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Why is There No Warlord Equivalent in 5E?
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<blockquote data-quote="Mirrorrorrim" data-source="post: 9337699" data-attributes="member: 7040132"><p>All a Fighter "Warlord" subclass needs is a broad "Maneuver/Exploit" system, similar to the Battle Master or Invocations, and a few support abilities at subclass levels. Many special ability concepts/ideas can exist, but individual Warlords don't get them all. They have to choose from the options at level-up. (This works similar to 4E because despite a Warlord having lots of options in character-building/progression, they didn't get access to all of them at any time.)</p><p></p><p>Warlord/Commander subclass:</p><p>L3: Exploit System based on an at-will to short-rest recharge. Run numbers to see if it needs a scaling die like the Battle Master's Combat Superiority, or if the scaling should work differently.</p><p>L3: Choose between 3 buffs, one for each Mental ability score. These can really cater to existing Warlord themes.</p><p>L7: Enhance Exploit access/options. Scaling die bump if that is needed?</p><p>L7: Get decent ability usable by any type of "Warlord" can use.</p><p>L10: Choose between 3 new great abilities tied to your preferred Mental ability score.</p><p>L15: Enhance Exploit access/options. Scaling die bump if that is needed?</p><p>L18: Choose between 3 capstone abilities for your preferred Mental ability score.</p><p></p><p>Just give lots of options to choose from at the appropriate levels, like a Warlock's invocations, Battle Master Fighter's maneuvers, or Totem (Wildheart) Barbarian's totem spirit options.</p></blockquote><p></p>
[QUOTE="Mirrorrorrim, post: 9337699, member: 7040132"] All a Fighter "Warlord" subclass needs is a broad "Maneuver/Exploit" system, similar to the Battle Master or Invocations, and a few support abilities at subclass levels. Many special ability concepts/ideas can exist, but individual Warlords don't get them all. They have to choose from the options at level-up. (This works similar to 4E because despite a Warlord having lots of options in character-building/progression, they didn't get access to all of them at any time.) Warlord/Commander subclass: L3: Exploit System based on an at-will to short-rest recharge. Run numbers to see if it needs a scaling die like the Battle Master's Combat Superiority, or if the scaling should work differently. L3: Choose between 3 buffs, one for each Mental ability score. These can really cater to existing Warlord themes. L7: Enhance Exploit access/options. Scaling die bump if that is needed? L7: Get decent ability usable by any type of "Warlord" can use. L10: Choose between 3 new great abilities tied to your preferred Mental ability score. L15: Enhance Exploit access/options. Scaling die bump if that is needed? L18: Choose between 3 capstone abilities for your preferred Mental ability score. Just give lots of options to choose from at the appropriate levels, like a Warlock's invocations, Battle Master Fighter's maneuvers, or Totem (Wildheart) Barbarian's totem spirit options. [/QUOTE]
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Why is There No Warlord Equivalent in 5E?
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