Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
Why is non-magical flying so limited for PCs?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Faolyn" data-source="post: 9306792" data-attributes="member: 6915329"><p>Again, they're as common and as dangerous as you want them to be. </p><p></p><p>In LU, the world is divided into regions. Most humanoid settlements are going to be in Country Shires and Urban Townships. Monsters are going to be quite rare in those regions because those regions are well-patrolled. It can also be expected there are at least a few people with classes living there, especially casters that can help defend the settlements. Even a single low-level caster can do a lot to keeping a village from being destroyed, and most D&D/LU games these days are going to have casters be a bit more common. When the monsters get to be too much, that's either when the ruler sends forces--possibly even forces on <a href="https://www.enworld.org/threads/a-leveled-up-bestiary-volume-two.701725/page-8#post-9269223" target="_blank">flying mounts!</a>--or puts out a call for adventurers to deal with the problem. </p><p></p><p>Or you take the game to its logical extreme and assume that the world is in a nearly apocalyptic state because of the presence of monsters. Which is perfectly fine and can be a lot of fun, but is not, as you put it, a typical fantasy world. </p><p></p><p>Plus, there's also plenty of other things you can use. People use scarecrows to, well, scare off crows. In LU, scarecrows are constructs. What if their actual purpose is to scare off flying monsters? They don't <em>need </em>to be "animated by the echo of a malign spirit," after all. Voila! You have a nice little guardian for your farms. Or take a bit of history and make it a law that your peasantry are forced by law to practice the bow. That may even be a bonus proficiency in some of the Cultures; can't remember off-hand. </p><p></p><p>And this whole thing isn't even nearly as big a deal as you're making it out to be, since your intelligent monsters can use ranged attacks and, even if you limit flying PCs to three consecutive rounds of flying as per the current rules, they will still be out of melee range most of the time! If that <em>actually </em>is screwing with your encounters--and I'm <em>pretty </em>sure you don't actually have that many examples from your own real game of it messing things up--<em>then </em>you can alter your encounters to deal with it.</p><p></p><p><em>And </em>you don't even have to allow flying PCs in your game in the first place. Limit your table's heritages as much as you want. My upcoming game has only four PC heritages!</p></blockquote><p></p>
[QUOTE="Faolyn, post: 9306792, member: 6915329"] Again, they're as common and as dangerous as you want them to be. In LU, the world is divided into regions. Most humanoid settlements are going to be in Country Shires and Urban Townships. Monsters are going to be quite rare in those regions because those regions are well-patrolled. It can also be expected there are at least a few people with classes living there, especially casters that can help defend the settlements. Even a single low-level caster can do a lot to keeping a village from being destroyed, and most D&D/LU games these days are going to have casters be a bit more common. When the monsters get to be too much, that's either when the ruler sends forces--possibly even forces on [URL='https://www.enworld.org/threads/a-leveled-up-bestiary-volume-two.701725/page-8#post-9269223']flying mounts![/URL]--or puts out a call for adventurers to deal with the problem. Or you take the game to its logical extreme and assume that the world is in a nearly apocalyptic state because of the presence of monsters. Which is perfectly fine and can be a lot of fun, but is not, as you put it, a typical fantasy world. Plus, there's also plenty of other things you can use. People use scarecrows to, well, scare off crows. In LU, scarecrows are constructs. What if their actual purpose is to scare off flying monsters? They don't [I]need [/I]to be "animated by the echo of a malign spirit," after all. Voila! You have a nice little guardian for your farms. Or take a bit of history and make it a law that your peasantry are forced by law to practice the bow. That may even be a bonus proficiency in some of the Cultures; can't remember off-hand. And this whole thing isn't even nearly as big a deal as you're making it out to be, since your intelligent monsters can use ranged attacks and, even if you limit flying PCs to three consecutive rounds of flying as per the current rules, they will still be out of melee range most of the time! If that [I]actually [/I]is screwing with your encounters--and I'm [I]pretty [/I]sure you don't actually have that many examples from your own real game of it messing things up--[I]then [/I]you can alter your encounters to deal with it. [I]And [/I]you don't even have to allow flying PCs in your game in the first place. Limit your table's heritages as much as you want. My upcoming game has only four PC heritages! [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
Why is non-magical flying so limited for PCs?
Top