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General Tabletop Discussion
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Worlds of Design: Leveling vs. Training
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<blockquote data-quote="Voadam" data-source="post: 8862204" data-attributes="member: 2209"><p>I think this is more shown in 3e to 5e's focus on having choices for level up advancement. In AD&D and Basic and OD&D you made your class choice at 1st level then you might have a choice of proficiency come up every couple of levels but otherwise your level ups involve no choice, just advancement. Technically some humans could choose to switch class under certain rare conditions too.</p><p></p><p>In 5e it is subclass choices, little features like weapon style choices, and so on. Every four levels you get a choice of stat bump of your choice or (optionally) a feat. A bunch of classes get spells known to pick at level up.</p><p></p><p>3e started this with feats as a big deal and having multiclassing options at every level. 3.5 worked to reduce dead levels in classes and worked in some more options like ranger weapon style choices. 4e had power or feat or stat bump choices every level and everybody had paragon paths and epic destinies to choose at tier bumps. 5e is a bit less choice at advancement than 4e but choice is still a bigger focus than in AD&D.</p></blockquote><p></p>
[QUOTE="Voadam, post: 8862204, member: 2209"] I think this is more shown in 3e to 5e's focus on having choices for level up advancement. In AD&D and Basic and OD&D you made your class choice at 1st level then you might have a choice of proficiency come up every couple of levels but otherwise your level ups involve no choice, just advancement. Technically some humans could choose to switch class under certain rare conditions too. In 5e it is subclass choices, little features like weapon style choices, and so on. Every four levels you get a choice of stat bump of your choice or (optionally) a feat. A bunch of classes get spells known to pick at level up. 3e started this with feats as a big deal and having multiclassing options at every level. 3.5 worked to reduce dead levels in classes and worked in some more options like ranger weapon style choices. 4e had power or feat or stat bump choices every level and everybody had paragon paths and epic destinies to choose at tier bumps. 5e is a bit less choice at advancement than 4e but choice is still a bigger focus than in AD&D. [/QUOTE]
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