:	Slam +12/+7/+2 melee
Damage:	Slam 1d8+7
Face/Reach:	5 ft x 5 ft / 10 ft
Sp. Attacks:	Spell-like abilities, Earth Mastery*
Sp. Qualities:	Plane Shift, Telepathy
Saves:	Fort +9, Ref +8, Will +8
Abilities:	STR 21 (+5), DEX 17 (+3), CON 16 (+3), INT 12 (+1), WIS 15 (+2)
Skills:	Concentration (+10), Escape Artist (+8), Intimidate (+9), Listen (+9), Move Silently (+10), Sense Motive (+8), Spellcraft (+8), Spot (+10), 
Feats:	Combat Casting, Combat Reflexes, Dodge, Improved Initiative
CR:	6
Alignment:	Always Neutral Evil

Spell-Like Abilities:	The Dao can perform the following, one at a time, once per day: Change Self, Detect Good, Detect Magic, Gaseous Form, Invisibility, Misdirection, Passwall, and Wall of Stone.
Dao can use Soften Earth and Stone and Meld Into Stone three times per day. Dao are immune to earth-based spells. Dao take double effect from Holy Water.

* see the explanation for this in the 3E MM, under Earth Elemental.