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<blockquote data-quote="ECMO3" data-source="post: 9139588" data-attributes="member: 7030563"><p>No we shouldn't. Play what you want, I will play what I want. There is no rule that youn need one martial, one healer, one sosh etc.</p><p> Moreover, HE is invalidating ME as much as I am invalidating HIM.</p><p></p><p></p><p></p><p>Sure, just like on a football team where you have two wide receivers on the field at the same time, but one of them is better than the other and as a result gets more balls thrown his way.</p><p></p><p></p><p></p><p>Feats or a multiclass. If that is what you want to play then do it and don't worry about the rest of the party whining because you didn't take GWM. They can play that role if they need to.</p><p></p><p></p><p></p><p>It's situational and one that is easily reversable - what if the king is an ex member of the Thieves Guild?</p><p></p><p></p><p></p><p></p><p>I have personally played a Mountain Dwarf Wizard that started with an 18 Strength, 14 Dexterity and 10 Intelligence. She wielded a Maul from level 1, although she did have proficiency in it through race. It is one of the only characters that I played through level 10 without multiclassing (the others are coincidentally all also Wizards). In medium armor, with the shield spell and a crapton of temp hit points, she would mop the floor with most fighters.</p><p></p><p>I have also seen several players play Tortle Wizards with a high strength and low dexterity and all kinds of Wizard characters with a high strength if they intended to multiclass later (which at 1st level means you would be a single classed Wizard)</p><p></p><p>Just because you don't play those kinds of characters, doesn't mean no one else does. </p><p></p><p></p><p></p><p>Actually 3 rounds out of 6-8 enocounters in a day, and that is 3 hits the shield spell will cancel. That will more than make up for the hit point difference between a 1st level fighter and a 1st level Wizard.</p><p></p><p></p><p></p><p></p><p></p><p>And at 1st level, niether will the extra 6 hit points a day the fighter has (including hit die).</p></blockquote><p></p>
[QUOTE="ECMO3, post: 9139588, member: 7030563"] No we shouldn't. Play what you want, I will play what I want. There is no rule that youn need one martial, one healer, one sosh etc. Moreover, HE is invalidating ME as much as I am invalidating HIM. Sure, just like on a football team where you have two wide receivers on the field at the same time, but one of them is better than the other and as a result gets more balls thrown his way. Feats or a multiclass. If that is what you want to play then do it and don't worry about the rest of the party whining because you didn't take GWM. They can play that role if they need to. It's situational and one that is easily reversable - what if the king is an ex member of the Thieves Guild? I have personally played a Mountain Dwarf Wizard that started with an 18 Strength, 14 Dexterity and 10 Intelligence. She wielded a Maul from level 1, although she did have proficiency in it through race. It is one of the only characters that I played through level 10 without multiclassing (the others are coincidentally all also Wizards). In medium armor, with the shield spell and a crapton of temp hit points, she would mop the floor with most fighters. I have also seen several players play Tortle Wizards with a high strength and low dexterity and all kinds of Wizard characters with a high strength if they intended to multiclass later (which at 1st level means you would be a single classed Wizard) Just because you don't play those kinds of characters, doesn't mean no one else does. Actually 3 rounds out of 6-8 enocounters in a day, and that is 3 hits the shield spell will cancel. That will more than make up for the hit point difference between a 1st level fighter and a 1st level Wizard. And at 1st level, niether will the extra 6 hit points a day the fighter has (including hit die). [/QUOTE]
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