EzekielRaiden
Follower of the Way
Uh...no, I haven't seen a single thing that says you get to actually get mechanics from more than one race. That's why people keep pushing the "well background feats exist!" line, because that's where you're supposed to get your dual-bloodline stuff.No you do not, or at least that is not how I understood it, it says 'choose two Race options', they can come from either race. So just like LU, except that it is more flexible (because there are no two categories where you have to pick one from each race)
So yes, the end result feels like it is very much the same, 6 in one, half a dozen in the other.
This is the exact paragraph of the original document, which has not yet been changed (the only changes were to Ardling, Dragonborn, and Goliath.) Bolded for emphasis.
If you’d like to play the child of such a wondrous
pairing, choose two Race options that are
Humanoid to represent your parents. Then
determine which of those Race options provides
your game traits: Size, Speed, and special traits.
You can then mix and match visual
characteristics—color, ear shape, and the like—of
the two options. For example, if your character
has a halfling and a gnome parent, you might
choose Halfling for your game traits and then
decide that your character has the pointed ears
that are characteristic of a gnome.
Finally, determine the average of the two
options’ Life Span traits to figure out how long
your character might live. For example, a child of a
halfling and a gnome has an average life span of
288 years.
As you can see, only one of the two you pick has any meaningful effect mechanically. All of your "game traits" come from one, and only one, race/species/origin/whatever. The only calculated thing which actually accounts for the combination is lifespan, which is a flavorful but largely irrelevant number for most player characters (as few campaigns take place over the 60+ years that would be required for someone to actually die of old age.)
So, no, it is not true that you get anything at all mechanical in the "One D&D" playtest, unlike LU. The other species option you "chose," as of the current playtest rules, exclusively gives you the excuse to mix and match roleplay characteristics (height/weight within your mechanically-defined size category, colorations, non-mechanical physical features, etc.) The example given explicitly makes it clear that you choose "game traits" as an entire block, not piecemeal, while the secondary option does nothing but let you have pointy ears and an altered lifespan.