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World of Design: The Lost Art of Making Things Up
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<blockquote data-quote="Bayushi_seikuro" data-source="post: 8121544" data-attributes="member: 7024851"><p>While I think media plays a large part in things being 'imagined for us' - without opening a bee's nest too much, when something is presented in games/movies/tv, there's often an outcry about the depiction being 'wrong', for example the way the Jedi have evolved in media since 1977 - I think also we have a difference in the world.</p><p></p><p>In addition to downplaying active creativity, I think we can tie it into a change in education. We're not taught critical thinking, which could be useful for coming up with alternate-history settings for gaming and 'what-ifs' for example. The typical gamer also, I would say by and large, is no longer the white male who grew up reading Howard and Lovecraft and Vance from age 7 and moved into wargaming; I would say gamers are much more diverse in every aspect and every cultural exposure.</p><p></p><p>TLDR - I think that it isn't just imagination that is atrophying, but also critical thinking, while also increasing the chance people may think others are having 'wrongfun'. YMMV</p></blockquote><p></p>
[QUOTE="Bayushi_seikuro, post: 8121544, member: 7024851"] While I think media plays a large part in things being 'imagined for us' - without opening a bee's nest too much, when something is presented in games/movies/tv, there's often an outcry about the depiction being 'wrong', for example the way the Jedi have evolved in media since 1977 - I think also we have a difference in the world. In addition to downplaying active creativity, I think we can tie it into a change in education. We're not taught critical thinking, which could be useful for coming up with alternate-history settings for gaming and 'what-ifs' for example. The typical gamer also, I would say by and large, is no longer the white male who grew up reading Howard and Lovecraft and Vance from age 7 and moved into wargaming; I would say gamers are much more diverse in every aspect and every cultural exposure. TLDR - I think that it isn't just imagination that is atrophying, but also critical thinking, while also increasing the chance people may think others are having 'wrongfun'. YMMV [/QUOTE]
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