Arcane Fighter

Renowned and respected through all elven kingdoms, the Arcane Fighter is a warrior skilled in the use of magic to complement his combat prowess. In a group they can strike fear into an entire ennemy army. NPC Arcane Fighters often lead units of normal fighter, serve as guards for royal and important peoples or form small, elite units formed entirely of Arcane Fighter with the addition of Arcane Archer. Theses units are one of the prime reason that elves are so feared in batlle.

Hit Die: d8

Requirement:
Race: Elf or Half-Elf
Base Attack Bonus: +6
Skills: Concentration (8 ranks); Tumble (5 ranks)
Feats: Weapon Focus(Any Melee Weapon); Dodge; Expertise; Combat Casting
Spellcasting: Ability to cast 1st-level arcane spell

Class Skills:
Climb(Str); Concentration(Con); Craft(Int); Hide(Dex); Jump(Str); Listen(Wis); Move Silently(Dex); Search(Wis); Spot(Wis); Spellcraft (Int); Tumble(Dex); Wilderness Lore(Wis)

Skill point per level: 4 + Int Modifer

The Arcane Fighter	
Class Level	Base Attack	Fort Save	Ref Save	Will Save	Special	Spell per Day	
1st	+1	+0	+2	+0	Bonus Feat, Improved Combat Casting (1/day)		
2nd	+2	+0	+3	+0	Defensive Awareness (Dex bonus to AC)			+1  level of existing class		
3nd	+3	+1	+3	+1	Defensive Roll		
4nd	+4	+1	+4	+1	Bonus Feat	+1  level of existing class	
5nd	+5	+1	+4	+1	Improved Combat Casting (2/day)		
6nd	+6	+2	+5	+2	Defensive Awareness (Cannot be flanked)			+1  level of existing class		
7nd	+7	+2	+5	+2	Bonus Feat
Evasion		
8nd	+8	+2	+6	+2		+1  level of existing class	
9nd	+9	+3	+6	+3	Improved Combat Casting (3/day)		
10nd	+10	+3	+7	+3	Bonus Feat, Defensive Awareness(+1 vs traps)			+1  level of existing class		

Class Features:
Wepon and Armor Proficiency: All martial and simple melee weapon proficiency; light armor proficiency.
Spell per day: An Arcane Fighter continue to learn his training in magic as well as in weapon. Thus, one every 2 level (starting at 2nd lvl) he gains a spell level as though he would have gained a new level in his arcane casting class.
Bonus Feat: Every 3 level (starting at 1st lvl) he gains a bonus feat. The bonus feat must be choosen among the following list: Alertness, Blind-Fighting, Combat Reflexes, Mobility, Spring Attack, Imporved Disarm, Improved Trip, Whirlwind Attack, Improved Critical, Improved Initiative, Lightning Reflexes, Quick Draw, Skill Focus(class skill only), Spell Focus, Spell Penetration, Weapon Finesse or any metamagic feats.
Defensive Awareness: The Arcane Fighter gains the ability to react to danger before his sense would allow him to. At second level he retains his Dex bonus to AC regardless of the situation. At sixth level he can`t no longer be flanked and at tenth level he gains a +1 saving bonus against trap. He can only use this extraordinary ability when wearing light armor or no armor.
Improved Combat Casting: An Arcane Fighter is a renowned expert at casting during combat. At first level he gains the ability to cast a spell and ignoring any somatic component, thus effectively ignoring chance of spell failure with armors. The nuber of time he can use this ability increase with the level. He can only use this supernatural ability when wearing light armor or no armor.
Defensive Roll: Starting at third level, an Arcane Fighter can roll with a potentially lethal blow to take less damage from it. Once per day, when an Arcane Fighter would be reduced to 0hp or less by damage in combat (from a weapon or other blow, not a spell or ability), the Arcane Fighter can atempt to roll with the blow. He makes a reflex saving throw (DC=damage dealt) and, if sucessfull, takes only half damage from the blow. He must be aware of the attack and able to react to it in order to execute his defensive roll. It can only use this extraordinary ability when wearing light armor or no armor.
Evasion: At eighth level, an Arcane Fighter gains Evasion. If exposed to any effect that normally allows him a reflex save for half damage (such as fireball), he takes no damage for a successfull saving throw. The evasion ability can only be used if the Arcane Fighter is wearing light armor or no armor.

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