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Worlds of Design: The Problem with Magimarts
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<blockquote data-quote="Celebrim" data-source="post: 9332744" data-attributes="member: 4937"><p>Or make the whole economy gamist. But what ended up happening is that he made the prices of things that he didn't value as dungeoneering supplies or PC accoutrements priced in silver pieces at a price of 20 s.p. to the gold, while things that he did value as dungeoneering supplies were priced in gold. </p><p></p><p>What this meant as that you could hire porters, diggers, and commodity items in silver pieces and then use that labor and raw materials to make things that were priced in gold pieces. It also meant that common laborers could buy food but not livestock (because horses) or houses (because castles), so the economics of peasant farming just didn't work at all.</p><p></p><p>He's attempted in places to justify that by citing things like the Klondike gold rush as an example and claiming that the prices in the book of dungeoneering supplies are hyper inflated the way mining supplies in the Klondike were, but that only works if the cost of transport from areas of non-hyperinflation to the area where the dungeon is is also extremely high and working out that consistently was not anything anyone ever did. So typically what you saw instead is the prices taken as base prices and people just ignoring Gygax's Klondike analogy. </p><p></p><p>But worse, if we were in the Klondike then the price of labor - hiring a torchbearer or a porter or a man-at-arms - should also be similarly hyper-inflated. But Gygax doesn't do that either.</p><p></p><p>The point is the dual silver/gold economy that last shows up in places like the description of the profession skill in 3e never worked.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 9332744, member: 4937"] Or make the whole economy gamist. But what ended up happening is that he made the prices of things that he didn't value as dungeoneering supplies or PC accoutrements priced in silver pieces at a price of 20 s.p. to the gold, while things that he did value as dungeoneering supplies were priced in gold. What this meant as that you could hire porters, diggers, and commodity items in silver pieces and then use that labor and raw materials to make things that were priced in gold pieces. It also meant that common laborers could buy food but not livestock (because horses) or houses (because castles), so the economics of peasant farming just didn't work at all. He's attempted in places to justify that by citing things like the Klondike gold rush as an example and claiming that the prices in the book of dungeoneering supplies are hyper inflated the way mining supplies in the Klondike were, but that only works if the cost of transport from areas of non-hyperinflation to the area where the dungeon is is also extremely high and working out that consistently was not anything anyone ever did. So typically what you saw instead is the prices taken as base prices and people just ignoring Gygax's Klondike analogy. But worse, if we were in the Klondike then the price of labor - hiring a torchbearer or a porter or a man-at-arms - should also be similarly hyper-inflated. But Gygax doesn't do that either. The point is the dual silver/gold economy that last shows up in places like the description of the profession skill in 3e never worked. [/QUOTE]
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