MuhVerisimilitude
Hero
Below is applicable to designing something D&D-like only. If I were to make a system that does not try to play at all like D&D I would go more wild than I do below.
- PCs and NPCs should be designed using completely separate systems. The system used for NPCs should be as simple as is possible. The PC creation system should also be simple, but it mustn't be too simple or it is boring.
- Meta currencies should be used only if they are necessary. I don't personally mind them, though.
- Multi classing is to be avoided, but something like gestalt classes are fine.
- Classes should be focused on a few limited things. There should be nothing like the D&D Druids or Wizards.
- I'm a fan of degrees of success on checks
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