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[Zombie Sky Press] Psionics for 5E: Building the Archon Class
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<blockquote data-quote="Steampunkette" data-source="post: 8967131" data-attributes="member: 6796468"><p><strong>Errors:</strong></p><p></p><p>1) At 11th level you've got "Psychic's Mark" as an item in the class table, but it appears to have been renamed "Unlocked Potential".</p><p>2) The class description references a specific Archon Spell List that isn't provided. The Psychopomp being limited to two schools means little without knowing what spells they can cast from those schools.</p><p></p><p><strong>Opinions:</strong></p><p></p><p>1) Tying the Psychic Condensers together for Synergies seems a little haphazard, to me. In order to gain the "Full Potential" of your condenser you also need to take the Additional Psychic Condenser knack at least twice. And when you do, you suddenly unlock 3 abilities on the third knack gain, and an additional one for any following Condenser learned. And then 5 benefits all at once when you learn 5 total condensers. Out of 6 condensers.</p><p></p><p>Can you think of many, or really any, psionic characters in media who posses Inked Grimoire, Second Skin, Third Eye, Mind Manifest, and a Psi Crystal? What is the class fantasy behind this central conceit to the class?</p><p></p><p>(That's 5 extra levels of spells prepared, d12 one-handed weapon damage for a throwing weapon that deals psychic damage, 3 extra power points, your hit dice become d12s, and you can cast blur and fear once per short rest, all gained at 7th level simultaneously in addition to another spell known and your spells increasing to 4th level)</p><p></p><p>2) Is there no room for an archon class fantasy that does not involve carrying around between 1 and 5 psychic gadgets? Psychics without such accoutrements exist in various media ranging from Dark Sun psions through Victorian mediums and spiritualists.</p><p></p><p>3) Empowerment is an interesting direction to go for it, but the power-gain offset makes it feel kind of weak. I can spend 6 knacks to gain those six benefits plus one other benefit, or I can spend 2 knacks to gain two more condensers -and- the synergy functions of all three condensers.</p><p></p><p>4) Psionic Talents are just cantrips. Just call them cantrips. You label them as cantrips in the document and straight reprint Mage Hand. This doesn't actually help create any sort of fantasy, it just complicates things.</p><p></p><p>5) Psionics presented as "Warlock, but pump your invocations when you're not casting spells" isn't terribly exciting, to me. There's certainly a subset of player who likes the simplicity of just making psionics into magic with a different name... Just isn't me.</p><p></p><p><strong>Apologies:</strong></p><p></p><p>I may be a bit overly critical on this. I actually put my own spin on 5e/A5e psionics out last month on Kickstarter. I took a very different path.</p></blockquote><p></p>
[QUOTE="Steampunkette, post: 8967131, member: 6796468"] [B]Errors:[/B] 1) At 11th level you've got "Psychic's Mark" as an item in the class table, but it appears to have been renamed "Unlocked Potential". 2) The class description references a specific Archon Spell List that isn't provided. The Psychopomp being limited to two schools means little without knowing what spells they can cast from those schools. [B]Opinions:[/B] 1) Tying the Psychic Condensers together for Synergies seems a little haphazard, to me. In order to gain the "Full Potential" of your condenser you also need to take the Additional Psychic Condenser knack at least twice. And when you do, you suddenly unlock 3 abilities on the third knack gain, and an additional one for any following Condenser learned. And then 5 benefits all at once when you learn 5 total condensers. Out of 6 condensers. Can you think of many, or really any, psionic characters in media who posses Inked Grimoire, Second Skin, Third Eye, Mind Manifest, and a Psi Crystal? What is the class fantasy behind this central conceit to the class? (That's 5 extra levels of spells prepared, d12 one-handed weapon damage for a throwing weapon that deals psychic damage, 3 extra power points, your hit dice become d12s, and you can cast blur and fear once per short rest, all gained at 7th level simultaneously in addition to another spell known and your spells increasing to 4th level) 2) Is there no room for an archon class fantasy that does not involve carrying around between 1 and 5 psychic gadgets? Psychics without such accoutrements exist in various media ranging from Dark Sun psions through Victorian mediums and spiritualists. 3) Empowerment is an interesting direction to go for it, but the power-gain offset makes it feel kind of weak. I can spend 6 knacks to gain those six benefits plus one other benefit, or I can spend 2 knacks to gain two more condensers -and- the synergy functions of all three condensers. 4) Psionic Talents are just cantrips. Just call them cantrips. You label them as cantrips in the document and straight reprint Mage Hand. This doesn't actually help create any sort of fantasy, it just complicates things. 5) Psionics presented as "Warlock, but pump your invocations when you're not casting spells" isn't terribly exciting, to me. There's certainly a subset of player who likes the simplicity of just making psionics into magic with a different name... Just isn't me. [B]Apologies:[/B] I may be a bit overly critical on this. I actually put my own spin on 5e/A5e psionics out last month on Kickstarter. I took a very different path. [/QUOTE]
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