If he wants to waste his time and double up, sure. Why bother when you already have an expert?
I have as much "right" to be that guy as the other character. Why is he wasting his time and doubling up.
He's not. He didn't pick awesome fighting stuff to bully you out of your theme.
But if my theme is awesome Arcana (on a Battlemaster chassis). That is my theme, he needs to find his own theme and if he decides to have the same theme as me, but does not execute it as well, then he can't blame me for stepping on him.
You are still conflating high numbers with a theme. High numbers are not a theme.
High numbers are the mechanical execution of the theme in this case.
If you're on a soccer team and all you do is field your best man, you lose. You are a team, so ALL of you get to go out and use all of your skills, not just the best guy.
No you don't. A lot of players ONLY ride the bench and never or barely ever play, and while I am not advocating that in d&d, the premise is the same.
Just out of curiosity. If the king was known to be partial to wizards and who knows you have a wizard in your group, would you send the paladin with his +12 or the wizard with his +2.
It depends, but you have the classes mixed up here. The Paladin is the one with a +3 who wants to go, while the Rogue/Bard has a +12. I guess the Wizard has a +2 if you say.
Moreover though I would probably try to pass the Rogue off as a Wizard getting the best of both worlds, as the Wizarrd is not likely wearing a sign that says "I am a Wizard" and probably has nothing specific distinguishing him as a Wizard for an audience with the king. It could backfire of course, if the King asks for a display of magic, but on the other hand it could also be to my benefit, getting both the +12 and the benefit of my Rogue being a "Wizard" as far as the king is concerned.
Right, because 1d4+4 or 1d6+0(wizards tend not to be strong) is going to be soooo much better than 2d6+2(re-rolling 1s and 2s).
You are disregarding the actual rules and the math.
First off peak damage among Wizards at 1st level using weapons they are proficient in would be 1d8 +4 (staff versatile), not 1d6 or 1d4, but why would they restrict themselves to weapons they are proficient in, when as you note the +2 "is not going to be noticable in combat".
RAW there are no rules that restrict Wizards to d4, d6 or d8 weapons. ANY Wizard can use ANY weapon and at 1st level the difference in ability score covers the loss of proficiency bonus on the attack roll. A 1st level Wizard can use a Greatsword (without proficiency) and with an 18 strength she has the exact same +4 attack bonus as a fighter using the same Greatsword with a 14 strength and proficiency.
A fighter with a 14 strength is doing 2d6+2 and rerolling 1s and 2s and is doing on average 10.4 damage per hit. A Wizard with an 18 strength wielding the exact same Greatsword Gandalf style is doing 2d6+4 or 11 damage per hit, which is more damage!
This comparison holds true regardless of which weapons or fighting styles you pick. Give a wizard an 18 and a fighter a 14 in the same ability and the Wizard will keep up with or outrun the fighter at level 1.
It is not extra to hit, it is extra to damage with the exact same to hit.The little extra to hit is not going to be noticeable in combat.
The fighter will fight better, because he's going to be hitting very nearly an identical number of time for a LOT more damage.
Less damage actually as shown above.
And he can take a hit. Your wizard goes down very quickly with a low AC and low hit points, with the exception of a Bladesinger,
You can't be a bladesinger at 1st level, but the shield spell covers a lot of the ground regarding durability. I think it is fair to say with 4 hps more (6 per day if you consider short rests) the fighter's better ability to take a hit is not very relevant.
And note this is a Wizard without proficiency in any additional weapons. Give her a good race and she would outrun the lower strength fighter by quite a bit.
Here is the example you left off of the above definition.
"the theme of the sermon was reverence"
Note how the theme is reverence. That means that picking poop and inserting it into the sermon would be.....................out of theme.
No it wouldn't and more specifically to your point there are actually religions which advocate either eating feces or searching through feces for signs from the lord.
This is the whole premise! You are dismissing the idea that poop can be thematically connected to a sermon out of hand when it very easily could be and in fact IS in the very example you cite.
When the them is knowledge and learning(sage), stealth is out of theme no matter why you pick it.
Here's the second definition
Theme: an idea that recurs in or pervades a work of art or literature.
The second definition is not relevant to D&D becuase it is neither art nor literature. It is a game and the character is the "subject" or "topic" as referenced in the first defimnition.
"love and honor are the pivotal themes of the Hornblower books"
Again, note how the theme is specific. If you insert humor into the book, that is out of theme.
And while it isn't being used as a verb here, the verb example also shows the same, well, THEME!
"the amusement park will be themed as a Caribbean pirate stronghold"
My Battlemaster is themed as a fighter who is an expert of the Arcane.
Get it?
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