Cyclopskin
Medium-size Giant
Hit Dice: 5d8+10 (32 hp)
Initiative: -1 (-1 Dex)
Speed: 40 ft.
AC: 16 (–1 size, -1 Dex, +8 natural)
Attacks: Club +7 melee, spear +1 ranged
Damage: Club 1d6+5; 1d6 spear +5 ranged
Face/Reach: 5 ft. by 5 ft./10 ft.
Special Attacks: None
Special Qualities: Darkvision 60 ft.
Saves: Fort +6, Ref +0, Will +1
Abilities: Str 21, Dex 9, Con 15, Int 10, Wis 10, Cha 11
Skills: Climb +7, Jump +7, Listen +6
Feats: Weapon focus (greatclub), Power attack
Climate/Terrain: Temperate hills and mountains
Organization:  Solitary, pair, clan (5-10)
Challenge Rating: 2
Treasure: Standard
Alignment: Usually chaotic evil, often evil
Advancement: By character class

Cycopskin are a diminutive relative of true giants.  A typical cyclopskin stands about 7 1/2 feet tall and weighs around 350 pounds.  A single red eye dominates the center of its forehead.  They have black of dull blue hair and their skin tone ranges from a ruddy brown to a muddy yellow.  They dress in ragged animal hides and sandals and never wear armor or use shields, because of their tough natural hides.

Combat
Cyclopskin are typically fight with heavy clubs and use heavy spears as missile weapon.

     Poor Vision (Ex):  Since the single eye of the cyclopskin gives them poor depth perception, they suffer a -1 penalty to all missile attack rolls, but not to damage.