News Archive #16
November 2000
News from November 2000:
D&D Adventure Contest! Adventures are the meat and
drink of every Dungeons & Dragons game. They're the setting and
script for exciting tales of daring and heroism. Designing a good
adventure takes talent, skill, and time.
Do you think you can write an adventure to match a map provided by
Wizards of the Coast? If so, I want to see it! Enter the D&D
Adventure Contest to win one of ten prizes, and better yet -- have your
adventure posted here for others to download, read and enjoy.
Interested? Read on...
New in the Conversion Library: Creatures from the Cthulhu
section of 1st Edition AD&D's Deities & Demigods, and
updates to Scott Greene's Creature Catalog monster conversions.
MonsterBase Updated: Henry Link's Monsterbase 1.1 is now
available over at Jamis Buck's website.
New Reviews:
- RPG.net has posted reviews for WotC's Star Wars RPG and The
Sunless Citadel, Green Ronin's Death in Freeport, and and Nightshift
Games' D20 superhero game, The Foundation.
- The Third Edition has posted a review of Dwarven Forge's
Master Maze miniatures product.
Offical Updates: WotC has posted a few new goodies,
including new portraits, a Draconian Measures screensaver, and
a really nifty list of books written by the inhabitants of the
Forgotten Realms -- works like The Obarskyr Family Histories, Translations
from Kara-Tur Haiku, and Zelthor's Blade and How I Broke It.
(thanks to Dark Blackshield for the scoop)
D20 System Guide Update: A minor update to the D20 System
Guide -- updated product info and release dates for Fiery Dragon Productions.
New in the Conversion Library: A new psionicist class
conversion, regional feats for Dragonlance, an elementalist prestige
class, and two more monsters (urd and cyclops).
Electronic Gizmo: Randy Dorman has written a simple
little JavaScript calculator for converting 2e XP into 3e XP. The
calculator uses the two methods described in the Conversion Manual, as
well as the Living City method.
Hero Builder's Details: Scooper "Neomorte" has
scored a copy of December's core D&D release, Hero Builder's
Guidebook, and was kind enough to send along some details:
The Hero Builder's Guidebook has hit the shelves. I pick mine up today.
It is filled with tons of useful tips and a boat load of names for each
of the PHB races. Here is the break down on what you can find inside:
1. Introduction
2. Rolling Your
Ability Scores - Gives tips
on placing dice rolls for specific goals in creating characters
3. Choosing Your Race
and Class - Provides advice
for each race/class combination.
4. Creating Your
Personal History - Guides you
through developing a history before becoming an adventurer. It lists
the 5 major parts of this as: Home, Family, Instruction, Life Events,
and Relationships and provides table to help decide these things
randomly.
5. Selecting Your
Alignment - helps with the
decision of setting an alignment. Gives you a kind of alignment test to
help make the decision easier based on thoughts and relationships of
varying types.
6. Planning Your
Future Career - Details out
several "road maps" for a character to follow as they advance. They are:
- The Ultimate Archer
- Swashbuckler
- Prizefighter
- Necromancer
- Gadgetmaster
- Manipulator
- Research Wizard
- Sneak (and a scout: A
Wilderness Sneak in a sidebar)
- Counterspeller
- Friar (also mentions The
Unrooted Tree as a Druid Variant)
7. Appendix: The Rule of
Names - Gives you 3 "don'ts"
and 3 "dos" in choosing/making a name for your character as well as
massive lists of character names for each race. It also includes two
sections on Nicknames and Surnames (which gives lists of Dwarven Clan
Names, Gnome Clan Names, and Elven Family Names).
Bard/Rogue Book Title: Anonymous informs me that the
bard/rogue class book is titled Song &
Silence. I've worked this into the 2001 product preview from
a couple of days ago for future reference.
D20 System Guide Update: A minor update to the D20 System
Guide -- updated release dates for OtherWorld
Creations.
New in the Conversion Library: More monsters, including
voadkyn, iron cobra, and volt.
D20 SRD Monsterific: More updates to the D20 System
Reference Document -- almost all of the monsters are now posted.
(thanks to Grant T, Oren Douek, Irve, and Randy Mosiondz for the scoop)
Wyatt on Monsters: WotC's James Wyatt has posted a little
"rant" about those who complain that the 3E Monster Manual is a
little light on the monsters. He's written a pretty compelling argument
to suggest that the 3E MM stacks up quite well against the first
releases from 2nd and 1st edition. He's also put together a table of
monsters included in the first monster release for each edition.
2001 D&D Lineup Updates: I've added and altered a few
items in yesterday's speculation about what products we'll see in 2001
for D&D. See yesterday's news for the updates. Thanks to Staffan
Johansson, James Wyatt, and Grant Kinsley for the additional info.
D&D Lineup in 2001? Sure, we know what D&D stuff
is slated for first quarter of 2001 -- but what happens after that?
Here's some leakage mixed with a healthy dose of speculation to provide
a very preliminary (and probably partially inaccurate) sneak peek at
next year's products (10/28 and 10/29 updates are
in gold):
- Core Adventures: By April 2001, the first four of
eight planned core adventures will have been released. It seems very
reasonable that the other four could come out in 2001. What they'll be
like and who is writing them is yet unknown.
- Mega-Adventures: Monte Cook's Return
to the Temple of Elemental Evil
(weighing in at 192 pages) is pretty much a sure thing for Summer 2001.
Also rumored is a Return to the
Barrier Peaks.
- Deities & Demigods 3E: Well, that's probably not going to be the name, but
you get the idea -- a big book of gods, religions, priest stuff. It's
been in the rumor stage for some time, but recently Skip Williams
confirmed that it's now in the planning stage. But will we see it in
2001? Tough call.
- High-Level Book: We know that the high-level rules
are currently in development, and they're far enough along that the
basics will be included in the FR campaign book. However
... one scooper indicates that he was chatting with WotC's Dale Donovan
recently, and it sounds like the High-Level Book won't make it by the
end of 2001. We'll just have to wait and see on this...
- Manual of the Planes: It's being written by
Jeff Grubb. It will include the default D&D cosmology as well as
tools for creating your own. It should simplify some of the Planescape
rules, particularly those that deal with the effects of the planes on
magic. Other than that, little is known, particularly a release date,
though it's been in playtesting for some time now.
- Magic of Faerun: Sean Reynolds is currently
working on this, though there may be others also involved. I'd be
surprised if we didn't see it sometime in 2001.
- More Class Books: In January we'll see Sword
& Fist, the class book for fighters and monks. Defender of
the Faith, the cleric/paladin book written by James Wyatt and Rich Redman, is getting close to the end of
playtesting. A bard/rogue book (Song & Silence)
and a wizard/sorcerer book are currently in playtesting as well. The "nature boy" book for rangers/barbarians/druids
hasn't been designed yet.
- Battle System: Word is that playtesting will begin
very soon on a large-scale battle system. The title I've heard is
"Skirmishes." Will this product include information on running kingdoms
ala Birthright as well? No idea. Let's hope this one makes it out
before the end of 2001.
- Oriental Adventures 3E: I've only heard a whisper
about this product, which apparently will enter playtesting soon.
Whether it will be a stand-alone campaign setting or integrated with
the Forgotten Realms setting as the land of Kara-Tur is unknown.
- D20 Products: Wheel of Time and Call of
Cthulhu are pretty much givens for summer and fall 2001,
respectively. What about Dune? Hard to say, but if all goes
well it could be out in 2001.
Official Updates:
- Part 4 of the Cliffhanger Adventure is available.
- The Dragonlance page has posted stats for one type of
draconian. (thanks to Dark Blackshield for the scoop)
D20 System Reference Document is Monstrous: Monsters A-G
have been added to the current draft of the D20 System Reference
Document. Looks like more are on the way. (thanks to Oren Douek for the
scoop)
D20 System Updates: I've posted a few minor updates to
the D20 System info page.
- Separated Fiend Games and Troll Lord Games entries.
- Clarification of the 0onegames
entry.
- New info on the status of the D20
System Dune RPG.
- More products listed for Atlas Games
and Sword & Sorcery Studio (thanks to
Nik for the scoop)
- Adjusted the availablility info for Star Wars Gamer
magazine.
Community News:
- Sisterworlds is a D&D campaign site.
- The Emperor of Galovinius has posted a Star Wars RPG
character sheet here (607kb zipped PDF).
- Tierra del Noche is a D&D campaign site.
New Cover for Speaker in Dreams: In January 2001
we'll all have a chance to hold a copy of James Wyatt's D&D
adventure, The Speaker in Dreams, in our hands. James tells me
he himself has just gotten a copy of the final product. He was kind
enough to scan the cover, which is quite different from the placeholder
appearing on the web at Amazon.com and the WotC product catalog. James
reveals the following in notes appearing at Amazon.com:
Here are a few of the things
you'll find in The Speaker in Dreams:
- The adventure is
story-based, a style of adventure that is difficult to pull off well.
The new Dungeon Master's Guide talks a bit about story-based adventures,
and suggests using a flowchart as if it were a dungeon map. That's
exactly what this adventure does: the main map is a story flowchart,
although smaller sites within the city are mapped and keyed as well.
- Though it's story-based,
it stays close to the dungeon style of play. It's loaded with action,
and includes "mini-dungeons" within the city.
- Shows off the rules for
designing cities with a fleshed-out example. Note that even more
information about the city in which the adventure is set will appear on
the Wizards web site when this adventure is released. (I had to cut a
lot of words from the manuscript!) The adventure models a living city
with NPCs, and highlights some of the important elements of city
encounters.
- As a city adventure, it
really gives characters with high Charisma scores (and ranks in
Diplomacy, Bluff, and Gather Information) a chance to shine. Bards and
clerics should be especially happy.
- Since the adventure is
designed to take characters from 5th to 7th level, it includes
information about recruiting cohorts and followers, since characters
gain that option at 6th level. What better place to recruit followers
than a city, and what better way to do it than by making friends in the
course of a city adventure?
I had a lot of fun writing
this adventure, and the folks I know who have been playtesting it have
also had a great time. There are villains in here who, if the playtests
are any indication, will be talked about for a long time to come.
All About D20: Need to keep up with D20 System products?
With over a dozen publishers involved and WotC producing their own D20
System games, it's hard work keeping tabs on it all. Never fear -- I've
put together an extensive D20 System resource page. It outlines the
basics behind the Open Gaming Movement, lists the third-party
publishers involved and their scheduled products, and brings together
links to different fan-created D20 System materials. Check it out --
and if you're a D20 System publisher, please let me know if I need to
correct any facts about your products.
Avalanche Reveals Constantinople: Historical games
publisher Avalanche Press will be releasing a D20 System adventure
called The Last Days of Constantinople in December. Read more
about it here. (thanks to Ronaldo Fernandes for the scoop)
New Reviews: D&D site The 3rd Edition has posted
reviews of Death in Freeport and each of the adventures in Dungeon
Magazine #83. And RPG.net has posted a review of the Living
Greyhawk Gazetteer.
New in the Conversion Library: A horde of undead,
monsters from The Temple of Elemental Evil, gehreleth from
Planescape, and Dragonlance PC races.
Yet More on Polymorph: An additional clarification
from Sean Reynolds about the polymorph spells from the PHB and
how they affect (or don't affect) extra-planar creatures. I've worked
this into the previous news on this subject for future reference.
(thanks to James Hoover for the scoop)
What about tieflings and aasimar -- aren't they outsiders?
For the Forgotten Realms, which has those
races as PCs, we came up with the term "native outsider" - they're
outsiders, but their home plane is the Prime Material, so you can bring
them back from the dead with raise dead. You could also say that that
makes them the equivalent of a PMP [prime material plane] creature for the purpose of polymorph.
Community News:
- Northern Journey, an epic fan-created FR adventure series,
has been converted to Third Edition D&D. "At
present, the 300+ page Northern Journey Campaign Guide and the first
five of 8 modules - Silverymoon, Moonwood, Backlands, Tale of 2 Liches
and Impiltur - are complete. Earlier this month, we finished the
conversion of all of this material for D&D 3E. The modules also
include more than 100 maps and dungeon plans."
- The World of Lamaar can now directly be reached at
http://www.lamaar.de.
- A site called Schmuck the Kneerubber has a comic strip
about Third Edition D&D.
- The Dragon Tavern is a message board for posting D&D
adventure ideas and receiving feedback on them.
- Mike's RPG Page has character sheets for the Star Wars RPG.
Official Updates: A whole bunch of new stuff at WotC's
official D&D site. (thanks to Dark Blackshield and The shadow of my
former self for the scoop)
- Forgotten Realms Characters: Stats for a FR Villain
by Roger E. Moore; a sneak peek at the stats for Alusair Obarskyr,
regent of Cormyr.
- Fight Club: An evil centaur with a laser rifle;
information on the Fight Club Arena.
- WotC's CEO Peter Adkison sits in at the Celebrity
Gaming Table.
- Character Closeup focuses on new celestial animals
that could be summoned using the summon monster spells. Celestial
Cachalot Whale, anyone?
- Interview with Justin Whalin of the Dungeons
& Dragons movie.
New in the Conversion Library: Greater colossus (flesh
golem variant), slow shadow, another version of the deathmaster
prestige class, and a link to site with lots of monsters-as-PCs stats.
Ask the DM: NeuroZombie, the webmaster of Community: 3E,
has set up an e-group called Ask the DM. "A
forum for experienced and aspiring Dungeon Masters of Dungeons and
Dragons 3rd Edition. We plan on setting up workshops, chats and forums
to help all DM's become GREAT DM's! We also want to create a large
database of links and help files for all aspects of Dungeon Mastering,
including world building help and DM Tip's and Trick's." Sounds
like several regulars from my message board are going to be
participating. Read more about it here.
Rules Clarifications: Several clarifications from the
kind folks at WotC...
- More on Polymorph: Several clarifications to
yesterday's scoop on the polymorph spells (see yesterday's news
for the update; thanks to Gerard for the scoop).
- Shield Spell: How far (side to side) does
the shield spell provide cover? WotC's Sean Reynolds (thanks to
Gerard for the scoop): Upcoming Sage Advice
answer: On a grid, draw the line along the grid lines - between squares
- instead of crossing squares. In other words, pick a grid line that
borders your square ... that's the dividing line.
- Sleeping Characters: WotC's Skip Williams has some
suggestions for how to deal with deciding if a character wakes up when
noises are nearby (thanks to Chris Staufer for the scoop): The best way to to allow a Listen check to hear what's
coming, you can assess some penalty for being asleep (-10 or even -20),
or you can assume the sleeper is "taking 0," which is sort of like
"taking 10" except that you assume a die roll of 0. In the latter case,
sleepers will awake to sounds that have a 0 DC on their listen checks,
such as a pitched battle going on withn 100 feet (a pitched battle as a
Listen DC of -10, see DMG, page 93).
- Expertise, Tumbling, and Fight Defensively: WotC's
Sean Reynolds has the latest word on whether one can combine the
Expertise feat and the Fight Defensively combat action and how the
Tumbling skill works into the mix (thanks to our old friend James
Hoover for the scoop): OK, apparently Skip
[Williams] got out of a meeting this afternoon where they discussed
this, and they have reversed their decision. So:
- Expertise is *not* a better
version of Fight Defensively.
- The two *can* be used together.
- A character with 5 ranks in
Tumble increases their dodge bonus by 1 when using Fight Defensively.
- A character with 5 ranks in
Tumble does *not* get an additional bonus when using Expertise.
D20 System News:
- The D20 System Reference Document (Draft) has been
extensively updated over at the Open Gaming Foundation website. It now
includes some material from the DMG and the MM as well as all PHB
spells. If you want a look at the guts of D&D that will eventually
be open for third-party publishers to use in their D20 System products,
head on over. There's also an update to the D20 System Trademark
License. (thanks to Oren Douek for the scoop)
- PEG's John Goff, formerly slated to write the D20 version
of Deadlands, indicates that his departure and PEG's decision to hold
off on the D20 Deadlands product are coincidentally related (thanks to
Jon Mines for the scoop): Although reported in
the same sentence on RPGPlanet, the two events are completely
unrelated. PEG's parent company has put the D20 Deadlands project on
hold until the D20 STL is complete--largely following the advice from
Ryan Dancey himself warning against investing a property too deeply in
the trademark prior to the finalization of the STL. It's a wise choice,
IMO, and doesn't mean the project is dead. My departure is primarily
due to my desire to cut my writing back to part-time. After two years
of full-time game design/writing, I found the fun starting to wane and
the writing began to feel too much like work. I'm moving back into the
"real world" and trimming back to just projects I think are fun or
cool. (I went far more in-depth in my column over on Games Unplugged's
site: http://www.gamesunplugged.com ). I doubt that the Deadlands
project's delay will seriously hamper WotC's push [to see third
parties publish D20 System materials]--particularly
with Star Wars and now CoC and (IIRC) the Wheel of Time and LotR.
Besides, my plans for the Deadlands D20 were to keep the system as
close to the one presented in the PHB as possible to keep the learning
curve down--not to see how far I could tweak the D20 core.
- The Scarred Lands fan site has some information on upcoming
Scarred Lands products from Sword & Sorcery Studios.
Official Update: Part 3 of this month's Cliffhanger
adventure has been posted. (thanks to Dark Blackshield for the scoop)
Community News:
- Jamis Buck has posted a downloadable Windows version of his
online Random Dungeon Generator along with the source code at his
D&D Generators page.
- Realms of A'dohn is a D&D campaign site.
- New character sheet at City of Wyrmport.
Master Tools Update: Here's an update on Master Tools
from Master Tools Master Jim Bishop. This was posted on my board, so if
you have comments for Jim feel free to post them there.
Phew! Spent last week at
Fluid's offices in lovely Mill Valley, engaged in the kind of
stripped-down, oiled-torso combat you might expect from the early
career of Shatner. Over what else, but milestones and a solid feature
list for this beast we call the Master Tools.
At issue was feature bloat. Specifically, the tendency to throw every
cool idea we've ever had into the mix, without regard to our
(increasingly tight) schedule. It's the classic conflict between
developer and publisher that plays out in every development cycle, much
like the classic conflict between sperm whale and giant squid.
The conflict works like so: the developer feels time pressure and
petitions for fewer features or more time. The publisher feels market
pressure and petitions for more features or less time. Hilarity (and/or
oiled-torso combat) ensues.
We spent four days inching through the list of features, identifying
which ones were a priority and which weren't. It felt horrible. When I
finally left for Seattle, it was with the queasy feeling that
ex-features were hanging onto the bottom of the plane, like panicked
Vietnamese during the fall of Saigon.
But the upside is we know exactly what we're doing. I think Fluid feels
less anxiety, and our milestone list is far more realistic now. The
Master Tools feels more like a real piece of software than ever before,
and less like a collection of impossible wishlist items.
So here's what we've agreed to so far:
Race generator: This tool contains all the monsters from the MM, and
allows users to enter their own. Prints as stat block or MM-style entry
Character generator: This super-expanded version of the cGen demo has
all the classes from the PH, DMG, and possibly some of the class books
(Sword & Fist is awfully cool . . .), and allows any combination of
race, class, prestige class, and template. This is the big mixin' pot
of the product, and is the hardest task ahead of the programmers.
Prints to stat block or character sheet. Can equip all magic items.
Magic item generator: Make a magic weapon, armor, or shield according
to the rules in the DMG (and equip it)
Random treasure generator: Generate treasure according to the rules in
the DMG
Probable a la carte treasure generation
Random encounter generator: Generate encounters according to rules in
the DMG and MM
Probable a la carte encounter generation
Mapper: All the major/minor features, wall and floor types from the
DMG. A slew of monster images. A slew of monster and ambient sounds.
Linking between maps
Keyed encounter areas that dump to text files. Build encounters in the
mapper (or in the eGenerator). Tons of "template" maps (pregenerated
maps for easy adventure creation): Output -- Adventure file
auto-formats text to the D&D standard adventure format. Prompts
that make it easy to build a module ("Enter default door DC here").
Customizability: We're restructuring the database to make it easier to
decipher, and the app calls directly from the Access tables instead of
(as with the demo) from a closed database format. This was a tough
decision to make, since it creates a substantial barrier to entry for
many users. But Access does so many things so well, that we'd be stupid
to waste our dev. time to duplicate it.
My hope is that we'll find a group of fans to write a front end that
allows simple data entry into the tables--if you're interested (and
hopefully qualified) please email me at mastertools@wizards.com and
we'll talk.
The good part of this decision, is you can customize almost _anything_
in the product. It's really an incredible amount of direct control
we're placing in the user's hands.
Items that are still in discussion:
Table maker: Allows easy construction of, and output from, random
tables. So easy to do we'd be silly not to, but still not 100%
guaranteed.
Export/import: Not so much an undecided feature, as a feature in search
of a good design. Here's the crux of the problem: let's say I send you
my new adventure, and it contains unique monsters, magic items,
classes, skills, and feats that I created locally on my machine. Can
you read the adventure, open the monster files, item files, etc. if you
don't have my database? The final version of the back end will be big:
something like 10 megs Andrew estimates. Do users have to send these
huge tables all over the internet in order to trade their files? We're
still talking about this--but I'd love to hear input from y'all.
Especially those of you with experience in swapping database-linked
files.
Update: What about a "combat tracker" or other tools
for use at the table or in online games? A
"runtime" D&D tool is high on our list for an expansion to Master
Tools, but we just don't have the scope to handle it in the core
product. Peter is very excited to see D&D played over the internet
(which would require a turn-by-turn combat manager), so it's a safe bet
that we'll build it in the near future.
Polymorph Errata: WotC's Sean Reynolds
indicates that there could be a correction coming up regarding what
forms can and can't be assumed through the use of the polymorph
spells as presented in the PHB (on the WotC Message Boards):
- Current in-house ruling is "no
undead, no constructs, no outsiders, no elementals [unless you are that
sort of creature already]."
- Updates:
- What if the polymorphing creature is already an
undead, construct, outsider or elemental? What forms can these types
assume? Anything a prime creature could,
plus outsiders of their type (or elementals of their type, etc.)
- Why not outsiders? Outsiders
are innately magical creatures with inherent magical abilities in every
atom of their bodies. They're not made from the same stuff we are.
- What about the shapechange spell? Shapechange is 9th
level, I'd say it wouldn't be limited in that way.
- What about tieflings and aasimar -- aren't they
outsiders? For the Forgotten Realms, which
has those races as PCs, we came up with the term "native outsider" -
they're outsiders, but their home plane is the Prime Material, so you
can bring them back from the dead with raise dead. You could also say
that that makes them the equivalent of a PMP [prime material plane]
creature for the purpose of polymorph.
Polyhedron #144: The
October issue of Polyhedron arrived in my mail today. It's
bigger than it used to be (64 pages now), and has a bunch of 3E stuff
you might want to see if you get a chance.
- We're told that the next issue of Living Greyhawk
Journal will include a poster map of the City of Greyhawk.
- "Secrets of the City of Ravens" includes some new "shadow
magic" spells for D&D.
- The FR Survival Kit is presented here. It's the same as
that presented in Dragon Magazine recently.
- A 3E playtester presents an article on feats, particularly
effective feat combos and feat paths to create specific types of
characters.
- "The Palace of Passion" describes a temple to Sune located
in Raven's Bluff.
- A review of Atlas Games' D20 System adventure, Three
Days to Kill.
- There's a bunch of other stuff in this issue -- general
articles on roleplaying, articles specific to Gamma World and Call of
Cthulhu -- so if you're an RPGA member, keep your eyes peeled for issue
#144.
New in the Conversion Library: Firbolg stats and a
Skeleton Warrior template.
Deadlands D20 Update: Several folks have written in with
more information on why the D20 version of the Deadlands RPG is on
hold. Apparently it has more to do with Pinnacle Entertainment Group's
new owners than the departure of John Goff. Here's a quote from
Pinnacle's Shane Lacy Hensley (thanks to several scoopers on this
issue):
The D20 book has been put on
indefinite hold. Cybergames.com doesn't feel it's an appropriate
product. We're still behind it here, but the loopholes in WOTC's
license has given our new owners some concern.
Star Wars Extravaganza at Gamers.com: You can read a very
detailed analysis of what's in the Star Wars RPG book, an interview
with Bill Slaviksek, and some other related articles over at
Gamers.com. (thanks to Kraddalc for the scoop)
Community News:
- The Dungeon Dimension is a D&D resource site with new
races, classes, feats, etc.
- Updates at World of Lamaar, World of Sulerin, and Realms of
Lore's Creature Catalog.
- The 3rd Edition has posted a new review of the Dungeon
Master's Guide.
- New electronic gizmo: Armor Generator, by Yodanuts. I created a program for Microsoft Excel which creates
and displays every stat you need to know for magic armors via the rules
in the DMG. It allows you to select armor type (ex. chainmail), armor
material (ex. mithral), magic enhancement bonus, and special abilities.
The program generates everything from the market price, cost to create,
creation time, to info like armor weight, max dex, etc. To download: Go
to www.idrive.com (enter "Yodanuts" in the
textbox under "Visitors destination i-drive"). The file is called "armorgen1.xls". I
would very much like to hear anyone's constructive comments: Is this a
helpful program? What would you like to see added? Are there any
inconsistancies with the DMG? Any Bugs? E-mail Yodanuts at
wetnoodles@netzero.net.
Hero Builder's Guidebook: Alert scooper Glenn Williams
spotted a different cover for the Hero Builder's Guidebook at
Electronics Boutique.
On a related note, WotC's Ryan Dancey gives us a little preview of
what's inside the Hero Builder's Guidebook (on the WotC message
boards, thanks to Gerard for the scoop):
- 64 pages of text total including
credits and table of contents.
- 4 pages of advice on allocating
ability scores, selecting a starting class and selecting a starting
race.
- 29 pages of examples of first level
class/race combos (and in some cases, more than one per class/race).
Some highlights:
- The Professional, a human wizard
using magic to pursue an unsavory career as a hired killer.
- The Heartbeat Drummer, a dwarven
bard trained in the timekeeping arts of the forge.
- Gruumshbane, elven paladins
trained to strike deep into the wilderness and strike their acient foes.
- Members of the Powerful and
Mysterious Congregation of the Moon, Stars and Sky; specially trained
gnome sorcerers who guard their communities against demonic incursions.
- Seekers of Corellon Larethian,
half-orc priests called to the service of the elven patron diety.
- Street Tough, halfling monks
trained in the arts of urban hand-to-hand combat
- 11 pages of detailing your
character's personal history and background
- 4 pages on selecting an alignment and
understanding the worldview of your character
- 9 pages of suggestions for future
development
- 4 pages of names and guidelines for
creating names by race
Official Updates: The Vessel of Stars is a new
free adventure for 4th-level D&D characters. The adventure features
new creatures featured in this month's Monster Mayhem: the Vrill and
Stellar Deva. (thanks to Anthony Pitman and Nobody for the scoop)
D20 System News:
- AtFantasy.com has posted an interview with D20 System
publisher Sword & Sorcery Studios.
- Castle Steelstone has posted an Open Gaming Licence FAQ.
- Rumor has it that the planned D20 System version of
Deadlands is on hold. According to this rumor, John Goff, the fellow
slated to write the product, is leaving Pinnacle Entertainment Group.
PHB 2nd Printing Bonus Insert Available: You probably
know that the 2nd printing of the D&D Player's Handbook
swapped out the "2000 Survival Kit" for a new 16-page insert. Even if
you early adopters aren't going to buy a new PHB, you can still have
all of the goodies, which are split up into several PDF files for your
downloading pleasure at the WotC site. This includes the AoO article
that appeared in a recent Dragon Magazine; two pages of
summoned monster, familar, and animal companion stats; and Sage Advice
questions and answers. Downloads are here. (thanks to Anthony Pitman
for the scoop)
Official Updates: Some new Forgotten Realms stuff,
including a new Realms Roundtable and stats for a new NPC -- King
Obould Many-Arrows, an orcish barbarian/fighter. (thanks to Adam
Csanadi for the scoop)
DM Screen Software Update: Version 1.2 of DM Screen is
now available. It includes support for more custom generators and has
additional program launchers, as well as an expanded combat planner.
Grab it here.
D20 System News:
- A few more reviews for D20 System products have appeared
over on RPG.net, including reviews for NeMoren's Vault, Three Days to
Kill, and Wizard's Amulet.
- 0one Roleplayng Games has released the first product for
Seven Avengers, the Heroes and Magic Sourcebook, a free
download. View the cover; download the sourcebook (1 MB PDF).
- You can see a list of products and release dates for Sword
& Sorcery Studios' Scarred Lands setting at the Scarred Lands fan
site.
New in the Conversion Library: Shadow dragon converted to
3E stats, and Lizard Folk presented as a PC race.
Star Wars Reveiw: You can read a very positive review of
the Star Wars RPG at the Star Wars Database. Here's an excerpt:
...the section on the Force is
absolutely one of the best pieces of Star Wars writing I've ever read.
Approached almost as a dissertation on the aspects of the Force known
to the Jedi, it takes a comprehensive and in-depth look at what makes
the Force what it is in the Galaxy Far Far Away. Some game notes are
included, but what really shines is the intellectual and philosophical
way in which the Force is analyzed, supported by quotes from famous
Jedi Masters throughout the ages. If you are looking for an impressive
read in a roleplaying book, look no further, as this chapter is one of
the best reads I've had in a while.
Free Overnight Shipping on Star Wars RPG: If you order
your copy of the Star Wars RPG from the Wizards Online Store, you'll
get free overnight shipping. Note that contrary to an old rumor, this
product does not include a free miniature. Others have indicated that
the Star Wars RPG is already shipping at Amazon.com. (thanks to Mike
Mistele for the scoop)
Community News:
- Former RPG Planet site Fantaseum has a new home and
a new address: http://www.fantaseum.com/. Makes sense, yes? Stop by and
say howdy. :)
- RPGevolution, a web-based magazine, is not dead.
(thanks to John Grigsby for the scoop)
- Kingdom of Albion is a D&D campaign site.
Creature Collection 2 -- Call for Contributions: Sword
& Sorcery Studios, creators of the D20 System Creature
Collection, is soliciting submisions for Creature Collection 2:
Dark Menagerie. Get the details here. (thanks to gishmakai for the
scoop)
Official Updates: You'll find several new items over at the
official D&D site, including a new "future fantasy" map, some
additional maps for Ravenloft II, another installment of Elminster
Speaks, and another issue of Legends of the Lance. (thanks to Dark
Blackshield and John Grigsby for the scoop)
New in the Conversion Library: Greyhawk magic items, Dragonlance
deities, Dwarven kits presented as "recipies," and 1st edition
adventure U2: Danger at Dunwater.
ESD Update: Jim Butler has posted some minor date
revisions to the list of ESD products scheduled for release through the
Wizards Online Store. View the updated Forgotten Realms ESD list here.
Jim adds the following (thanks to Renshai for the scoop):
- Dragonlance materials are
currently at the scanning house, but they still have a few DS products
to finish up yet. I suspect that they'll start scanning Dragonlance
materials late this month or early in December. That process will
probably take a month or more, and then we'll be moving on to D&D
releases. I don't have an ETA for when any other world's products will
start the scanning process, as I'm not sure yet how long it will take
to scan in all the D&D materials.
- Availability: The products can now be downloaded anywhere
in the world that the online store currently ships. That includes the
following countries as of now: United States (The 48 contiguous states,
AK, HI, and most U.S. military addresses), Canada, United Kingdom,
Austria, Australia, Belgium, Denmark, Finland, Gibraltar, Ireland,
Italy, Liechtenstein, Malta, Monaco, Netherlands, New Zealand, Sweden
and Switzerland. The online store is currently working to add more
countries to its
shipping locations, and they hope to have some added both this month
and next.
Please don't ask me if your country is one that they're working on,
because I
honestly don't know. France, Germany, and other Western Europe
locations are
obvious priorities for us, though.
Community News:
- RPG Archive has gathered several fan-created D&D
adventures.
- World of Dragonhorn is a D&D message board community.
They also offer web-based e-mail accounts here.
- Community 3E has added an improved chat room and an online
D&D greeting card service.
- Tom Proudfoot has posted some prestige classes at his site.
- The Seven Kingdoms of Aqin Tor is a D&D campaign site
with some new prestige classes.
FR Guidelines Available Online: Need a huge chunk of
Forgotten Realms goodness? You'll want to download the Forgotten Realms Guidelines from the RPGA's
Living City website. This document (a 375kb .PDF file) contains many of
the rules for creating D&D characters suitable for the FR setting.
It includes race and class modifications, new feat descriptions, new
prestige classes, new cleric domains, and rules for Rune Magic. Grab
yours quick before WotC changes their minds! :) (thanks to Wyrm Pilot
for the scoop)
Sword & Fist Contents: A scooper named
"Dormflyn" has a friend who has a copy of the Fighter/Monk options
book, Sword & Fist, set for a January 2001 release. He was
kind enough to send me a preview of what's inside:
New
feats:
Blindsight, 5 foot radius
Circle Kick
Close-Quarters fighting
Death Blow
Dirty Fighting
Dual strike
Eagle Claw Attack
Expert tactician
Extra stunning attacks
Eyes in the back of your head
Feign weakness
Fists of Iron
Hold the line
Improve overrun
Improve sunder
Knock-Down
Lightning fists
Mantis leap
Monkey grip
Off-hand parry
Pain Touch
Pin Shield
Power lunge
Prone attack
Rapid reload
Remain conscious
Sharp shooting
Shield Expert
Snatch arrows
Throw anything
Zen Archery |
Prestige classes:
Cavalier
Devoted Defender
Drunken Master
Duelist
Fist of Hextor
Ghostwalker
Gladiator
Halfling outrider
Knight Protector of the Great Kingdom
Lasher
Master of Chains
Master Samurai
Ninja of the crescent moon
Order of the Bow initiate
Ravager
Red Avenger
Tribal Protector
Warmaster
Weapon Master
Sections on:
- Worldly matters (organizations
and how fighters and monks live in the world)
- Game within the Game (Tactics
for fighting)
- Tools of the Trade (New weapons)
- Same skills, New uses
|
Community News:
- Read a review of Fiery Dragon Productions' D20 System
adventure, NeMoren's Vault.
- The World of Inzeladun is a D&D campaign site brought
to you by one of the most prolific contributors to the Conversion
Library, Vincent Darlage. You can find new feats, monsters, spells,
prestige classes and more.
Official Updates: You can find part two of this month's
Cliffhanger adventure. And on the main Forgotten Realms page, you can
see a Realms weather report. (thanks to Dark Blackshield and Kyamsil
for the scoop)
New in the Conversion Library: Several monsters have been
added.
PHB Errata List Updated: Remember the original PHB errata
list -- pages and pages of mostly typo corrections mixed in with
essential rules corrections or clarifications? Well, WotC has posted
the slimmed down, color-coded version created by Scott Broadbent in its
place. Here it is. (thanks to James Morris for the scoop)
Q&A with Keith Strohm: WotC's RPG Director Keith
Strohm was kind enough to answer several questions on a variety of
topics:
- Is the Psionics book going to be a hardback? Yes. The psionics book is going to be hardback. In
fact, the strategy is for all "cap systems" (rules sets that can be
added modularly to the core rules presented in the three core books)
books to be hardcover.
- I've gotten word that there are two variations of the
DM's Screen -- one rather flimsy, one more sturdy. What can you tell us
about that? There was an issue with the
spec document for this product and it went into production with a
different paper type than originally conceived. We managed to catch it
before the entire print run was completed, and so we have products with
two different paper stocks. I've used them both, and while the thicker
paper stock does work better, I've had no trouble using the thinner
screen.
- Where can people write or post mistakes they've found
in products? And what's the ETA for the 2nd printing of the PHB?
The second printing is in our warehouse
and should be making it to stores as we speak. There is no set place to
send errata yet, though we're working on setting up a centralized
errata mail address that will be funnelled right to R&D.
- My impression is that we're hearing a lot less from
official WotC folks on the message boards especially since the server
switch. Is everyone just super busy? Yes.
We've absolutely been crushed by the amount of work we have to get
done. I suspect that as we clear the load a little bit, you'll see more
participation.
- The ESD program is still pretty young, but what's
your impression of how it's going so far? It's
going phenomenally well. So far, all of the products have paid for
their scanning, and we're seeing a lot of people returning to our
website. Another positive thing.
- We're starting to see D20 System products rolling
out. In particular the first one of real substance is the Creature
Collection -- hey, they beat the MM out the door. Any impressions,
reactions? I assume that so far this is still viewed as a "good thing"?
We're extremely happy with the
success of OGL and D20 products like the Creature Collection.
The OGL strategy is being fulfilled at a rate faster than we had even
hoped, and I think the fallout will ultimately benefit the consumer.
- As RPG Director, I assume that puts you at the head
of the Star Wars RPG products as well, correct? What kinds of special
events can we expect up to and around the time of the release of the
game? Yes, I'm also in charge of the
Star Wars RPG, though Peter Kim is the associate business manager who
actually does all of the hard work :) On the 11th, we had our Star Wars
release party, which drew about 800 people--including Star Wars fans
from across the country. It was a complete success and we're all very
happy with the initial buzz from consumers about Star Wars.
- This month saw the release of the final Alternity
products. Any final thoughts on this line? Well, I was actually one of the original editors for
the Alternity game, and I think that the Alternity books were packed
full of interesting and fun information that made SF gaming a real
draw. It's always difficult to have to have to create "exit" strategies
for game products that you personally like (ask me sometime about how
hard it was for me to mark Of Ships & the Seafor destruction), but
Alternity just didn't draw the numbers it needed to in order to survive
at Wizards of the Coast. I've interacted a lot with Alternity fans and
I have to say that they are all extremely passionate about their
favorite game system. Hopefully Alternity will be alive and well around
gaming tables across the country for years to come.
Community News:
- A new prestige class at City of Wyrmport.
- Realms of Lore (and its Creature Catalog) have new
addresses.
- Companions of Evernight: Path of the Paragon is a D&D
campaign website.
New in the Conversion Library: Spells from the Complete
Wizard's Handbook, and three more Al-Qadim monsters.
Gygax Interview: The reclusive Gary Gygax, father of the
D&D game, gives a rare interview. (thanks to Shawn for the scoop)
Community News:
- Updates at Return to the Dungeon, From the Ashes, and
DNDFiles.
- Bobby's Page o' Various RPGs has an RPG Release Schedule
(including D&D and D20 System products) and a D&D Index
Database.
- Sword & Sorcery Studios would like to remind you that
they have a live Moderated Java chat they are running for the Scarred
Lands in the mythical city of Fangsfall. It features continual
interaction and a fully function diceroller and a character sheet
database. It is not a MUD, but a roleplaying environment with live
Dungeon Masters.
- World of Lamaar is a D&D campaign setting site with
beautiful hand-drawn maps and other useful material.
Anonymous on FR "Slower Experience Table": As I reported
yesterday, Dragon #278 indicates that in the forthcoming
Forgotten Realms rules, characters who are members of so-called "powerful races ... use a slower experience table than
other player characters." Anonymous clears up a point...
...under the "Dwarves of Faerun"
header, when you mention the method of determining more powerful races'
experience needs, you've jumped to an erroneous conclusion. The slower
xp table merely works out the calculations for the more powerful races,
following the method presented in the DMG. So rather than the 1000 xp
at first level, it has a column for +1 races that starts with 2000.
'Tis simplification of math, nothing more.
Duel of the D&D Database Utilities:
- Henry "C'mon August!" Link has whipped up MonsterBase, a
monster database program that allows you to enter monster stats, copy
them as long or short stat blocks, and save them for later in a big
database. You can download MonsterBase at Jamis Buck's website.
- Blake Whitelaw has updated his Stat Block Generator to
include a database so you can save all the Monsters, NPCs, Traps and
Towns that you enter.
Official Updates: New stuff at WotC's D&D site...
(thanks to Dark Blackshield for the scoop)
- Press Release concerning the Kenzer & Co. "Kalamar"
deal. "The new Kalamar hardcover will contain
approximately 250 to 300 pages as well as full-color maps included as
an insert. Kenzer and Company is aiming for an early spring 2001
release for this product. Other scheduled products available spring
2001 include: the Kalamar world atlas and four full-length world
supplements and adventures. Summer 2001 releases for the Kalamar line
will be announced in December."
- D&D Movie Interview with actor Lee Arenberg.
- Spotlight on Living Greyhawk guru Erik Mona.
- The Maztica boxed set has been added to the Classic
Downloads page.
New in the Conversion Library: New and revised Planescape
notes, revised Dragonlance races, spells from the Complete
Necromancer's Handbook, Al-Qadim monsters, the penanggalan as a
template, another stab at the centaur as a PC race, and conversion of
the classic 1st Edition module, Sinister Secret of Saltmarsh.
MT Update: If it's Friday, it must be time for a Master
Tools update from Fluid Entertainment's Wayne Cline:
Scott Mathews and I went up to WotC
this week to talk about (what else?) Master Tools. We continue to lock
down the design. The most important thing we're determining right now
is not only what MT will do, but also what it will not do. Admittedly,
one of the biggest hurdles we face when we meet about a particular
feature is the snowballing effect of "What about this or that?" Just
like the many people on the MT Discussion list debate a lot about
different features and what they want, so do we. Ultimately, we need to
lock down a design and stick with it, and that's what our next week is
going to be about.
Progress-wise, as Jim said last week, Andrew has laid out the Monster
Generator and we're hammering out the fine details and bugs. Now, we're
working on the Treasure Generator, where you'll be able to generate a
pile of treasure or a single item using the tables in Chapters 7 &
8 of the DMG. Yours truly gets the fun job of inputting all that
information into Access databases.
I've seen the preliminary drawings of the Blackguard that will become
the mini that's going to in the box and it's really cool. This may not
be the final design, but the sketch has him wielding a wicked-looking
sword holding up the head of a guy he's just defeated. He looks like
one mean mamma-jamma. Also, those promised screenshots on the WotC
website really will be coming soon... hopefully early next week.
Dragon #278: The December 2000 issue of Dragon
Magazine arrived in my mail today. Allow me to tell you about it,
won't you?
- This month's theme is Dwarves:
- The dwarven language, battle cries, proverbs,
and society are presented in loving detail over the course of
several articles. Use this juicy stuff to shoot down the argument that
3E isn't about role-playing.
- James Wyatt presents dwarven Class Combos --
multiclass "recipies" for creating archetypes such as the Artificer
(fighter/wizard), Slayer (fighter/rogue), Stoneling
(cleric/rogue), and Temple Defender (Fighter/Cleric/Dwarven
Defender).
- "Dwarven Gizmos" introduces several non-magical
gadgets that a dwarf might like to have.
- The Stonelord is a dwarf-only prestige class.
Lots of magical ability to deal with earth and stone, of course.
- "vs. Duergar" -- hints and tips on how to battle
the evil dwarves of the Underdark.
- Countdown to the Forgotten Realms: "Forgotten
Realms Rules" provides maddeningly vague samples of new rules in the 3E
Realms.
- Regional Feats: We get a short list of new
feats, but with only general descriptions of what they do. "Education" provides "bonuses
to all Knowledge skills," while
"Treetopper" provides "bonuses to Climb
checks and you retain Dex bonus to AC when climbing."
- Beyond Level 20: Most of us have heard the
rumors about how FR (and D&D in general) will deal with high-level
characters, and much of it is confirmed here. "Instead
of the usual array of advantages characters receive upon gaining a
level, those who rise above 20th level can pick an Epic Level Ability.
Those can range from a +1 Ability increase to a +1 Higher-Level Spell,
giving a character a 10th-level (or higher) spell slot that can be
especially useful for wizards who enjoy metamagic feats."
- Dwarves of Faerun: We're given more details
about some of the dwarven subraces. The Gold Dwarf, for
instance, gains +2 Con, -2 Dex, +1 attack bonus against aberrations.
Get this, though: "Gray Dwarves and Deep Gnomes
(yeah, they're not dwarves, I know) are 'Powerful Races,' meaning they
use a slower experience table than other player characters. Guess where
you can find that table." Interesting -- instead of using the
DMG guidelines whereby the DM assigns the base race as a certain number
of levels in addition to whatever class levels they may have, they're
going to introduce a different XP table for the "powerful races."
Hmmm...
- A bunch of other stuff -- a D&D Movie
article, Greyhawk fiction from Paul Kidd, magic items
from Baldur's Gate II, a profile of Julia "FR Deity" Martin,
and loads more.
Electronic Gizmos: A couple of new fan-created electronic
tools for D&D:
- Jamis Buck's computer wizardry strikes again with his
online Random Dungeon Generator. Enter a few parameters and presto -- a
random dungeon map appears with a key below, including monsters, NPCs
with stats, treasure, door conditions (stuck, trapped, etc.), and
dungeon dressing. Very spiffy.
- John Dell has created Figure Finder, a tool for finding
minatures to match a description. Type in some key words and you'll get
back a list of minis that match.
Two Million! Unofficial Dungeons
& Dragons News has reached a milestone -- two million
hits! Thank you so much for visiting and supporting my site over the
past 15 months. A special thanks goes out to the many mature-minded
posters on the message boards. They do an excellent job as acting as
mediators, diplomats and peacekeepers when things get hot. :) Again,
thanks a million!
I.C.E. Melts: Iron Crown Enterprises, a venerable RPG
publishing company, is no more. Read the announcement here. (thanks to
Jim Morris for the scoop)
Realm Overseer Released: The 3D map viewer Realm
Overseer, compatible with Profantasy's Campaign Cartographer, has been
released.
Giant Vermin Clarification: WotC's Sean Reynolds
indicates that you can use the vermin stats from the Monster Manual
instead of the chart provided in the PHB for the spell giant vermin.
(thanks to John Coccaro for the scoop)
Contests:
- Enter the Baldur's Gate II Givaway for a chance to win
stuff.
- Enter the 1st/2nd Edition Give-Away Contest to win some
used AD&D books.
D20 News:
- Green Ronin has posted a Freeport Pirate prestige class
created by Chris Pramas in their Focus on Freeport. (thanks to
Fathershambles for the scoop)
- RPG.net has posted a bunch of new D20 reviews, including
reviews of NeMoren's Vault, Death in Freeport, The Wizard's Amulet, and
Three Days to Kill. (thanks to James Landry for the scoop)
- The publishers of the Multiverser RPG will be producing a
conversion book that will include notes to convert D20 System rules as
well as other rules systems.
- Darrin Drader of The Empire of Galovinius website indicates
that an as-yet unamed publisher will be creating D20 System adventures
set in his campaign world, Galovinius.
Star Wars Fast Play: WotC has posted a Star Wars RPG Fast
Play game. It's posted as a series of web pages rather than a
downloadable file. It includes pregenerated characters (though not with
full D20 System stats; instead, simplified "fast play" stats) and maps.
(thanks to PLCM for the scoop)
Official Updates: WotC has posted a new "map of the
week." (thanks to several scoopers)
Community News:
- Rokugan has been updated with new core classes, prestige
classes, and feats.
- Kargatane, the official Ravenloft fansite, has returned
after several weeks of technical difficulties. [Note to self -- make
a backup of the website...]
- Justin James Tindel invites you to drop by his art gallery.
- The online version of Jamis Buck's NPC Generator now
includes random motivations and background info for the characters
generated.
- The 3rd Edition has posted a review of Necromancer Games'
D20 adventure, The Wizard's Amulet.
Official Updates: You can read new material about the
Forgotten Realms, including a new Realms Roundtable and more notes
about FR artwork, plus a new installment of Realms at Night. In
addition, there are some new portraits posted over at WotC. (thanks to
Dark Blackshield, Issak Haywood and NeghVar for the scoop)
New in the Conversion Library: Martial arts, significant
revisions to Dark Sun conversions, PC centuar race, and
abilities/powers from the AD&D Player's Option books
converted as feats.
Star Wars RPG Review: A new review of WotC's Star Wars
RPG has been spotted over at SciFi.com. Though not a fan of levels and
classes, the reviewer still gives it a positive review. (thanks to Bob
Huss and Black Moria for the scoop)
WotC Press Release on WoT: Here's WotC's official
announcement of their forthcoming D20 System RPG based on Robert
Jordan's popular Wheel of Time series of fantasy novels.
(thanks to Brian for the scoop)
Kalamar to Become D&D Campaign Setting: Speaking of
licensing deals, WotC has apparently reached a deal with Kenzer &
Company, creators of the Knights of the Dinner Table comic, to license
Kenzer's Kalamar setting as a D&D world. "This
is not just a basic D20 license!" adds Brian Jelke, Vice
President of Kenzer and Company. "The new
Kalamar products will feature the Dungeons & Dragons logo on the
covers." You can read more about this announcement here. (thanks
to Coik and Tabitha768 for the scoop)
Wheel of Time RPG from WotC: SciFi.com posted a
press release reporting that WotC will indeed produce a D20 System Wheel
of Time RPG. Reported release date is summer of 2001. (thanks to
The Emperor of Galovinius and Alan DeHaan for the scoop)
New Cliffhanger: WotC has posted the first part of a new
cliffhanger adventure called The Hallowed Hills. (thanks to NeghVar for
the scoop)
New in the Conversion Library: Monsters (cyclopskin and
norker), the Ghul Lord class, Planewalker's Handbook
conversion, and Dragonlance 5th Age magic.
Community News:
- The Hall of Heroes and Heroines is an RPGA Network club
located in Perth, Australia. Not much 3E stuff there yet but they'll
soon be playtesting WotC products and holding tournaments.
- The 3rd Edition has posted a review of the Creature
Collection.
- The Sleeping Imperium has been updated with a martial arts
system for 3E.
- New material at Rolegamer.net includes Plot Ideas and Quick
NPCs.
- A bunch of new stuff over at A Player's World.
- OpenRPG 0.6a has been released. "OpenRPG
is an open source role-playing applications that facilitates gaming
online. Its also great tool for tabletop gaming as well. Included in
this release is a new game tree, d20 add-ons, and help files."
- Living Dead Girl is a horror RPG site with some D20 System
rules.
- Mike Ceranko has created some fantasy art he'd like to
share with you.
- Dalenthas has updated his site with information on his
campaign world.
D20 News:
- Scarred Lands News: Want to keep up with all of the
news for Sword & Sorcery's forthcoming Scarred Lands D20 System
campaign setting? You'll want to check out the Scarred Lands fan site
from Jason Bell.
- Odyssey D20: Eden Studios, publisher of horror RPG
All Flesh Must Be Eaten, will be publishing a D20 System line of
products. Dubbed "Odyssey," the line currently features two products:
Wonders Out of Time and Akrasia, Thief of Time. Both are 32-page
adventure/sourcebook products, and both are due in February.
- Aldor Map: Mystical Alchemy Gameworks has posted a
PDF file of the map of their forthcoming D20 System campaign setting,
Aldor. (thanks to cam for the scoop)
Thieves in the Forest Ships: Atlas Games has
shipped their second "Penumbra" D20 System adventure, Thieves in
the Forest. This adventure for low-level characters was written by
veteran D&D author John Nephew, and will be available at Amazon.com
or your local game store by next week.
Community News:
- Castle Steelstone has been updated with a D20 psionics
system and morale rules.
- The Stat Block Generator program (200kb zipped) has been
updated with more room and more fields for things like spell lists and
special abilities, plus stat block formatting for traps and cities,
including random city generation built in.
- City of Wyrmport is a D&D campaign site, plus new
material including a Gladiator core class.
Master Tools Update: Friday night has come and gone, and
that means a Master Tools update, delivered this week by WotC's Jim
Bishop (thanks to Jason for the scoop):
This week has seen some
amazing progress on the product, not all of it related to software.
Just a few hours ago I reviewed the initial concept work for the
packaging, and I'm very happy with the direction we're taking. We were
lucky enough to get Henry Higgenbotham for the job; he's the same
artist who did the covers for the PH, DMG, and MM, and our ambition was
to make the Master Tools the fourth design type in the series. We
wanted it to define a fourth leg to the D&D "look and feel" , but
still "read" as D&D. Here were the suggestions I sent to the art
director (after a long description of the product itself):
The packaging should strongly convey the idea of "utility," of the
product being FOR something. Since customizing the rules is big selling
point, I'd like there to be some feel of things that can be
modified--maybe levers or buttons that look like they could be
operated. This would also feed into the issue of it being an
interactive product; it should not look like a book, but rather like
something that can be used, manipulated, or altered.
Ideas: maybe a puzzle box, like the artifact in Hellraiser; or a
fantastic machine like the Apparatus of Kwalish with levers and gears;
or a clockwork apparatus with dials and crudely-machined parts. Another
idea is to make it look like a wooden container, a toolbox owned by an
artificer or skilled craftsman. The design should work with the box
flap as well--ideally, opening the flap would reveal the interior of
the puzzle box/machine/clockwork mechanism/toolbox.
Everybody loved the idea of a puzzle box, but Henry wasn't confident he
could execute it properly. And a fantastic machine that, just
coincidentally, was the same shape as a box seemed kinda silly. So
Henry's design shows a mechanical toolbox, like a cross between the
trapped cover of the DMG and a fantastic clock. The manual will be done
as a shopworn leather notebook, with an embossed symbol on the cover
that will match the design on the face of the CD. Hopefully I'll get an
OK to post some sketches, because they look great.
As long as I'm talking about packaging, I should also mention that
we're planning to include a promotional miniature in the first build of
the product. Todd Lockwood is doing the concept work for it, Chaz
Elliot (hopefully) will sculpt, and thanks to Wayne's great idea, we've
already settled on the subject: a bad-ass Blackguard, the ultimate bad
guy. We weren't happy with the illo from the DMG, so we've asked Todd
to really go
crazy and make it look cool.
On the software front, Fluid has been cranking at top capacity this
week. They just turned over a second revision of the Monster Generator
that's far more polished than the first draft, and has lots of cool new
features--best of all it has all the templates from the MM, and
great-looking "portraits" from the MM as well. It also has spells, and
both feats and skills work perfectly. Remember that annoying issue in
the cGen where multiclassed characters had to select the same skill
twice to take it as both classes? The new design very elegantly solves
this whole problem.
We've got the monster art question worked out finally--many thanks for
all your suggestions. We decided to do as many monsters as we could in
full detail, so something like 75 are guaranteed to be done in lush,
perfect color, and I wouldn't be surprised if Waddy & Co. came
through with even more. We've also identified "iconic" examples of the
basic monster types, so a pewter-colored beholder will stand for all
(unpainted) aberrations, a pewter-colored wolf will stand for all
(unpainted) animals, etc. Wayne and Scott's plan to allow users to
import monster portraits within the mapper could also go a long way
towards solving this problem as well.
As if that wasn't enough good news, we're starting to define a Master
Tools "official update" team within Wizards. This team would make sure
that new content from R&D (and possibly periodicals) would be
posted in MT format as the print product hits market. Looks like the
managing editor's department (under Kim Mohan) would be responsible for
"feeding" an updater (that'd be me) and then we'll assign a web guy to
post the updates regularly. We still have a long way to go before
D&D is a true hybrid of digital and print mediums, but this is one
more step in the right direction. Who knows? We might eventually
release for-sale products that are _only_ available in MT format . . .
FR Spells and Magic: WotC's Sean Reynolds has put out a
call for the top Forgotten Realms spells and magic items that you'd
like to see converted to 3E for the forthcoming Magic of Faerun
sourcebook. If you have an opinion to share on the subject, be sure to
stop by the WotC message boards (RPG.DND.Forgotten_Realms) to post your
suggestions. (thanks to Gerard for the scoop)
PHB 2nd Printing on the Shelves? A scooper has informed
me that he spotted the 2nd printing of the Player's Handbook in
a game store in Ottawa, Canada. Looks like Christmas has come early.
(thanks to Daksian for the scoop)
More Free D&D Downloads: You can download the
following Maztica and Oriental Adventures files (PDF files, each at
least 3 MB), found by scooper "Max":
- FMA1, Fires of Zatal
- FMA2, Endless Armies
- FMQ1, City of Gold
- OA5, Mad Monkey vs. the Dragon Claw
New ESD Products: Several of the promised electronic
downloads for Forgotten Realms have been posted for sale at the Wizards
Online Store. Recent titles include Tantras, Shadowdale,
Golden Voyages, Lords of Darkness, and Curse of
the Azure Bonds among others. Just go to the Online Store and type ESD in the search field. (thanks to Sonny
Mendoza for the scoop)
Spell Contest: WotC is sponsoring a spell-writing
contest.
Do you have some 3rd Edition
Dungeons & Dragons spells you have created for your game? Or simply
a great spell concept? This is your chance to share them and even win
D&D product! Through the month of November, Wizards.community is
running a spells creation contest. Simply submit your spell to the
Wizards of the Coast message boards at www.wizards.com/boards/ using
the following guidelines. In December, all spells will be judged and
the guest with the best spell submission will receive the new Dungeons
& Dragons Player Character Sheets. The contest guidelines follow:
1) All submissions must be posted to the "Games: 3E_Spell_Contest"
folder in the Wizards of the Coast message boards at
www.wizards.com/boards/
2) Submissions must be original creations. Spells that match or are
very similar to already published spells in prior products will be
disqualified.
3) Spells must use the 3rd Edition rules and MUST follow the format and
order described in the Players Handbook page 171. Submissions that vary
from this format will not be accepted.
4) All submissions must be received by November 30, 2000.
5) Submissions will be judged by the following criteria, in order of
importance:
- Creativity and originality
- Rule balance (spell fits appropriate effect and stats for level and
class)
- Grammar and spelling
6) Participants may submit up to three entries.
We look forward to seeing your submissions. Questions on the contest
may also be posted in the "Games: 3E_Spell_Contest" folder on the
message boards.
New in the Conversion Library: White Plume Mountain
from 1st Edition D&D, and a Sheen from Dragon Magazine.
Free Passes for GenCon 2001: You can win a pair of passes
for GenCon 2001 by entering a little contest here. (thanks to Black
Moria for the scoop)
Living City Character Creation: The RPGA has posted a
file (850kb zipped PDF) with the current Living City character creation
guidelines, a character sheet, and a character log form, on their
downloads page.
OA & DS Downloads: You can download a couple of
adventures from Oriental Adventures and four Dark Sun products on the
Classics Download page. All PDF, and all free, of course, as usual.
(thanks to Adam Nave and Eric the Dread for the scoop)
Spell of the Month: WotC presents Understand Object,
a new arcane spell for D&D. (Thanks to The shadow of my former self
and Black Moria for the scoop)
Spotlight on The Scrying Room on RPGPlanet: GameSpy chats
with Eric "Fihnakis" VanDriel of Pool of Radiance II fansite
The Scrying Room about RPGs, D&D, and the gaming community. (thanks
to wsmith for the scoop)
OtherWorld Interview: Roleplaynews.com has posted an
interview with R. Hyrum Savage, Chad Cunningham and Chris Miller of
OtherWorld Creations, one of the D20 System publishers.
Harper Pins: Munckin Monstrosities? So you think the
Harper Pins as described in the Forgotten Realms Survival Guide are too
powerful? WotC's Sean Reynolds explains (on the FR message board):
Actually, there are several varieties
of Harper pins, that's just the most powerful one (converted from 2nd
edition AD&D). Lesser harper pins have fewer enchantments and don't
cost anywhere near as much as the posted pin (which is now known as the
greater Harper pin, by the way).
ESD Product Delay: You may have noticed that some of the
electronic D&D products scheduled to hit the Wizards Online Store
are late. WotC's Jim Butler says, "I went on
vacation and the products got delayed. They should be available by
Friday." (thanks to Spencer Cooley for the scoop)
Official Updates: Several new items of note over at the
official D&D site (thanks to Dark Blackshield and cam for the
scoop)
- New Map -- a modern city.
- Realmswatch has been udpated with a bit from Ed Greenwood.
- Mage Hunt in Ansalon "adventure seeds."
Community News:
- New updates at World of Sosaria include a complete
chronicle of the campaign thusfar, and a couple of new tools in the
Miscellany section, including an Excel-based party manager and a set of
dungeon geomorphs for the Visio program.
- The Lighthouse is a source for Mystara-specific and
compatable 3E material.
- This month's theme at Dusk is "Wizards." Includes new items
(spell, feat, character, skill, monster, magic item, etc.) related to
the theme which will be revealed throughout the month.
- D&D Taladas: James O'Rance has created and posted
conversion materials for the Taladas region of the Dragonlance setting.
Scarred Lands Chat: Sword & Sorcery Studios have set
up chat areas for online gaming and in-character chat based on their
Scarred Lands D20 setting. (thanks to Jon Parton, Ian, and "cam" for
the scoop)
LC Character Conversion: The RPGA has posted guidelines
for converting and creating characters for its Living City Campaign.
Though it doesn't provide any juicy details on what the Forgotten
Realms 3E will have in store for us, there are some hints scattered
throughout. One particularly tantalizing bit is the mention of
"Forgotten Realms Guidelines" which will apparently be available online
by Nov. 15th.
For folks not playing in this campaign, there are still some
interesting bits:
- A 2E to 3E XP conversion chart. Some might prefer this to
using levels to convert, as 2E classes aren't balanced by level (a 15th
level 2E Thief had fewer XP and less power than a 15th level 2E
Paladin, for instance).
- A couple of suggested additional familiars for wizards and
sorcerers: hairy spider (which will be detailed in the Monsters
of Faerun book) and tiny lizard.
- Some new feat names: Ethran, Sadistic Training,
Cast Rune, and Shadowweave Magic. Rumor has it
that Sadistic Training can allow a character to exceed the skill rank
cap.
- Suggested penalties for divine spellcasters who change
deities.
Dungeons & Dragons, D&D
3E and AD&D are all property of Wizards of the Coast. |