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Level Up: Advanced 5th Edition (A5E)
You don't hate exploration, you hate survival
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<blockquote data-quote="Irlo" data-source="post: 9274839" data-attributes="member: 7028372"><p>Sure, I get it. I don't think anything I said indicates that I think advancement should be disconnected to the setting and what you do in it. Milestones are milestones -- accomplishments, doing things, reaching goals. Maybe milestone seem "broader strokes" than XP point tallies, but in my experience they're no more gamist.</p><p></p><p>That said, I think you and I would agree that different people can have different and equally valid assessments of what feels more or less gamist to them. We can draw the lines of acceptability in different places. Abstractions might for you call attention to gamist elements, while for me they might obscure them, resulting in a more satisfying game (for me).</p><p></p><p>I'm not all in on one side or the other. I'm playing in a game now where the DM uses milestone levelling, and it works very well for us. We only play once a month (and often less frequently) in four hour sessions. Advancing characters strictly on the basis of XP for encounters would just be an impediment to fun. This way, we do zoom through levels in character time (something I generally dislike), but it allows the group to move through more and tougher challenges before we (the players) retire or die. We're hoping to wrap up the campaign this year after about six more sessions, I think.</p><p></p><p>In my most recent camapaign as DM, I carefully tracked XP for encounters (with some bonuses for character achievements unrelated to specific encounters.</p></blockquote><p></p>
[QUOTE="Irlo, post: 9274839, member: 7028372"] Sure, I get it. I don't think anything I said indicates that I think advancement should be disconnected to the setting and what you do in it. Milestones are milestones -- accomplishments, doing things, reaching goals. Maybe milestone seem "broader strokes" than XP point tallies, but in my experience they're no more gamist. That said, I think you and I would agree that different people can have different and equally valid assessments of what feels more or less gamist to them. We can draw the lines of acceptability in different places. Abstractions might for you call attention to gamist elements, while for me they might obscure them, resulting in a more satisfying game (for me). I'm not all in on one side or the other. I'm playing in a game now where the DM uses milestone levelling, and it works very well for us. We only play once a month (and often less frequently) in four hour sessions. Advancing characters strictly on the basis of XP for encounters would just be an impediment to fun. This way, we do zoom through levels in character time (something I generally dislike), but it allows the group to move through more and tougher challenges before we (the players) retire or die. We're hoping to wrap up the campaign this year after about six more sessions, I think. In my most recent camapaign as DM, I carefully tracked XP for encounters (with some bonuses for character achievements unrelated to specific encounters. [/QUOTE]
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Community
General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
You don't hate exploration, you hate survival
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