Arcane Student of the University of Magical Arts
2E kit from the Player’s Guide to Greyhawk

Product Number: 9578
Year Published:  1998

Converted from 2nd Edition to 3rd Edition D&D 
by Kajal, the Southern Oracle; thecage77@hotmail.com
Last Updated: October 16, 2000

Summary of Conversion:  I tried to stay as true to the original kit as possible, but issue #274 of Dragon magazine recommended a special ability for every level of a prestige class, so I’ve added new abilities to keep it in line with the prestige classes in the Dungeon Master’s Guide.

Class Level	Base Attack Bonus	Fortitude Save	Reflex Save	Will Save	Special	
1	+0	+0	+0	+2	Normal Spell Progression, Tutor	
2	+1	+0	+0	+3	Extra Spell Slot (0 level)	
3	+1	+1	+1	+3	Library Pass	
4	+2	+1	+1	+4	Extra Spell Slot (1st level)	
5	+2	+1	+1	+4	Lab Time	
6	+3	+2	+2	+5	Extra Spell Slot (2nd level)	
7	+3	+2	+2	+5	Spell Requisition	
8	+4	+2	+2	+6	Extra Spell Slot (3rd level)	
9	+4	+3	+3	+6	Magic Item Requisition	
10	+5	+3	+3	+7	Extra Spell Slot (4th level)	

Arcane Student of the University of Magical Arts
	Hit Die: d4

Requirements:
	Spellcraft: 8 ranks
	Spellcasting: Must be able to cast 0-level arcane spells.
	Special: Must pay tuition in the amount of 30 gp per spellcasting level when first joining, and for each level gained.  (Example: A 2nd-level sorcerer joins the university as a student and pays 60 gp (30 gp each for 0-level and 1st-level spellcasting ability).  Upon advancing to 2nd-level student, he again pays 60 gp.  When he achieves 3rd-level as a student, he pays 90 gp for 0-level, 1st-level, and 2nd-level spellcasting ability.)

Class Skills:
	Alchemy (Int), Concentration (Con), Craft (Int), Knowledge (Arcana) (Int), Scry (Int), Spellcraft (Int)
	Skill Points at Each Level: 4 + Int modifier

Class Features:
	Weapon and Armor Proficiency: A student gains no proficiency with armor, shields, or weapons.
	Normal Spell Progression: While a student, the character advances at his/her normal spell progression rate as levels are gained.  (Example: A 2nd-level sorcerer joins the university, starting with six 0-level and 4 1st-level spells.  Upon reaching 2nd-level as a student, his spell complement increases to seven 0-level and five 1st-level spells, gaining a 0-level spell for being a student and a 1st-level spell as if he were a 3rd-level sorcerer.)  If a student switches back to his/her original spellcasting class, no additional spells are gained until the spellcasting ability equals out.
	Tutor: At 1st level, a student is assigned a tutor who becomes a source of information and spells as long as the student remains at the university.  Spellcasting requests and sage research on behalf of the student cost only half the normal fees (assuming the tutor agrees to supply such services).
	Extra Spell Slot: At 2nd level, a student gains an additional 0-level spell slot.  A 1st-level spell slot is gained at 4th level, a 2nd-level spell slot at 6th level, a 3rd-level spell slot at 8th level, and a 4th-level spell slot at 10th level.
	Library Pass: At 3rd level, a student gains access to the university’s library.  Thereafter, using the library cuts spell research time and cost in half.
	Lab Time: At 5th level, a student may book laboratory time to craft magic items.  A lab may only be reserved for one project at a time, at the minimum amount of time necessary for the student to craft the item in question.  While using a university lab, all creation costs are cut in half (including materials costs).
	Spell Requisition: At 7th level, a student is eligible to perform field research (out-of-town adventuring on behalf of the university) and may request one specific spell per assignment for study.  (Spell availability is determined by the DM.)
	Magic Item Requisition: At 9th level, a student is eligible to perform personal field research and may borrow one permanent magic item per assignment.  (Magic item availability is determined by the DM.)  The item must be returned (or replaced, if lost or damaged).  Failure to do so results in the suspension of all other priveleges.