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Worlds of Design: Modern vs. Medieval Maps
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<blockquote data-quote="Hussar" data-source="post: 8790160" data-attributes="member: 22779"><p>Heh. Yes I am perfectly aware that Middle Ages and even renaissance cartographers put North in various orientations. </p><p></p><p>But again this gets back to my first point. Is your map meant as an “in world” artefact that the characters would be looking at or is it a game piece where accuratecy and ease of use are probably more important?</p><p></p><p>A map where North is not at the top is a bit confusing to use when you are trying to describe things to players for example. Doubly so in a VTT environment where everyone constantly has to reorient their comments if talking about directions. </p><p></p><p>Obviously it’s not advanced calculus, but it can get confusing.</p></blockquote><p></p>
[QUOTE="Hussar, post: 8790160, member: 22779"] Heh. Yes I am perfectly aware that Middle Ages and even renaissance cartographers put North in various orientations. But again this gets back to my first point. Is your map meant as an “in world” artefact that the characters would be looking at or is it a game piece where accuratecy and ease of use are probably more important? A map where North is not at the top is a bit confusing to use when you are trying to describe things to players for example. Doubly so in a VTT environment where everyone constantly has to reorient their comments if talking about directions. Obviously it’s not advanced calculus, but it can get confusing. [/QUOTE]
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Worlds of Design: Modern vs. Medieval Maps
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